features:
Fully operational night/day cycle
AI buildable settlments
Different hunting for night and day (deer become wolves)
Lush eye candy: Highly detailed waterfall, river, fireflies, and forests.
Each team starts on a hill that is at a slight decline. After some exploring you will find that you are surrounded by inpenitrable forest. You will also find that there is only enough recoures to advance to the heroic age(but if you do you can not afford any army or researchments). Once you chop through the forest the valley beyond holds endless riches. This map holds an advantage for towers, archers, and cavalry. As we all know taking the high point in a battle holds an advantage. to attack your enemy you must march up their hill. My advice is to heavily fortify your hill with alot of towers, walls, and fortresses. Cavalry are the only ones who can overcome this disadvantige. The center is highly contested land.
It is 99.99% done.
[This message has been edited by GovernatorHater (edited 04-30-2005 @ 12:41 PM).]