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Scenario Design
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Age of Mythology Heaven » Forums » Scenario Design » Showcase: The Dungeon RPG
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Topic Subject:Showcase: The Dungeon RPG
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AuroraP
Mortal
posted 06 June 2009 08:45 AM EDT (US)         

My token of appreciation for all the good things they've done.
This scenario is dedicated to Daniel and Kai.










Development

Gameplay

There are currently 812 Triggers.


Map Design





Storyline

One day a party of men from an ordinary village decided to pack up something to eat, some weapons and go hunting. And so they did,they started hunting in the nearby forest, to catch some nice deer. As they ventured deeper in the forest,they got lost and had no idea where they are.It was very strange, just out of nowhere they were looking at dead ends in all directions. They were positive that they haven't seen the huge rocks around them before. Clearly some magic was at work, and they assumed it was the evil kind of magic. They tried to find a way out, but found nothing. All there was were some trees, rocks, berry bushes and logs. Hopelessly they sat down together, they all gave up and cried, knowing they might never see their loved ones again. But the worst has not happened yet, soon, strange horrific voices started coming from the forest. They were scared... but one man stood up.
Man: " Come on men, let not some silly voices terrify you! You were trained and you can fight. We will not loose hope so easy! Grab your weapons, we need to be ready for anything."




Showcase

This scenario is a multiplayer rpg for 3 to 5 players, in making only since the start of April. It has some new, never before seen features applied to it. It's basically a RPG, but you don't just roam around; it's made of several separate dungeons, which you can enter by using portals or NPCs. Basically, you fight a war, which is not yours. You were summoned by an unknown person, to an unknown place, you have never seen before.When strange creatures started attacking, you had no choice but to fight back. The main thing in this scenario will not be the storyline, but the new style of fighting, the new function that i told you about earlier.




Gameplay

In this scenario, there will surely be some battles where you will fight 20 creatures or more at once. The creatures will come in waves and you will have to beat them by using brutal force and skills. There will also be bosses with special ablities, so you will definitely have to be carefull fighting them. Also there will be several dungeons which you will be able to enter at specific levels, and you will fight creatures, bosses, defend units, buildings and complete different asignments there. Also there will be a central marketplace, where you will be able to buy items of your choice.

Watch a teaser about some of the skills and features!




Skills

The map also features skills, that will aid the players while playing the scenario. Combat skills, and other player support skills that help players with getting money or getting better gear for fighting in the dungeons.

There are skills such as Mining, Smithing, Brewing and Gathering, totally remade, based fully on quest variables, and are sure to amaze you.

For more about Skills click this link




Map Design

Dimensions: 280 X 340

It is made of several parts as said before, they are differently shaped and the terrain is different in almost each of them.It has also been worked on alot, so the terrain mixtures are all different and there is some nice eyecandy for you to look at. I've also made some screenshots for you too look at at the bottom of the thread.




Special Features

- In the game you will use skills to produce an area of effect, to harm your opponents. The skills will be executed by using online hotkeys . You will be able to buy or obtain new skillsas you train and complete your assignments / missions.

- Food will be used for healing, you heal by pressing a hotkey. Food will be obtained while fighting and will also be buyable.

- A working brewery and smithing system, based fully on quest variables.



Credits

Contributors
  • SwordOfValor - Probably my best helper. He helped me with setting up hotkeys, triggers and some other things aswell. Thanks alot man, I really appreciate it.
  • Pubby - He helped me alot with the infinite leveling system. Great, thanks!
  • HailToTheOboe - Hail made a trigger for me that made that erased all annoying sounds. Thanks!
  • Kai Hirogashi - Thanks to Kai for the support and teaching me about the Hex Editor. You're awesome Kai.
  • AJER - He's also been supportive, and thread bumping xDDD Thanks mate.

    Playtesters
    - Sword_Of_Valor
    - P_J_B
    - HMS_Porthsmouth
    - Kastr45
    - EXOLAR





    Progress and Updates

    Latest Update
    October 29th


    I've done the eyecandy on the Marketplace, i've also added a screenshot of it. It looks really nice, and i've used something that i've never seen anyone use before- fountains, it's really great to see the great stuff you can do with them. I also stretched the buildings alot. Under those roofs are the merchants.

    To view information about older updates click here






    Screenshots

    Also i've prepared some screenshots from the scenario, so you can imagine how it will be like in the dungeons.








    ____________
    +|||AuroraP|||+
    A Proud Member Of
    0==[==========>
    ValorStudios
    <==========]==0

    [This message has been edited by AuroraP (edited 10-29-2009 @ 04:41 AM).]

  • AuthorReplies:
    HealyWorks
    Mortal
    posted 01 November 2009 09:18 AM EDT (US)     126 / 142       
    Aurora, I must say that is some amazing eyecandy and some of the features I am reading about seem fantastic. Iam also glad this is a multiplayer because I will be able to share the quality and effort of work you put in with all my friends I wish you luck in finshing this master piece.

    Coming Soon...
    Something Intresting...
    xEXOLARx
    Mortal
    posted 01 November 2009 07:00 PM EDT (US)     127 / 142       
    hell good market place O_O

    My Upcoming website!
    The Black Hand RPG - Revived
    Join my Facebook Group :P
    Nazi Zombie Verukkt sound files
    Mess With The BesT DiE LiKe ThE ReST
    Argh!! It's EXOLAR not xEXOLARx get it right!!
    AuroraP
    Mortal
    posted 02 November 2009 02:04 PM EDT (US)     128 / 142       
    Thanks to both of you.
    @EXOLAR
    I really liked your zombie shooter scenario

    ____________
    +|||AuroraP|||+
    A Proud Member Of
    0==[==========>
    ValorStudios
    <==========]==0
    Guard of Olympus
    Mortal
    posted 28 November 2009 10:33 AM EDT (US)     129 / 142       
    So, how's progress?

    ~Guard of Olympus ~
    _______________________________________
    Jag ser mot solen och tankarna de fr mig hem till AomH SD igen
    Learn how to create a website from scratch!
    _______________________________________
    Dark Times|My work (4.6)|Teaser #2
    xEXOLARx
    Mortal
    posted 28 November 2009 10:21 PM EDT (US)     130 / 142       
    Thanks it took me a few weeks to do it, anyway I envy how you can not get impatient at all while making this map. I for some reason lose my imagination when I get frustrated about not being able to debug my triggers and then have to cancle my maps . Keep up the good work, I'm sure it will be the either the best RPG in aom or the funnest RPG.

    My Upcoming website!
    The Black Hand RPG - Revived
    Join my Facebook Group :P
    Nazi Zombie Verukkt sound files
    Mess With The BesT DiE LiKe ThE ReST
    Argh!! It's EXOLAR not xEXOLARx get it right!!
    pBiggZ
    Mortal
    (id: P_J_B)
    posted 28 November 2009 10:26 PM EDT (US)     131 / 142       
    looks like ive got competition

    "I NED MOAR RANGE" Pubby8
    Kai Hirogashi
    Mortal
    posted 28 November 2009 11:42 PM EDT (US)     132 / 142       
    Competition? If thats what you call it...

    |MEMORY|
    somerandomdude
    Mortal
    posted 29 November 2009 00:18 AM EDT (US)     133 / 142       
    I like the look of this, also, I wanted to ask if this is like a Dungeons & Dragons style game or something else?

    To the slaughter!
    To the slaughter!
    A race to the slaughterhouse!
    AuroraP
    Mortal
    posted 29 November 2009 08:16 AM EDT (US)     134 / 142       
    sry guys, I got zero progress, i've been really busy and i'm also learning something complex.

    ____________
    +|||AuroraP|||+
    A Proud Member Of
    0==[==========>
    ValorStudios
    <==========]==0
    Guard of Olympus
    Mortal
    posted 29 November 2009 08:44 AM EDT (US)     135 / 142       
    Complex AoM thing or complex "other thing"?

    ~Guard of Olympus ~
    _______________________________________
    Jag ser mot solen och tankarna de fr mig hem till AomH SD igen
    Learn how to create a website from scratch!
    _______________________________________
    Dark Times|My work (4.6)|Teaser #2
    AuroraP
    Mortal
    posted 29 November 2009 08:53 AM EDT (US)     136 / 142       
    complex "other thing" xD

    ____________
    +|||AuroraP|||+
    A Proud Member Of
    0==[==========>
    ValorStudios
    <==========]==0
    Guard of Olympus
    Mortal
    posted 29 November 2009 09:03 AM EDT (US)     137 / 142       
    OK, good luck with it.

    ~Guard of Olympus ~
    _______________________________________
    Jag ser mot solen och tankarna de fr mig hem till AomH SD igen
    Learn how to create a website from scratch!
    _______________________________________
    Dark Times|My work (4.6)|Teaser #2
    Alex Pan
    Mortal
    posted 29 November 2009 09:45 PM EDT (US)     138 / 142       
    Holy crap.
    Myles_Kennedy
    Mortal
    (id: Jack D P)
    posted 11 January 2010 06:29 AM EDT (US)     139 / 142       
    *Bump*
    I know you said that you are busy and stuff, but I want to hear if you are making progress again.

    "I even heard rumors of a return of the SST (hint, hint..)" - Elrich

    You heard it folks... Spam him until he makes a new SST thread!
    AuroraP
    Mortal
    posted 11 January 2010 09:12 AM EDT (US)     140 / 142       
    hey, i'm sorry to disappoint you, but i've kind of quit this thing, i've already made another thread about me quiting. Now i'm just around sometimes when I'm bored, but I haven't done any progress on my map although I wanted to, but something's work with my pc and it says some .dll files are missing from the aom folder.

    ____________
    +|||AuroraP|||+
    A Proud Member Of
    0==[==========>
    ValorStudios
    <==========]==0
    Myles_Kennedy
    Mortal
    (id: Jack D P)
    posted 11 January 2010 03:22 PM EDT (US)     141 / 142       
    Oh, I must have missed the thread, I am sorry to hear that you've stopped designing.

    I just found the thread announcing your leaving, damn. This was looking so good.

    "I even heard rumors of a return of the SST (hint, hint..)" - Elrich

    You heard it folks... Spam him until he makes a new SST thread!
    AuroraP
    Mortal
    posted 12 January 2010 04:23 AM EDT (US)     142 / 142       
    I haven't really stopped designing, i've just started to learn another thing. 3D art, it really interests me, and I think that i'll be back in aom and that i'll keep working on this map, but don't know when that will be.

    ____________
    +|||AuroraP|||+
    A Proud Member Of
    0==[==========>
    ValorStudios
    <==========]==0
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