Rather than make a bunch of topics about seperate conditions and effects, I thought it'd be a good idea to keep them all in one thread. I will update the below list when necessary.
List (post if I missed any):
[This message has been edited by pftq (edited 04-20-2005 @ 10:12 PM).]
Kill - Make sure all selected are of same player.
Armies - THEY ARE LIMITED BY 30! Even when the units have died, they still count! You must use the "Clear Units" button to reset it to 0, although the deployed units will add to counter.
Teleport Unit - Be sure the unit isn't moving already before using this effect. Ways to make sure the unit has stopped is to make it move to unit (itself). Or Change Unit Type./// Some objects may become invisible when teleported.
Effects or Conditions that don't specify a player (Visible to Player)
Set Current HP (SNXT2) - Doesn't work.
Abort Cinematic - OOS
Animations - Don't work.
Chat Contains - Out of Sync for 4+ players.
Unit Create - Sometimes don't work. Use Army Deploy.
Move to Point/Unit - Don't work.
Units in LOS - Out of Sync for
I've tested this with AOMPlayer000 who has a german game and I have a US game.
The way to solve this is that he replaced his xpacklanguage.dll in his main AOM folder with a renamed english version of xpacklanguage.dll (probably downloaded the english patch and got the file from there).
Army Deploy - If there's some human players and some computers, this won't deploy for the computer(s).
Move Effects - Don't work on Nature.
Moving Units in MP - Use Move From Area
AOE3 Maps: Fort Wars, Castle Blood, AOE3Racer, Cannon Fodder, No Rush Maps, Observer Maps
More AoM/E3 Stuff: Fort Wars Ladder, Castle Blood Ladder, Advanced Triggers Set
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