1) In AOK, you could have conditions such as units in area where an effect could occur if a player brought x number of units (ANY units) to a designated area. How do you do this in AOM? It seems that it requires you to pick specific units (starting on the map) to do this.
A similar issue... how can I do something like this? After 15 seconds, a player has three axemen spawn (create unit) at a location. A second trigger has the condition that when three axemen are at that location, these axemen (not specific axemen, they aren't there at the start but spawned) will then move to another area. Simple to do in AOK but how do I do it in AOM?
2) Is there a delay with the messages? It seems that some times when I have a message effect the message takes a long time to come up, even without a timer condition.
3) How do objectives work? If I want the player to start out with 6 objectives, how do I put them up without all but the last one being crossed out?
4) Can rain be removed? I decided to put a rainstorm in my scenario by having a trigger create unit a bunch of rain storms on the map. These seem to last forever. Is there a way to remove them maybe after 2 minutes of raining?
5) And with the rain... I can't create unit lightning though lightning is listed as an object. Would like to match the rainstorm and thunderclap sfx with lightning. How can this be done?
6) It seems that I can task villagers in the editor... when i test, however, i've found that they've chopped down whole forests IN the editor! what's up with that?
7) How do you reduce a unit's attack?
thanks in advance.