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Topic Subject: Antigo Iberia (Ancient Iberia)
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posted 29 August 2009 06:45 AM EDT (US)   

Proyegto Antigou Iberia

Multiplayer Supremacy/Lightning Scenario: Modified Supremacy

FINISHED Download Here





Map Design


Triggers


Overall Progress



For Screenshots look at my posts in this thread




Progress Story
I'm not sure about the above name, i dont think it will be the final name.

At the Mythology Section you could see i'm gathering information on the history about ancient Spain and Portugal for a new Scenario.

New i'm suggesting 2 things.

1 The map will include Spain and Portugal, Pyrenees and small pieces of North Africa.

2 The map will include Spain, Portugal, Pyrenees, pieces of North Africa, Corsica, Sardinia, South (East) France and Carthage.

I can't choose :P

Option one will have the following players:
[Size: 900x900 or 1200x1200]
6 players
1 Tartessos
2 Lusitania
3 Iberias
4 Celtibaeri
5 Greek Colonies
6 Phoenician Colonies


Option two will have the following players:
[Size: 1000+ x 1500+]
1 Asturica
2 Osca
3 Phoenician Colonies
4 Scallabis
5 Greek Colonies
6 Celtibaeri



The difference are the starting places, the map will be bigger in horizontal size if option two. The Greeks and Phoenicians start with increasing their colonies. If option two Phoenicians have Carthage as Capital and the Greeks have Massilia as Capital, both will have multiple villages/cities. If option 2 it will be more focused on the wars between the colonies and trade. If option 1 it will be more focused on inland battles and conquest between the Iberian Tribes.

[Edit: The game will be Greek Only, another geographical wars game. Though i will change the Celtibaerians able to train Norse units, ox carts, ulfsarks, Longhouse and Hillfort. I will add the same mercenary system as in Yucatan, secondary tc has a military building from the second age or a foreign military building. That way they can access the famous Iberian Slingers. Why i made the choise for them to be Greek Only is because of the military and the Greek and Phoenicians in the scenario. I was thinking of making Carthage Egyptian so they can train elephants and camels but i can add that at the city and use triggers to make them able to train them. So the Phoenicians can still make their famous phalanx (hoplites). Also the Hypaspist will be Scutarii. Toxotes will only be available to the Greeks, Phoenicians and Tartessos (Tartessos is option 1 only)
Also the Prodromos will have a bonus vs archers, and most of the Celtibaerian Factions wont have access to Toxotes nor Hippikons. Celtibaeri in both options have access to Norse military. Phoenicians will have acces to a Migdol in their Captail.
The Phoenicians will have the Egyptian Mercenary unit, infantry & cavalry. The Greek will have the Egyptian Infantry Mercenary unit, with triggers i will change it to a Militia with lifespan.]


I need help choosing I want to know which one would have better gameplay in your opinion




I concluded i will go for the Iberian Peninsula only, no extra Isles like Corsica and Sardinia and Massilia and Carthage. That way it will be to focused on sea battles between Greeks and Carthage if they didn't ally. Or i'll add in triggers that they can't ally haha that would be sick.

So this will be a 6 player game.
Greeks Only
1 Phoenician Colonies
2 Greek Colonies
3 Gaellic (Osca, South Pyrenees)
4 Celtibaeri (Lusitania, East Portugal)
5 Iberias (Spanish East Coast)
6 Asturicas (Gaellica, North West Spain: to the north of Portugal)


1 The Phoenicians will start off with Cadiz, Sexi, Tingis and Carthago Nova. At Tingis they'll have a Migdol to train Camels and War Elephants.
The Phoenicians won't be able to train Prodromos.
The Phoenician bonusses: Military Ships (Trireme and Siege Ships), Fishing Ships, Hoplites and Hippikons. The Phoenicians have access to Mercenary units at their Towncenter and therefor miss a hero at their settlements. The Egyptian Mercenary Unit for the Phoenicians will cost Food, Gold and some Favor.


2 The Greeks will start off with Hemeroskopeion, Edeta, Emporion, Zakynthos.
They will start with a Fortress at Emperion. They will be able to train all greek units. They will have a counter barrack at Emperion to train Chieroballistas but limited and they will be a bit stronger ofcourse.
The Greeks will have the most powerfull siege in the game as one of their bonusses.
The Greeks also have stronger heroes and archers and ramships.
They will also be able to train Mercenaries which will change into Militia. Herefor they will miss a hero unit at their settlements. The Militias will cost Food, Wood and some Favor.


3 Gaellic Celtibaeri, The Gaellic will start with Osca, they'll have a longhouse to train Raiding Cavalry and limited Throwing Axemen. They won't be able to train toxotes. As bonus they have the strongest cavalry ingame. Their prodromos are limited. They will also have a barrack at Osca to train Slingers.
As economic bonus they have increased woodcutting.


4 Celtibaeri Lusitania, The Celtibaeri begin at Scallabis as capital and a few other towns. The Celtibaeri will be able to train Ulfsarks to build the Norse buildings. Herefor they have access to almost full Norse military units.
They will have hersir so no Greek Heroes. The Hersir will be modified and limited to 4 or 6 through the ages, they will also become stronger through the ages. In comprehension to the Greek Minor God upgrades they will recieve the military upgrades for their Norse Units by Norse Minor God upgrades, if not possible for example the Archery upgrades they will recieve Peltast upgrades. They won't be able to train Throwing Axemen. Archery Range, Stable and Academy will still be buildable: Peltast and Prodromos and Hoplite. Though their Hoplite will be weaker than all others but will receive a small bonus vs buildings.
The bonuses for the Celtibaeri goes to Ulfsark, Prodromos and Buildings.
Instead of being able to build a Fortress they can build a Hill Fort, limited to a handfull Jarls and a few Ballistas.

5 Iberians Aragon, The Iberias start with Tortosa, Tarragona and a Hillfort.
Their bonus is Peltasts, they have acces to all Greek Units except toxotes.


6 Celtibaeri Asturica, The Asturicas
I'm not sure about their bonusses yet. They start off with Asturica and Gyon and a Hillfort.


Faction 3, 4, 5 and 6 will all receive a Peltast bonus.
Also the Prodromos receives a bonus versus archers, and the cavalry bonus is increased. Both only for the 4 mentioned factions.
All other units will also receive a bonus vs their counterparts, example:
Hoplite's bonus vs cavalry increased.
Hypaspists bonus vs Swordsmen increased, except for Faction 1 and 4.
Hippikons bonus vs archers increased.
Peltasts bonus vs archers reduced by 10 or 20%, instead they receive a dmg vs infantry +30 or 40%.

And yes the Myth Units will be increased again and limited.
Population is decreased for all units to 1 cost except Siege and Fortress units.
Myrmidon increased bonus damage vs buildings and archers.
Hetairoi increased bonus damage vs cavalry (slightly) and infantry, pierce armour reduced.
Crossbowmen increased bonus damage vs other archers and ships. They will have less hitpoints but more hack armour.

There will be less settlements than in most of my maps so expect to see the population gaining increase with some amount (Not sure about this yet, or i'll try to dig up more city names and put more settlements on the map).

Also Migdols and Hillforts receive an add-population bonus.

A few settlements will have longhouses and barracks which you can own by building the settlements. Which give you access to Mercenary Units!
Same for a few places in Celtic lands which were defended by Hillforts which will provide limited Huskarls and nice Portable Rams. Except for player 4 who can train them himself.

This was my managing before i start making a Wars Scenario / Modified Supremacy.
I'll be doing some terrain and landscape research and i can start creating the scenario!
Enjoy the thinkups. Thanks for the support here and in the Mythology section

[This message has been edited by Nick The Hun (edited 10-22-2009 @ 04:45 AM).]

Replies:
posted 30 August 2009 12:50 PM EDT (US)     26 / 52  
The bad thing is most of the cities are near the sea/ocean or rivers, so they can be engaged by Siege Ships, i'm going to cry because of that. I see it as cheating xD Because i hate naval wars, though its a real part of the game having a navy as one of the former Colonies
posted 30 August 2009 01:41 PM EDT (US)     27 / 52  
Yeah, I know what you mean. Naval wars suck...

KingUndergroundKing
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-my house is your house and your house is mine-
| YouTube1 | DeviantArt | 2 Girls 2 | Steam | YouTube2 |
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posted 30 August 2009 01:59 PM EDT (US)     28 / 52  
That's why i'm making defensive mountains at a few coasts ^.^
posted 30 August 2009 02:23 PM EDT (US)     29 / 52  
You could only make so much wood that they got enough to make the buildings to age up ^_^

KingUndergroundKing
_____________________________________________________________________
-my house is your house and your house is mine-
| YouTube1 | DeviantArt | 2 Girls 2 | Steam | YouTube2 |
_____________________________________________________________________
posted 30 August 2009 02:25 PM EDT (US)     30 / 52  
Than what about military units hahaha.
posted 30 August 2009 02:52 PM EDT (US)     31 / 52  
posted 30 August 2009 04:55 PM EDT (US)     32 / 52  
I'll be doing stuff like that later on again, i'm focusing on the map now.

Still, thanks for the idea.

[This message has been edited by Nick The Hun (edited 08-31-2009 @ 09:14 AM).]

posted 31 August 2009 11:59 AM EDT (US)     33 / 52  
Hoplites don't need wood, and they can still get wood in the market

BTW, you maiby could try to do a system that randomly spawns fire at some forests, as forest fires are something normal there.

KingUndergroundKing
_____________________________________________________________________
-my house is your house and your house is mine-
| YouTube1 | DeviantArt | 2 Girls 2 | Steam | YouTube2 |
_____________________________________________________________________
posted 31 August 2009 01:12 PM EDT (US)     34 / 52  
Indeed, but im not sure if it was at that time to. Because the climat changed a bit and some things like disasters aswell. About the climat, you could dig up some stories about the 15th century, its known as one of the warmest centuries in our 20 centuried history.

But its a nice idea indeed. Also most of the fires are made by assholes, excuse me for cursing but that's my expression about it.
posted 05 September 2009 08:40 AM EDT (US)     35 / 52  
I'm in need of some help, placing mixed palm trees is just plain boring on the map. Mostly it's dirt and grass and rock terrain. Anyone has some ideas for me? I'm like stuck in a corner for tree mixing this time, which is rare.
I want to use Palm Forests as main, Oak Trees now and then and much Pine Forests. And here and there a small swamp/marsh. In Northern Spain it will mostly be Pine Forests. Now, in the South East the climat is hot so it'll be Palm Trees and Oak Trees.. Should i place them with Forest Tool or Place Objects and paint the terrain myself, damn this is suffocating haha.

Thanks in advance for advices and help, i'll give you credit if you have major influence on me with your ideas and theories.

[This message has been edited by Nick The Hun (edited 09-05-2009 @ 08:42 AM).]

posted 05 September 2009 09:12 AM EDT (US)     36 / 52  
Place the forests with the forest tool. use the eraser to make them look better and not just like squares of forests. then, paint the ground the way you like it.

KingUndergroundKing
_____________________________________________________________________
-my house is your house and your house is mine-
| YouTube1 | DeviantArt | 2 Girls 2 | Steam | YouTube2 |
_____________________________________________________________________
posted 07 September 2009 08:06 PM EDT (US)     37 / 52  
Well, if you want to make forests where you can gather stuff, I have no idea. But I'd mainly suggest randomly placing trees in the area you want the forest to be and then add some embelishment (rocks, grass) in the middle. It takes a while, but the results are awesome. If they are supposed to be a source of wood, then you can try making it so they're very close to each other. But keep in mind that the effect will be kinda lost once the player destroy the trees.
posted 08 September 2009 09:17 AM EDT (US)     38 / 52  
Heheh ofcourse, that's not really a problem. Thats why you shouldn't make to much details on this kinds of maps just like i did at my previous ones.
I don't think i'll have time, i'll try to work on it now and then.
Thanks for the tips, i'm going to celebrate my birthday now
posted 08 September 2009 11:00 AM EDT (US)     39 / 52  
Oh, you got birthday? Happy B-Day nick ! *gives cookie*

KingUndergroundKing
_____________________________________________________________________
-my house is your house and your house is mine-
| YouTube1 | DeviantArt | 2 Girls 2 | Steam | YouTube2 |
_____________________________________________________________________
posted 08 September 2009 12:18 PM EDT (US)     40 / 52  
Thank you, and thanks again for that adorable cookie
posted 19 October 2009 10:47 AM EDT (US)     41 / 52  
Today i was doing Andalusia and Extremadura (Spanish Provinces)
I'm really enjoying making this map ^.^


Screenshots:















As you can see East-Andalusia still needs some terrain mixing.

Comment to your hearts' content
posted 19 October 2009 12:38 PM EDT (US)     42 / 52  
Map Design is going really fast now, i'm at 50%
I can finish this map within 4 days
posted 20 October 2009 05:04 AM EDT (US)     43 / 52  


I will finish the Map Design today.
I still need to fill in some spots in the mainland. Also the Balearic Islands aren't done and Tingris (Tingi/Tanger/Tingis w/e) needs to be done.

That screenshot was a hell, i don't want to imagine how long it took Mythic_Freak to make an aerial screenshot like that of his Peloponessian Wars
posted 20 October 2009 05:18 AM EDT (US)     44 / 52  
Oh yeah, just to let you know, the banner isn't showing up. Btw, nice screenies!

castwcrt rip 2010-2010
posted 20 October 2009 05:22 AM EDT (US)     45 / 52  
Yea i saw But i'm to close now to finish it so i'm not going to fix it.

Thanks
posted 21 October 2009 06:12 AM EDT (US)     46 / 52  
Mallorca




I'm doing the last pieces of the map now.
After that i'll have to add fish, custom relics, balance the civics etc.
So i'll be done in no time
posted 21 October 2009 12:13 PM EDT (US)     47 / 52  
Finally i'm done O.o
Posting at Download Section
posted 21 October 2009 12:26 PM EDT (US)     48 / 52  
Looks like you've put a lot of effort in this . Good luck with it, if I could play multiplayer I'd be sure to download this!

~Guard of Olympus ~
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Learn how to create a website from scratch!
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posted 21 October 2009 12:37 PM EDT (US)     49 / 52  
This is really inspiring... I really feel like making a scenario of Sweden... Shame I don't have multiplayer.

castwcrt rip 2010-2010
posted 21 October 2009 12:37 PM EDT (US)     50 / 52  
Thanks , and yes i did.

I have a map of Scandinavia

http://aom.heavengames.com/downloads/showfile.php?fileid=7491

[This message has been edited by Nick The Hun (edited 10-21-2009 @ 12:43 PM).]

posted 22 October 2009 04:51 AM EDT (US)     51 / 52  
I still got to test some stuff on multiplayer so the story about Ships and Forest Fire will be added later on.
posted 22 October 2009 12:51 PM EDT (US)     52 / 52  
http://aom.heavengames.com/downloads/showfile.php?fileid=9103

The File is up at the download section, check it out!

Btw i redid most of the civics as you'll see. Its far more balanced this way.

[This message has been edited by Nick The Hun (edited 10-22-2009 @ 01:25 PM).]

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