I did look and I did have AOMED installed already but it was the old version...
Anyway, it don't do exactly what I was hoping and it don't like custom triggers (gets an error and aborts if it don't recognized the effect/condition).
I was hoping that the trigger export would be .XS code which could then be hand scripted and re-injected into the .scn file. I am trying like hell to figure a way to hand code triggers in .xs and have them usable on EOS without the user having to seperately d/l a VC file.
What a freakin' tease the VC file is! So powerful, yet there is no way to get it to a player automatically! I am going to have to use it though to code the triggers for my next map.
I've gotten damn good at the RMS and placing terrian and can pretty much do anything I want with it. Here's the arena for my next RMS map BloodSport. I can't even imagine trying to make this in the editor! This took me 1 hour to script (and 3 hours to mold into perfection...) It's supposed to have a Sports Arena feel to it
[This message has been edited by TwentyOneScore (edited 03-14-2003 @ 11:36 AM).]