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Scenario Design
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Age of Mythology Heaven » Forums » Scenario Design » Making strings of messages
Topic Subject:Making strings of messages
posted 28 August 2004 05:07 PM EDT (US)         
Hi, nice to meet you all, I'm wondering if you could help me out with a little complication I've been having.

Now I know how to use most trigger options, however,I'm having problems doing one thing, message chains, you know the "Message" commands, I wish to create a string of them within one trigger preferably, but for them to go through them in order and wait for the previous one to finish, rather than the final message taking complete domination.

Thanks in advance

posted 28 August 2004 05:24 PM EDT (US)     1 / 6       
Can't be in one trigger. Use the fire event effect

Current Designs:
The Silmarillion 5% || Elenamon 75%
The age of Men is over. The time of Orcs has come. Gothmog
posted 28 August 2004 05:26 PM EDT (US)     2 / 6       
Alright, thanks for clearing that up anyway
posted 28 August 2004 06:12 PM EDT (US)     3 / 6       
Yeah, like Lex says but also add a timer. For example you want these two messages to fire in order when a hoplite reaches a healing spring:

Trigger: AAA
Condition: Units is Area
Effect: Message #1 (fade out 4000 ms)
Effect: Fire Event (Trigger BBB)

Trigger: BBB
Condition: Timer (6 seconds)
Effect: Message #2

Those two triggers will fire message 1 when the hoplite reaches the healing spring, and six seconds later message 2 will appear automatically. Notice message one lasts for 4 seconds, there is a second for it to fade out, then message two fires. Be careful with the length of the message and the timer for the next one to make sure they don't overlap or that the incoming message doesn't cut off the prior one. This is only one way to set up a timer as others exist. You can chain as many messages as you want all triggered by a single condition. Just repeat the fire even in the prior trigger and a timer in the following trigger.

HG Alumnus
(id: spitfire_23)
posted 28 August 2004 08:26 PM EDT (US)     4 / 6       
Also, I'd suggest Spoofed Chat instead of Message, just because messages annoy me.

posted 29 August 2004 04:55 AM EDT (US)     5 / 6       
Well, use chats for talking players, units or voices and use messages for all other things.

A condition is not a trigger.
An effect is not a trigger.
A trigger is a combination of one or more conditions and effects.
It causes effects to happen if and when conditions are met.
posted 29 August 2004 09:17 AM EDT (US)     6 / 6       
Thank you for your assistance
You've all been a great help!:-D
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