This scenario is dedicated to Daniel and Kai.
Gameplay
There are currently 812 Triggers.
Map Design
One day a party of men from an ordinary village decided to pack up something to eat, some weapons and go hunting. And so they did,they started hunting in the nearby forest, to catch some nice deer. As they ventured deeper in the forest,they got lost and had no idea where they are.It was very strange, just out of nowhere they were looking at dead ends in all directions. They were positive that they haven't seen the huge rocks around them before. Clearly some magic was at work, and they assumed it was the evil kind of magic. They tried to find a way out, but found nothing. All there was were some trees, rocks, berry bushes and logs. Hopelessly they sat down together, they all gave up and cried, knowing they might never see their loved ones again. But the worst has not happened yet, soon, strange horrific voices started coming from the forest. They were scared... but one man stood up.
Man: " Come on men, let not some silly voices terrify you! You were trained and you can fight. We will not loose hope so easy! Grab your weapons, we need to be ready for anything."
This scenario is a multiplayer rpg for 3 to 5 players, in making only since the start of April. It has some new, never before seen features applied to it. It's basically a RPG, but you don't just roam around; it's made of several separate dungeons, which you can enter by using portals or NPCs. Basically, you fight a war, which is not yours. You were summoned by an unknown person, to an unknown place, you have never seen before.When strange creatures started attacking, you had no choice but to fight back. The main thing in this scenario will not be the storyline, but the new style of fighting, the new function that i told you about earlier.
In this scenario, there will surely be some battles where you will fight 20 creatures or more at once. The creatures will come in waves and you will have to beat them by using brutal force and skills. There will also be bosses with special ablities, so you will definitely have to be carefull fighting them. Also there will be several dungeons which you will be able to enter at specific levels, and you will fight creatures, bosses, defend units, buildings and complete different asignments there. Also there will be a central marketplace, where you will be able to buy items of your choice.
The map also features skills, that will aid the players while playing the scenario. Combat skills, and other player support skills that help players with getting money or getting better gear for fighting in the dungeons.
There are skills such as Mining, Smithing, Brewing and Gathering, totally remade, based fully on quest variables, and are sure to amaze you.
Dimensions: 280 X 340
It is made of several parts as said before, they are differently shaped and the terrain is different in almost each of them.It has also been worked on alot, so the terrain mixtures are all different and there is some nice eyecandy for you to look at. I've also made some screenshots for you too look at at the bottom of the thread.
- In the game you will use skills to produce an area of effect, to harm your opponents. The skills will be executed by using
- Food will be used for healing, you heal by pressing a hotkey. Food will be obtained while fighting and will also be buyable.
- A working brewery and smithing system, based fully on quest variables.
- P_J_B
- HMS_Porthsmouth
- Kastr45
- EXOLAR
I've done the eyecandy on the Marketplace, i've also added a screenshot of it. It looks really nice, and i've used something that i've never seen anyone use before- fountains, it's really great to see the great stuff you can do with them. I also stretched the buildings alot. Under those roofs are the merchants.
Also i've prepared some screenshots from the scenario, so you can imagine how it will be like in the dungeons.
[This message has been edited by AuroraP (edited 10-29-2009 @ 04:41 AM).]