<Effect name="Convert all in area">
<Param name="SrcObject" dispName="$$22300$$Center Unit" varType="unit">default</Param>
<Param name="Dist" dispName="$$22303$$Radius" VarType="float">10</Param>
<Param name="FromPlayerID" dispName="$$22453$$From Player" varType="player">0</Param>
<Param name="ToPlayerID" dispName="$$22454$$To Player" varType="player">2</Param>
<Command>trUnitSelectClear();</Command>
<Command loop="" loopParm="SrcObject">trUnitSelect("%SrcObject%");</Command>
<Command>trUnitChangeInArea(%FromPlayerID%,%ToPlayerID%,"Academy","Academy",%Dist%);</Command>
<Command>trUnitChangeInArea(%FromPlayerID%,%ToPlayerID%,"Acid Pool","Acid Pool",%Dist%);</Command>
<Command>trUnitChangeInArea(%FromPlayerID%,%ToPlayerID%,"Agamemnon","Agamemnon",%Dist%);</Command>
<Command>trUnitChangeInArea(%FromPlayerID%,%ToPlayerID%,"Ajax","Ajax",%Dist%);</Command>
<Command>trUnitChangeInArea(%FromPlayerID%,%ToPlayerID%,"Ajax Older","Ajax Older",%Dist%);</Command>
<Command>trUnitChangeInArea(%FromPlayerID%,%ToPlayerID%,"Amanra","Amanra",%Dist%);</Command>
<Command>trUnitChangeInArea(%FromPlayerID%,%ToPlayerID%,"Amanra Older","Amanra Older",%Dist%);</Command>
<Command>trUnitChangeInArea(%FromPlayerID%,%ToPlayerID%,"Animal Attractor","Animal Attractor",%Dist%);</Command>
<Command>trUnitChangeInArea(%FromPlayerID%,%ToPlayerID%,"Anubite","Anubite",%Dist%);</Command>
<Command>trUnitChangeInArea(%FromPlayerID%,%ToPlayerID%,"Ape of Set","Ape of Set",%Dist%);</Command>
<Command>trUnitChangeInArea(%FromPlayerID%,%ToPlayerID%,"Archer Atlantean","Archer Atlantean",%Dist%);</Command>
<Command>trUnitChangeInArea(%FromPlayerID%,%ToPlayerID%,"Archer Atlantean Hero","Archer Atlantean Hero",%Dist%);</Command>
<Command>trUnitChangeInArea(%FromPlayerID%,%ToPlayerID%,"Archery Range","Archery Range",%Dist%);</Command>
<Command>trUnitChangeInArea(%FromPlayerID%,%ToPlayerID%,"Argus","Argus",%Dist%);</Command>
<Command>trUnitChangeInArea(%FromPlayerID%,%ToPlayerID%,"Arkantos","Arkantos",%Dist%);</Command>
<Command>trUnitChangeInArea(%FromPlayerID%,%ToPlayerID%,"Arkantos Boost SFX","Arkantos Boost SFX",%Dist%);</Command>
<Command>trUnitChangeInArea(%FromPlayerID%,%ToPlayerID%,"Arkantos God","Arkantos God",%Dist%);</Command>
<Command>trUnitChangeInArea(%FromPlayerID%,%ToPlayerID%,"Arkantos God Out","Arkantos God Out",%Dist%);</Command>
<Command>trUnitChangeInArea(%FromPlayerID%,%ToPlayerID%,"Arkantosman","Arkantosman",%Dist%);</Command>
<Command>trUnitChangeInArea(%FromPlayerID%,%ToPlayerID%,"Armor Glow Small","Armor Glow Small",%Dist%);</Command>
<Command>trUnitChangeInArea(%FromPlayerID%,%ToPlayerID%,"Armory","Armory",%Dist%);</Command>
<Command>trUnitChangeInArea(%FromPlayerID%,%ToPlayerID%,"Arrow","Arrow",%Dist%);</Command>
<Command>trUnitChangeInArea(%FromPlayerID%,%ToPlayerID%,"Arrow Flaming","Arrow Flaming",%Dist%);</Command>
<Command>trUnitChangeInArea(%FromPlayerID%,%ToPlayerID%,"Arrow Signal","Arrow Signal",%Dist%);</Command>
<Command>trUnitChangeInArea(%FromPlayerID%,%ToPlayerID%,"Arrow Splash SFX","Arrow Splash SFX",%Dist%);</Command>
<Command>trUnitChangeInArea(%FromPlayerID%,%ToPlayerID%,"Athena","Athena",%Dist%);</Command>
<Command>trUnitChangeInArea(%FromPlayerID%,%ToPlayerID%,"Atlantis Gate","Atlantis Gate",%Dist%);</Command>
<Command>trUnitChangeInArea(%FromPlayerID%,%ToPlayerID%,"Atlantis Tile","Atlantis Tile",%Dist%);</Command>
<Command>trUnitChangeInArea(%FromPlayerID%,%ToPlayerID%,"Atlantis Tile Dead","Atlantis Tile Dead",%Dist%);</Command>
<Command>trUnitChangeInArea(%FromPlayerID%,%ToPlayerID%,"Atlantis Wall Connector","Atlantis Wall Connector",%Dist%);</Command>
<Command>trUnitChangeInArea(%FromPlayerID%,%ToPlayerID%,"Atlantis Wall Long","Atlantis Wall Long",%Dist%);</Command>
<Command>trUnitChangeInArea(%FromPlayerID%,%ToPlayerID%,"Attack Revealer","Attack Revealer",%Dist%);</Command>
<Command>trUnitChangeInArea(%FromPlayerID%,%ToPlayerID%,"Audrey","Audrey",%Dist%);</Command>
<Command>trUnitChangeInArea(%FromPlayerID%,%ToPlayerID%,"Audrey Base","Audrey Base",%Dist%);</Command>
<Command>trUnitChangeInArea(%FromPlayerID%,%ToPlayerID%,"Audrey Water","Audrey Water",%Dist%);</Command>
<Command>trUnitChangeInArea(%FromPlayerID%,%ToPlayerID%,"Audrey Water Base","Audrey Water Base",%Dist%);</Command>
<Command>trUnitChangeInArea(%FromPlayerID%,%ToPlayerID%,"Aurochs","Aurochs",%Dist%);</Command>
<Command>trUnitChangeInArea(%FromPlayerID%,%ToPlayerID%,"Automaton","Automaton",%Dist%);</Command>
<Command>trUnitChangeInArea(%FromPlayerID%,%ToPlayerID%,"Automaton SPC","Automaton SPC",%Dist%);</Command>
<Command>trUnitChangeInArea(%FromPlayerID%,%ToPlayerID%,"Avalanche","Avalanche",%Dist%);</Command>
<Command>trUnitChangeInArea(%FromPlayerID%,%ToPlayerID%,"Avenger","Avenger",%Dist%);</Command>
<Command>trUnitChangeInArea(%FromPlayerID%,%ToPlayerID%,"Axe","Axe",%Dist%);</Command>
<Command>trUnitChangeInArea(%FromPlayerID%,%ToPlayerID%,"Axeman","Axeman",%Dist%);</Command>
<Command>trUnitChangeInArea(%FromPlayerID%,%ToPlayerID%,"Baboon","Baboon",%Dist%);</Command>
<Command>trUnitChangeInArea(%FromPlayerID%,%ToPlayerID%,"Ball of Fire","Ball of Fire",%Dist%);</Command>
<Command>trUnitChangeInArea(%FromPlayerID%,%ToPlayerID%,"Ball of fire impact","Ball of fire impact",%Dist%);</Command>
<Command>trUnitChangeInArea(%FromPlayerID%,%ToPlayerID%,"Ball of Fire invisible","Ball of Fire invisible",%Dist%);</Command>
<Command>trUnitChangeInArea(%FromPlayerID%,%ToPlayerID%,"Ball of Fire Prometheus","Ball of Fire Prometheus",%Dist%);</Command>
<Command>trUnitChangeInArea(%FromPlayerID%,%ToPlayerID%,"Ballista","Ballista",%Dist%);</Command>
<Command>trUnitChangeInArea(%FromPlayerID%,%ToPlayerID%,"Ballista Shot","Ballista Shot",%Dist%);</Command>
<Command>trUnitChangeInArea(%FromPlayerID%,%ToPlayerID%,"Bandit Migdol","Bandit Migdol",%Dist%);</Command>
<Command>trUnitChangeInArea(%FromPlayerID%,%ToPlayerID%,"Barracks","Barracks",%Dist%);</Command>
<Command>trUnitChangeInArea(%FromPlayerID%,%ToPlayerID%,"Barracks Atlantean","Barracks Atlantean",%Dist%);<