I was messin around adding a couple triggers and found out how to make walking upside down minotaurs! no mods or anything, here are the steps explained:
1. Add a berry bush and put a player 2 achilles next to it and a player one revealer, also put another player one unit so you dont lose.
2. Turn the berry bush horizontally right until you cant see it and it looks underground.
3. add these triggers:
condition: Timer- 1 second
effect: Transform ALL units on map- Berry bush to meteor
condition: TImer- 2 seconds
effect:
*Transform ALL units on map- meteor to minotaur
*Convert- Unit (the berry bush) to player one
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When you playtest in two seconds you have an upside down minotaur, but he cant move because he is halfway in the ground, that why we put the player two achilles, when he sees the achilles he pops out of the ground and starts attacking him. After taht you can start moving him and what not. But i also figured out that he doesnt have LOS e.x.
Pardon me if this has been discovered, i just thought it might give ideas for some new games and i have not fully expereimented so i dont know what else you can do.
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