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Age of Mythology Heaven » Forums » Scenario Design » Doom Lords 2
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Topic Subject:Doom Lords 2
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Reinfire
Mortal
posted 08 August 2005 02:47 PM EDT (US)         
OFFICIAL RELEASE DATE : 27 SEPTEMBER 2005

The succes of the first Doom Lords RPG was greater then I could possibly imagine. Doom Lords RPG is a half year old and still widely played on ESO, I am glad that most people like my map (I get reminded of that on ESO in allmost every game I join) So I decided that this great game needs a sequel. I am aware that another guy allready made a map called Doom Lords 2. According to my opinion, his map is of pretty low quality and is more or less a copy of the original, just with other characters, other monsters etc. I hope that people will find my Doom Lords 2 better than his. To avoid confusion on ESO, my Doom Lords 2 will be recognised by the following prefix: ~RF~

So, enough self-esteem for today, this is what the map is about:

Story

6 months after the destruction of the Doom Lord, our heroes (the Knight, the Archer, the Wizard, the Barbarian, the Paladin and the Amazon) are send to Hexa Porta, a city ruled by Tyrund, the brother of Thorin( the lord of Thulgrand, remember the original Doom Lords). It seems like evil has not left every part of the world. But how is this possible? The Doom Lord is dead, is he? Most of his servants fled in terror when he died, but it seems that one dedicated servant seeks to bring his master back from the lands of the dead. If that happens, the world will fall. You must find this servant and kill him before its too late.

Features

The features of this game are even better than those of the first Doom Lords RPG

STORY: Well, I told you the pregame story allready, but during the game, you follow a well-thought storyline The game contains in-game cinematics in which you are given missions which eventually leed you to the spot where the servant is trying to revive the Doom Lord.

TERRAIN: You are probably sick of those RPG's which consists of endless paths of pure grassA with nothing but boring packs of enemies. Doom Lords RPG was allready an improvement on this field, but nothing compared to Doom Lords 2. The paths of this map are made with nicely mixed terrain. I added much eye-candy, the paths are beautified with rocks, trees, buildings and much much more.

BOSS FIGHTS: Boss fights which are just one boring unit with enlarged hp and attack are a thing of the past. The boss fights in Doom Lords 2 are better than in any multiplayer RPG I have seen so far. The boss fights in Doom Lords 2 contain multiple parts. In all 3 boss fights in this map you have to do something first before you actually fight the boss(es). You first have to destroy a portal which summons demons from the underworld, have to defend a scientist till he is finished analysing some runes etc etc

CHARACTERS: The same characters as in Doom Lords RPG are used. The level ups are similar. A new feature is that the characters learn to temporary transform into a more powerfull unit (a myth unit)

SHOP: The map is so designed that you return to Hexa Porta several times during the game. In Doom Lords 2, not all items from the shop are available at start, you have to unlock them by finishing the missions you get.

Screenies

The Start
Hexa Porta 1
Hexa Porta 2
Hexa Porta 3
Campers
More Campers
A peculiar object
a lovely forest
A sacred place
Not the best town to live in
The Doom Lord's pit

Playtesters

FINAL PLAYTEST ROUND - Monday 26 september 7 pm GMT
No sign in required, all welcome

Got questions? Ask me


Reinfire
--Retired Scenario Designer--
Everybody needs to beleive in something. I beleive I will have another beer

[This message has been edited by Reinfire (edited 09-25-2005 @ 03:06 PM).]

AuthorReplies:
Reinfire
Mortal
posted 05 October 2005 03:37 AM EDT (US)     151 / 161       

Quote:

i give reinfire permission to edit this

Thats nice, but I cant. I am no staffmember


Reinfire
--Retired Scenario Designer--
Everybody needs to beleive in something. I beleive I will have another beer
Clay44
Mortal
posted 06 October 2005 10:49 PM EDT (US)     152 / 161       
Awesome map Reinfire! One of the best I'v ever played!
Clay44
Mortal
posted 22 October 2005 10:36 AM EDT (US)     153 / 161       
I was playing the game for the fourth time when somthing unexpected happened. The bolt that was supposed to kill the archers priest killed me,the knight. This is the only time that has hapenned in the other 3 times I played so That might mean someone(editors) screwed up the triggers. I am not an expert on triggers so if triggers get messed up alot please excuse me for wasting your time by making you read this post.

[This message has been edited by Clay44 (edited 10-22-2005 @ 05:20 PM).]

tinytomthumb
Mortal
posted 22 October 2005 11:16 AM EDT (US)     154 / 161       
oops ur rite.

anyhoo might wanna think about setting the diplomacy with triggers during the cinematic. for all those that dont know of the classic setup.

Reinfire
Mortal
posted 23 October 2005 02:56 AM EDT (US)     155 / 161       
Yes, I know why that happens. When player 9 randomly gets to be zeus, he also gets a bolt. And the game is made so that player 9 can see the entire field. So the first thing player 9 does is bolt an enemy, which allways happens to be the knight.

Reinfire
--Retired Scenario Designer--
Everybody needs to beleive in something. I beleive I will have another beer
Nodgene
Mortal
posted 23 October 2005 03:22 AM EDT (US)     156 / 161       
Why not simply use the effect "kill all god-powers"?

"That's your excuse for everything... Someone's either pregnant or a communist."
Protecting the public from the Christian Taliban since forever.
Reinfire
Mortal
posted 23 October 2005 06:53 AM EDT (US)     157 / 161       
Nodgene, I am not stupid you know.

I just didnt do that effect on player 9 because I didnt know he would activate any godpowers


Reinfire
--Retired Scenario Designer--
Everybody needs to beleive in something. I beleive I will have another beer
Clay44
Mortal
posted 23 October 2005 12:17 PM EDT (US)     158 / 161       
Then I will just make sure to never put the computer player as Zues. Thanks for clearing that up Reinfire.
Xdaamno
Mortal
posted 23 October 2005 12:20 PM EDT (US)     159 / 161       
Doom lords can seem pretty realistic sometimes. As I speak, I am watching over a Doom Lords 1 game where my priest has died, and since I am still lagging, the two remaining players know I am watching, and pretend I am a god:P

I can't talk to them, but...

Still. When I see a little moving archers I really do feel like a god:P

Clay44
Mortal
posted 03 November 2005 09:37 PM EDT (US)     160 / 161       
You can talk to them. Here's how;

click enter and type this
/Clay44(username of person you are whispering to) Then space and type your message.

This is just another way of whispering.

[This message has been edited by Clay44 (edited 11-03-2005 @ 09:37 PM).]

papaya
ಠ_ಠ
(id: X_MOSS)
posted 04 November 2005 05:56 PM EDT (US)     161 / 161       
Wow, I just played doomlords 4 today. It was the same as the orignal doomlords but n00bed up. Good job on doomlords 2 though!

oh you can wait for what I can give
you know what I am so you know how I live
try to look proud but youíre not in the slightest
its happening now and itís always been like this.
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