So if you looped a trigger that changed a small gold mine back to itself every second, then its gold count would reset to 1500 every second. Making its count infinite. Best part is the villagers don't stop mining it. Berry bush Gold Mines (all) - note the dwarven mine will have its birth animation. Trees - Note that the tree will reset to being "unchopped". As villies take 1 chop to knock it down, (IF YOU HAVE IT LOOP EVERY 5 SECONDS OR LESS)more than one villie will be needed to actually obtain resources. Simple solution - raise the timer. Animals - Note that the dead animal will repeat its dead animation. Although villies will continue to gather resources. Farms - just kidding.
It also refills units' (gold, trees, berry bushes) resources.
This worked on EVERYTHING I've tried including:
AOE3 Maps: Fort Wars, Castle Blood, AOE3Racer, Cannon Fodder, No Rush Maps, Observer Maps
More AoM/E3 Stuff: Fort Wars Ladder, Castle Blood Ladder, Advanced Triggers Set
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