Heres what i did:
Place an anubite, then place some other unit for player two right next to it, also add another unit other than anubite for you so you dont lose, also place a revealer on the anubite. Open the trigger editor and add these triggers:
Trigger: Active
Condition: Timer 1 sec
Effect: change unit type-(the anubite)To meteor.
Fire event: Trigger_2
Condition: Timer 1 sec
Effect: Change unit type-(the anubite) To anubite.
Exact same as trigger one but the timer is 3 seconds. And make the fire event for trigger 4.
Exact same as trigger 2 but the timer is 3 seconds.
Trigger: Active, and loop.
Condition: Always
Effect: Transform all units on map- Meteor to spc meteor
Transform all units on map- Anubite to spc meteor
Transform all units on map- Spc meteor to implode sphere.
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When you playtest it, make sure to have the anubite selected before the triggers get activated, The sphere wont move, it wont attack, and when you delete it, it stays there but you cant select it, and when you dis-select it you cant select it again.
Pardon me if this has already been discovered. I also dont know how this could have a use but it might spark some ideas.
[This message has been edited by FenrirKeyblade (edited 06-07-2007 @ 01:52 PM).]