ajcan
Mortal
posted 25 November 2003 08:30 PM
EDT (US)
1 / 6
You mean enable the stat value part fo the trigger not the trigger in general right? (were you just fire it) Well no I havent found a way yet, Im positive there is no conventional way with the editor but I am pretty sure a real good programming person could do it, it sounds like it wouldent be that hard, its just clearing a in-game variable (kills) (For people who dont get what the heck either of us are talking about, we were wondering if there is a way to use a trigger like stat value at a certain time, for example, to not start counting kills from beggining of game, rather at a certain point, being able to clear the count whenever you want, and start counting again. This way you could use a trigger sitiuation like.....condition:kill count=1 effect questvar+1 second effect clear kill count history. This way it would add one to your quest var every time you got a kill, rather than just the levels you bother to specify) BTW firestone that was a good idea with the "OR" that way you only need one trigger for different levels rather than like 50.
FireStone16
Mortal
posted 26 November 2003 08:22 PM
EDT (US)
4 / 6
spbogie,
.....I used the names only to clarify what the triggers were supposed to do. Also, naming triggers doesn't effect the firing order, in fact using names and trigger groups is benificial so that you dont look forever for a trigger that is incorrect or mistimed. Firing order is determined by first, the priority and then if the trigger is active.
BTW, i am not flaming or anything, just stating my opinion. If anyone wants to disprove anything i have said, plz tell me, i will (almost) always learn from my mistakes.