1. That's just the game timer. Hit F4 to get rid of it.... or F11.... or something else. I can't remember, check the shotcut key chart that came with the game.
2. For both examples, let's say you set the player to player 1 and the message to "Hoplite: 'Sup?". Send Chat would look like this:
Player 1: Hoplite: 'Sup?It would send a chat with the player's name and color. Send Spoofed Chat, on the other hand, would look like this:
Hoplite: 'Sup?It would send a chat with the "fake" player's color, but not it's name. Send Spoofed Chat essentially just gets rid of the player name.... I really didn't need to show you all that crap above, I could've just told you this. Oh well.
3. Hmm.... seems like trigger-lock, where the triggers stop working for no particular reason. Generally, you have to go back and delete the newest triggers, and sometimes units, that you placed in the scenario, and keep testing it as you do so. Tedious and difficult. However, it might have something to do with the upgrade from normal to Titans. I'm not sure.
4. Units Owned, maybe.... or something like that. I'm a little rusty, whatever the condition is that specifies the number of units a player owns. Then you can set it so if the player owns a certain unit (a.k.a. building), "something" will happen.
Your Divine Overlord
KING JARED
Aw, hell, I dunno, she had some tig-ole-bitties, d'int she?
big.vitt@gmail.com[This message has been edited by King Jared (edited 01-05-2005 @ 01:08 PM).]