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Age of Mythology Heaven » Forums » Scenario Design » Campaign: Legends of Tomorrow
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Topic Subject:Campaign: Legends of Tomorrow
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Xtreme64
Mortal
posted 17 May 2006 05:51 PM EDT (US)         
Designer: Xtreme64

Plot:

Humans have posioned the planet of Earth. They made thousands of species go extinct, and have polluted the atmosphere and the air. But nature wouldn't let their horrific actions go unpunished. In the year 2254, they were wiped from the face of the Earth by tornadoes, meteors, and tidal waves, all caused by their own actions.

The great gods above rebuilt the nearly-destroyed Earth, and for over twenty million years, the planet was populated by peaceful, unintelligent creatures. But then the gods created intelligent species from the animals of the world. There were three species of intelligent creatures: bipedimals, hugispecs, and pygmies, each with their own set of subspecies. Physically, they looked exactly like humans. But they were much more peaceful in nature. Unfortunately, this meant that they were prime targets for predators.

Legend tells of a great oasis in the middle of a North American desert. This desert, created by the evil gods of Horricca, is the most hellish habitat on Earth, but the Oasis is simply heaven. Legend states that predators cannot go inside the great walls of the Oasis, so for centuries, the three intelligent species have tried their best to get there. They always fail, for the predators of the desert that guard the Oasis hunt them down.

A bipedimal named Miko is the last one of his subspecies of island bipedimals. He's forced to leave his home on Ellis Island, and leave the territory that was once New York City. He seeks the Oasis so he and his pygmy buddy, Rufus, can be safe. But there are surprises along the way...

Gameplay:

Campaign with many different cinematics, many substories, but all based on one, single story.

Features:

- 12 scenarios.
- Over 40 different fantasy creatures, evolved from the creatures of today
- Loads of characters
- Many sidequests
- Shops (unique for a non-RPG)
- Pretty scenary and towns
- A full cinematic prologue and epilogue

And much more.

Screenshots:

(please note that I'm not THAT great at map-designing or eye-candy, but I try!)

Bipedimal Village
Miko's home on Ellis Island. His father, Karapu, leads the village.

Hugispec City
Myrra's home in the desert. She has no parents, so she takes care of herself here.

Desert Town
A small town in the middle of a desert oasis.

Random Village
Another random village on Ellis Island.

Progress: Scenarios: 12% Triggers: 9%

Characters:

- Miko: A bipedimal of the island subspecies, Miko is the last of his kind. He is kindhearted and friendly, but knows when to fight. He gets easily depressed, but that doesn't happen very often. Being a teenager, he couldn't help but have a crush on Myrra. He was formally a native to Ellis Island.

- Myrra: A tough but beautiful hugispec of the ariod subspecies, Myrra is definitely a desert girl. She knows all of the tactics and strategies of surviving the great desert in North America. She can kill many predators, but some are just too tough for her, like the frillers. She ends up forming a strong relationship with Miko.

- Rufus: A pygmy of the mini subspecies and Miko's best friend, Rufus may be small, but he's actually a tough guy. At least, in his dreams. He's rather egocentric, but everyone loves him for it.

- Kymu: A bipedimal of the velock subspecies, Kymu is naturally fast and agile. Unfortunately, this means he's often very hyper, and often jumps into situations before actually thinking about it. Kymu saves Miko from the horrific desert, and shows him to the group of bipedimals, hugispecs, and pygmies called the Akinuus that make up the group that'll head for the Oasis.

- Quar: Leader of the Akinuus. Selfish, rude, and yet very strong and powerful, anyone who doesn't respect his authority suffer terrible consequences. He and Myrra are both desert-experts, whether either of them like to admit it or not. He's a bipedimal, member of the megamal subspecies.

Please let me know if I'm doing anything wrong, for I'm rather new here.

[This message has been edited by Xtreme64 (edited 05-22-2006 @ 10:03 PM).]

AuthorReplies:
dwieeb
Mortal
posted 16 June 2006 09:13 PM EDT (US)     26 / 35       
Any new progress?
AdZyZ
Mortal
posted 16 June 2006 10:33 PM EDT (US)     27 / 35       
I love the plot.

Hopefully some people in KDS or LZS will help you along the way, maybe just sprucing up the eyecandy in the scenarios.

haha.. spruce.

Mephiles
Mortal
(id: Titan602)
posted 17 June 2006 02:24 AM EDT (US)     28 / 35       
Yeah! I would love to help!

MEPH
[Insert amazingly witty signature here.]

Me and Yeebaagooon's scenarios | Download The Corruptor
Xtreme64
Mortal
posted 17 June 2006 08:56 PM EDT (US)     29 / 35       
Sorry there hasn't been any progress lately, I'm lately more in a Rise of Legends craze than an Age of Mythology craze. There will probably be more within the next few weeks.
Mephiles
Mortal
(id: Titan602)
posted 18 June 2006 03:31 AM EDT (US)     30 / 35       
Yeah, I know what you mean, except it was Roller Coaster Tycoon 3... Oh well

If you need any help, just AAsk


MEPH
[Insert amazingly witty signature here.]

Me and Yeebaagooon's scenarios | Download The Corruptor
Xtreme64
Mortal
posted 18 July 2006 08:59 PM EDT (US)     31 / 35       
I'm sorry, but now since I have completely lost my interest in Age of Mythology, this project is scrapped. Besides, I'm turning the idea into another novel of mine.
shadeslayer
Mortal
posted 18 July 2006 09:25 PM EDT (US)     32 / 35       
NO! PPPPLLLEEEAAASSSSE DO NOT DESTROY THIS PROJECT!!!!!!!
I'll finish it, and give you all the credit! send me all the files Shadeslayer2@hotmail.com
PPPLLLEEEAASSSSEEE DO NOT SCRAP!!!!!!!!
shadeslayer2@hotmail.com
i hate to see an idea like this go to waste!!
Xtreme64
Mortal
posted 18 July 2006 09:30 PM EDT (US)     33 / 35       
Who can say no to a response like that? :P

Okay, it's scrapped for the MOMENT, but I could always continue it when my interest to Age of Mythology returns. Give me a few months at the most.

AdZyZ
Mortal
posted 19 July 2006 03:03 AM EDT (US)     34 / 35       
Dont scrap it. Its a nice idea. Reduce the amount of scenarios.. I'll help you if you want but I'm not sure you want/need help..

-[Hello..
shadeslayer
Mortal
posted 19 July 2006 08:03 AM EDT (US)     35 / 35       
gooooooood but if your interest never returns...no scrapping
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