The succes of the first Doom Lords RPG was greater then I could possibly imagine. Doom Lords RPG is a half year old and still widely played on ESO, I am glad that most people like my map (I get reminded of that on ESO in allmost every game I join) So I decided that this great game needs a sequel. I am aware that another guy allready made a map called Doom Lords 2. According to my opinion, his map is of pretty low quality and is more or less a copy of the original, just with other characters, other monsters etc. I hope that people will find my Doom Lords 2 better than his. To avoid confusion on ESO, my Doom Lords 2 will be recognised by the following prefix: ~RF~
So, enough self-esteem for today, this is what the map is about:
STORY: Well, I told you the pregame story allready, but during the game, you follow a well-thought storyline The game contains in-game cinematics in which you are given missions which eventually leed you to the spot where the servant is trying to revive the Doom Lord. TERRAIN: You are probably sick of those RPG's which consists of endless paths of pure grassA with nothing but boring packs of enemies. Doom Lords RPG was allready an improvement on this field, but nothing compared to Doom Lords 2. The paths of this map are made with nicely mixed terrain. I added much eye-candy, the paths are beautified with rocks, trees, buildings and much much more. BOSS FIGHTS: Boss fights which are just one boring unit with enlarged hp and attack are a thing of the past. The boss fights in Doom Lords 2 are better than in any multiplayer RPG I have seen so far. The boss fights in Doom Lords 2 contain multiple parts. In all 3 boss fights in this map you have to do something first before you actually fight the boss(es). You first have to destroy a portal which summons demons from the underworld, have to defend a scientist till he is finished analysing some runes etc etc CHARACTERS: The same characters as in Doom Lords RPG are used. The level ups are similar. A new feature is that the characters learn to temporary transform into a more powerfull unit (a myth unit) SHOP: The map is so designed that you return to Hexa Porta several times during the game. In Doom Lords 2, not all items from the shop are available at start, you have to unlock them by finishing the missions you get. Got questions? Ask me [This message has been edited by Reinfire (edited 09-25-2005 @ 03:06 PM).]
6 months after the destruction of the Doom Lord, our heroes (the Knight, the Archer, the Wizard, the Barbarian, the Paladin and the Amazon) are send to Hexa Porta, a city ruled by Tyrund, the brother of Thorin( the lord of Thulgrand, remember the original Doom Lords). It seems like evil has not left every part of the world. But how is this possible? The Doom Lord is dead, is he? Most of his servants fled in terror when he died, but it seems that one dedicated servant seeks to bring his master back from the lands of the dead. If that happens, the world will fall. You must find this servant and kill him before its too late.
The features of this game are even better than those of the first Doom Lords RPG
No sign in required, all welcome
--Retired Scenario Designer--
Everybody needs to beleive in something. I beleive I will have another beer