The sleeping guardian??? - How does it works in a scenario??
There is a excavation you can put in a scenario - You know the thing you can dig out as a Titan...
The info about the exavation, says something about a sword there is buried far underneth it. It also says that the sleeping guardian will protect anyone who bring him the sword...
BUT...
When you have digget the exavation out... No one can take the sword?? And the sleeping guardian dont do anythin???
Hey... What the F... are you talking about bro??? *lol*
Auron_ Mortal
(id: auron 2)
posted 25 January 2005 03:11 PM
EDT (US)
3 / 12
in order to make the sleeping guardian work, you have to make a trigger: trigger: active effect: soundfile name condition (timer)
in the soundfilename effect, browse through the sound folder and find any loud sound. If the sound plays close to the sleeping guardian within a radious of 50, the guardian will wake up.
The guardian will excavate the sword when he wakes up. when he wakes up, select the guardian and right click the excavation and he will take the sword also if you have the expansion, the titans like kronos can take the sword.
oh, if by chance player 1 bring the guardian the sword, an AI will automatically fire, which will be in charge of defending players 1 towncenter, and attack the enemies
also, the sleeping guardian can get back to sleep if you put an eeffect set lighting (night). as soon as the lighting change to Night, the guardian will disable all his animations and go back to his sleeping animation.
[This message has been edited by Spitfire (edited 01-25-2005 @ 03:42 PM).]
Mr Crusader Mortal
posted 25 January 2005 03:46 PM
EDT (US)
5 / 12
Ok... Do I understand this right? The villagers first have to dig the excavation out, and when the guardian wake up, he will take it? (I have ofcourse the Titans...)
BUT..
I have to make a trigger who plays a loud sound i a radious of 50 - This I dont understand?? And how do player 1 (Or any else) GIVE him the sword? But making the trigger to the sound and that - That I really dont understand.. Please cut it out
Theris264 Mortal
posted 25 January 2005 05:15 PM
EDT (US)
6 / 12
Mr Crusader, they are kidding around with you... There are differnet Gaurdians in the editor: a staue like one, and a moveable one with a sword. To make sure a Gaurdian awakens, use the next trigger and place a statue guardian and a sword burial site on the map Trigger (on, not looped) Condition: object is dead (select burial site of sword) effect: object change type (select gaurdian-statue); select 'Gaurdian -awake'(or something like that) from the dropdown list. Auron_ and co, please stop these ridiculous jokes
you can either change unit type from sleeping guardian to a normal guardian; however, the sleeping guardian is somehow smaller than the normal guardian...or i think is backwards...soo if you use change unit type it might change from bigger to small , or backwards...
The sleeping guardian can also be revived(i think) with SPC Son of Osiris. This unit is able to heal the sleeping guardian. when the sleeping guardian has fully searched all his HP, then he will be movable...and actually i used this in my setna scenario.
The exacavation; Egyptians villagers have an animation to interact with that object, which is, of course excavate through the exacavation, until the HP of this object is full, and then the sword will appear. However, if you want the sword to appear inmediately, you can just put the exacavation in the editor, then do undo and then redo, and the excavation will appear as finished, same with the trojan horse, and other objects
also, no one can take that sword, not even the guardian it self object. Its just a separate object...of course unless you know modding and create a new object, the sword of the guardian, which can be done without knowing 3d modeling. and finally, no. No one cant bring the sword to the guardian. However, there is one unit which looks like two egyptians villagers carrying the guardians sword. With triggers, and fancy effects you can make something cool work out
i think that makes up from that terrible joke i made. I apologize if you took it seriously, but this reply is no joke and is actually true.