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Age of Mythology Heaven » Forums » Scenario Design » CASTWCRT Triggers
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Topic Subject:CASTWCRT Triggers
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Guard of Osiris
Mortal
posted 23 September 2009 11:59 AM EDT (US)         
It's out!!!




CASTWCRT Triggers here, please. Now we won't overflood the TRT with our expert trigger discussions!

OK, for those who are wondering... CASTWCRT stands for Confederation for Abolishment of Simple Triggers so We Can Redo Them. This was started by three trigger soon-to-be experts, Guard of Osiris, Guard of Olympus, and lostrozzacavalli. We try to do all simple triggers that haven't been done yet...

Guard of Olympus
lostrozzacavalli
Guard of Osiris
WinstonShnozwick
Perpetual_n00b
JDmino/Jack D P
Kai Hirogashi
AA ObjectiveSecret MessagesTribute MessageQV Set Unit CountQV Modify ProtoUnit AllCamera Track With DialogueChange Unit Type & Sound
TimeTriggersQV Grant God PowerN/AQV Set QVSet Animation Units in AreaFull Cinematic ModeN/A
AACinematicChange Unit in random NOT DEADLY unit typeN/AUnit Create at ProtoUnitObjective NewUnits Swap PositionsN/A
AASend Spoofed Bolded chatTeleport to ArmyN/ADamage Around ProtounitQV Set from ResourceN/AN/A
AAEasyQVCodeNew ConditionalsN/AProtounit Move To PointChat Contains SecretN/AN/A
AAShowMap(Condition) QV Check ORN/AProtounit Move To Unit(Condition)QV Percent CompleteN/AN/A
N/ASet random tech status player rangeN/AQV Tool Condition(Condition) Timer less thanN/AN/A
N/ATeleport OnlineN/AHotkeyRandom LocationsN/AN/A
N/ARandom Colored ChatN/AQV Tool EffectGroup Create Select Unit TypeN/AN/A
N/AQV Shake CameraN/AChange Protounit NameQV Set Civilization NameN/AN/A
N/AQV Modify By RandomN/AProtounit WorkQV Damage Units in Area of ArmyN/AN/A
N/ARandom LocationsN/AGrant and Invoke GP's Multi (Unit Based)QV Heal Units in Area of ArmyN/AN/A
N/AActive Basic Scenario Functions player rangeN/AFire Event Quest VarFire Event TimersN/AN/A
N/ASpoofed Chat RandomN/AN/AQV HeadingN/AN/A
N/AQV Army DeployN/APlayer Change RandomMove Relative To SelfN/AN/A
N/ASelectors Four UnitsN/AN/ADisable Multiple TriggersN/AN/A
N/AUnits reviveN/AN/AMap Arrow Keys To EventN/AN/A
N/AColored chat (255 Coloring System)N/AN/AMap Keys To EventN/AN/A
N/AQV Range VarsN/AN/AArmy Deploy Relative to UnitN/AN/A
N/AyTeleport OnlineN/AN/AArmy Deploy Relative to ArmyN/AN/A
N/AModify Protounit All Player RangeN/AN/ASound Filename RandomN/AN/A
N/ARoman Numerals ConverterN/AN/AN/AN/AN/A




castwcrt rip 2010-2010

[This message has been edited by Boukary (edited 04-23-2011 @ 06:16 PM).]

AuthorReplies:
perpetual_n00b
Immortal
posted 08 February 2010 12:35 PM EDT (US)     851 / 919       
HailToTheOboe adds a bit of colour too. Although technically not a member he does post here often.
Guard of Osiris
Mortal
posted 16 February 2010 04:36 AM EDT (US)     852 / 919       
*bumps*

castwcrt rip 2010-2010
lostrozzacavalli
Mortal
posted 16 February 2010 12:37 PM EDT (US)     853 / 919       
Don't bump anymore. CASTWCRT is dead.

Utilities || Map Tool 3.1 Inventory Triggers MP Triggers Comic AoM
RandomMaps || Mad Supremacy Escape Your Mates Escape
Scenarios || Bomberman Minigames Y 2.0 Convert & Fight
Games || Bullet Demo Ball Bouncer 3D
WRP_Beater: "Meglio una gallina oggi che un uovo domani."
My name has been misspelled 132 times (Last: BSU_DoLhades Best: Lostrozzabercrombie In a row: 5)
Necr0maNceR
Lord of the Undead
posted 16 February 2010 08:24 PM EDT (US)     854 / 919       
CASTWCRT is not dead until you guys finish that trigger pack.

My Work: Zombie Goliath texture mod -- My Screenshots -- Current Projects: Lost In Darkness
Member of: Black Ice Studios
____
|0..0|
||||
Hammerhands
Mortal
posted 16 February 2010 11:07 PM EDT (US)     855 / 919       
WHAT??
CASTWCRT can't be dead! Why is it dead? You guys were good at it! Most of the new triggers I have are from you guys!
revive units
QV modify protounits all
objecitve new
fire event multi
Camera Track with Dialogue
Full Cinematic Mode
Player Change Random
Change Protounit Name
Send Coloured Chat
Grant/Invoke God Power(s)
Disable Multiple Triggers
Invoke God Power Without Chat

So you see, you can't be done! Besides I just thought of a new one!
But I can't remember what it was... I mentioned it in the question thread for Lordmart.
Myles_Kennedy
Mortal
(id: Jack D P)
posted 16 February 2010 11:57 PM EDT (US)     856 / 919       
Well CASTWCRT was meant to be a way for trigger noobs to learn how to make them. We do now, and we are good at it(well not me really ). There is not much reason in keeping the thread, but I still think we need to release the triggers.

"I even heard rumors of a return of the SST (hint, hint..)" - Elrich

You heard it folks... Spam him until he makes a new SST thread!
lostrozzacavalli
Mortal
posted 17 February 2010 04:58 AM EDT (US)     857 / 919       
No one emailed me with his triggers when I asked, everyone says he has not done anything useful and so CASTWCRT will never release a pack
And I won't post here new triggers anyway.

Utilities || Map Tool 3.1 Inventory Triggers MP Triggers Comic AoM
RandomMaps || Mad Supremacy Escape Your Mates Escape
Scenarios || Bomberman Minigames Y 2.0 Convert & Fight
Games || Bullet Demo Ball Bouncer 3D
WRP_Beater: "Meglio una gallina oggi che un uovo domani."
My name has been misspelled 132 times (Last: BSU_DoLhades Best: Lostrozzabercrombie In a row: 5)
Necr0maNceR
Lord of the Undead
posted 17 February 2010 05:46 AM EDT (US)     858 / 919       
Then email them again and make sure to get those triggers.

You guys may be good at making triggers now, but what's the point if you don't release them? I for one find it hard to search throughout this thread looking for each of the triggers one by one, especially since some of them aren't even here. Plus, it's bothersome copying and pasting each trigger one at a time into my typetest file and correcting the errors caused by the forum code. You guys MUST release a trigger pack! It would be the culmination of CASTWRCT! It would be AWESOME!

My Work: Zombie Goliath texture mod -- My Screenshots -- Current Projects: Lost In Darkness
Member of: Black Ice Studios
____
|0..0|
||||
Guard of Osiris
Mortal
posted 17 February 2010 05:57 AM EDT (US)     859 / 919       
We are definetly uploading the triggers, then CASTWCRT can die if you guys want it to.

@lostro-


<Effect name="Tribute Message">
<Param name="Message" dispName="Chat Message" VarType="stringid">default</Param>
<Param name="PlayerID" dispName="$$22534$$Fake Player" VarType="player">1</Param>
<Param name="FromPlayerID" dispName="$$22453$$From Player" varType="player">1</Param>
<Param name="ToPlayerID" dispName="$$22454$$To Player" varType="player">2</Param>
<Param name="ResName" dispName="$$22455$$Resource" varType="resource">food</Param>
<Param name="Amount" dispName="$$22456$$Amount" varType="long">100</Param>
<Command>trChatSendSpoofed(%PlayerID%, "%Message%");</Command>
<Command>trPlayerTribute(%FromPlayerID%, "%ResName%", %Amount%, %ToPlayerID%);</Command>
</Effect>


My only trigger You can put it in your typetest if you like.

castwcrt rip 2010-2010
perpetual_n00b
Immortal
posted 17 February 2010 07:24 AM EDT (US)     860 / 919       
I've just emailed my released conditions and effects to lostrozzacavalli.

Edit: This one can be added too, I just made it for Joka.
   <Effect name="Move From Area - Player Range">
<Param name="RefObject" dispName="$$22300$$Center Unit" varType="unit">default</Param>
<Param name="UnitType" dispName="$$23798$$Type" varType="string">Unit</Param>
<Param name="p1" dispName="lowest player" varType="string">1</Param>
<Param name="p2" dispName="highest player" varType="string">4</Param>
<Param name="Radius" dispName="$$22303$$Radius" VarType="float">10</Param>
<Param name="DstPoint" dispName="$$22410$$X" varType="area">0</Param>
<Param name="AttackMove" dispName="$$18986$$Attack Move" varType="bool">false</Param>
<Command>trQuestVarSet("Move_From_Area_PlayerID", %p1%);</Command>
<Command>while(%p2%>=trQuestVarGet("Move_From_Area_PlayerID")) {</Command>
<Command>trUnitSelectClear();</Command>
<Command loop="" loopParm="RefObject">trUnitSelect("%RefObject%");</Command>
<Command>trUnitMoveFromArea(%DstPoint%, -1,%AttackMove%, trQuestVarGet("Move_From_Area_PlayerID"), "%UnitType%", %Radius%);</Command>
<Command>trQuestVarSet("Move_From_Area_PlayerID", trQuestVarGet("Move_From_Area_PlayerID")+1);</Command>
<Command>}</Command>
</Effect>

[This message has been edited by perpetual_n00b (edited 02-17-2010 @ 07:44 AM).]

lostrozzacavalli
Mortal
posted 17 February 2010 09:50 AM EDT (US)     861 / 919       
Thanks Perpetual I received it
And your trigger will be added GoOsiris don't worry

Anyway I won't start to put it togheter until I'll have received the triggers from every CASTWCRTer.

Utilities || Map Tool 3.1 Inventory Triggers MP Triggers Comic AoM
RandomMaps || Mad Supremacy Escape Your Mates Escape
Scenarios || Bomberman Minigames Y 2.0 Convert & Fight
Games || Bullet Demo Ball Bouncer 3D
WRP_Beater: "Meglio una gallina oggi che un uovo domani."
My name has been misspelled 132 times (Last: BSU_DoLhades Best: Lostrozzabercrombie In a row: 5)
Guard of Olympus
Mortal
posted 17 February 2010 10:43 AM EDT (US)     862 / 919       
I'll send when I get on the right computer


I'll include:


The five time effects
Easy QV Code
EasyObjective



~Guard of Olympus ~
_______________________________________
Jag ser mot solen och tankarna de fr mig hem till AomH SD igen
Learn how to create a website from scratch!
_______________________________________
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lostrozzacavalli
Mortal
posted 19 February 2010 11:32 AM EDT (US)     863 / 919       
I still need to receive the files from Winston and GoOlympus (I know you'll send me when you're on the right computer ).

Utilities || Map Tool 3.1 Inventory Triggers MP Triggers Comic AoM
RandomMaps || Mad Supremacy Escape Your Mates Escape
Scenarios || Bomberman Minigames Y 2.0 Convert & Fight
Games || Bullet Demo Ball Bouncer 3D
WRP_Beater: "Meglio una gallina oggi che un uovo domani."
My name has been misspelled 132 times (Last: BSU_DoLhades Best: Lostrozzabercrombie In a row: 5)
perpetual_n00b
Immortal
posted 22 February 2010 10:48 AM EDT (US)     864 / 919       
I'm currently working on an RPG and needed to figure out which player owned a unit so I could send chat from that player so I came up with these effects.
   <Effect name="QV Set from Unit Owner">
<Param name="QVName" dispName="Quest Var" varType="string">QV1</Param>
<Param name="SrcObject" dispName="Source Unit" VarType="unit">default</Param>
<Command>trUnitSelectClear();</Command>
<Command loop="" loopParm="SrcObject">trUnitSelect("%SrcObject%");</Command>
<Command>for (i=12; >=0) {</Command>
<Command>if (trUnitIsOwnedBy(i)) {</Command>
<Command>trQuestVarSet("%QVName%", i);</Command>
<Command>}</Command>
<Command>}</Command>
</Effect>

<Effect name="Send Chat from Unit Owner">
<Param name="Message" dispName="Message" VarType="stringid">default</Param>
<Param name="SrcObject" dispName="Source Unit" VarType="unit">default</Param>
<Command>trUnitSelectClear();</Command>
<Command loop="" loopParm="SrcObject">trUnitSelect("%SrcObject%");</Command>
<Command>for (i=12; >=0) {</Command>
<Command>if (trUnitIsOwnedBy(i)) {</Command>
<Command>trChatSend(i, "%Message%");</Command>
<Command>}</Command>
<Command>}</Command>
</Effect>

<Effect name="Send Spoofed Chat from Unit Owner">
<Param name="Message" dispName="Message" VarType="stringid">default</Param>
<Param name="SrcObject" dispName="Source Unit" VarType="unit">default</Param>
<Command>trUnitSelectClear();</Command>
<Command loop="" loopParm="SrcObject">trUnitSelect("%SrcObject%");</Command>
<Command>for (i=12; >=0) {</Command>
<Command>if (trUnitIsOwnedBy(i)) {</Command>
<Command>trChatSendSpoofed(i, "%Message%");</Command>
<Command>}</Command>
<Command>}</Command>
</Effect>

Hopefully they'll be useful to someone.
lostrozzacavalli
Mortal
posted 22 February 2010 10:54 AM EDT (US)     865 / 919       
added to the pack

Utilities || Map Tool 3.1 Inventory Triggers MP Triggers Comic AoM
RandomMaps || Mad Supremacy Escape Your Mates Escape
Scenarios || Bomberman Minigames Y 2.0 Convert & Fight
Games || Bullet Demo Ball Bouncer 3D
WRP_Beater: "Meglio una gallina oggi che un uovo domani."
My name has been misspelled 132 times (Last: BSU_DoLhades Best: Lostrozzabercrombie In a row: 5)
Guard of Osiris
Mortal
posted 25 February 2010 09:25 AM EDT (US)     866 / 919       
*bump*

castwcrt rip 2010-2010
perpetual_n00b
Immortal
posted 25 February 2010 09:52 AM EDT (US)     867 / 919       
Since you're bumping, I might as well add these -

      <Effect name="Damage Units in User Defined Area">
<Param name="PlayerID" dispName="$$22301$$Player" VarType="string">1</Param>
<Param name="PN" dispName="$$22434$$ProtoName" varType="protounit">Anubite</Param>
<Param name="AmtDamage" dispName="Damage Amount" varType="float">1</Param>
<Param name="Location" dispName="" varType="area">0,0,0</Param>
<Param name="Location2" dispName="" varType="area">0,0,0</Param>
<Command>for(q=0;>1){} for(w=0;>1){} for(a=0;>1){} for(s=0;>1){}</Command>
<Command>for(Qid=0;>1){}for(id=0;>1){}for(x=0;>1){} for(y=0;>1){}</Command>
<Command>q=xsVectorGetX(vector(%Location%));w=xsVectorGetZ(vector(%Location%));</Command>
<Command>a=xsVectorGetX(vector(%Location2%));s=xsVectorGetZ(vector(%Location2%));</Command>
<Command>xsSetContextPlayer(%PlayerID%);kbLookAtAllUnitsOnMap();</Command>
<Command>Qid=kbUnitQueryCreate("QDA_%PlayerID%_%PN%");</Command>
<Command>kbUnitQuerySetPlayerID(Qid, %PlayerID%, true);</Command>
<Command>kbUnitQuerySetUnitType(Qid, kbGetProtoUnitID("%PN%"));</Command>
<Command>kbUnitQuerySetState(Qid, 2);</Command>
<Command>trUnitSelectClear();</Command>
<Command>for(i=kbUnitQueryExecute(Qid)-1;>-1){</Command>
<Command>id = kbUnitQueryGetResult(Qid,i);x=xsVectorGetX(kbUnitGetPosition(id));y=xsVectorGetZ(kbUnitGetPosition(id));</Command>
<Command>if(((w>=y)!=true||(y>=s)!=true||(x>=q)!=true||(a>=x)!=true)!=true){trUnitSelectByID(id);}}</Command>
<Command>trDamageUnit(%AmtDamage%);</Command>
</Effect>

<Effect name="Damage Units Percent in User Defined Area">
<Param name="PlayerID" dispName="$$22301$$Player" VarType="string">1</Param>
<Param name="PN" dispName="$$22434$$ProtoName" varType="protounit">Anubite</Param>
<Param name="PctDamage" dispName="$$23762$$DamagePct" varType="float">1</Param>
<Param name="Location" dispName="" varType="area">0,0,0</Param>
<Param name="Location2" dispName="" varType="area">0,0,0</Param>
<Command>for(q=0;>1){} for(w=0;>1){} for(a=0;>1){} for(s=0;>1){}</Command>
<Command>for(Qid=0;>1){}for(id=0;>1){}for(x=0;>1){} for(y=0;>1){}</Command>
<Command>q=xsVectorGetX(vector(%Location%));w=xsVectorGetZ(vector(%Location%));</Command>
<Command>a=xsVectorGetX(vector(%Location2%));s=xsVectorGetZ(vector(%Location2%));</Command>
<Command>xsSetContextPlayer(%PlayerID%);kbLookAtAllUnitsOnMap();</Command>
<Command>Qid=kbUnitQueryCreate("QDA_%PlayerID%_%PN%");</Command>
<Command>kbUnitQuerySetPlayerID(Qid, %PlayerID%, true);</Command>
<Command>kbUnitQuerySetUnitType(Qid, kbGetProtoUnitID("%PN%"));</Command>
<Command>kbUnitQuerySetState(Qid, 2);</Command>
<Command>trUnitSelectClear();</Command>
<Command>for(i=kbUnitQueryExecute(Qid)-1;>-1){</Command>
<Command>id = kbUnitQueryGetResult(Qid,i);x=xsVectorGetX(kbUnitGetPosition(id));y=xsVectorGetZ(kbUnitGetPosition(id));</Command>
<Command>if(((w>=y)!=true||(y>=s)!=true||(x>=q)!=true||(a>=x)!=true)!=true){trUnitSelectByID(id);}}</Command>
<Command>trDamageUnitPercent(%PctDamage%);</Command>
</Effect>


They're based off invent00r's Kill Units in User Defined Area.
WinstonShnozwick
Mortal
posted 26 February 2010 05:32 PM EDT (US)     868 / 919       
Hello fellow triggerers. I respond here from another thread. There has been talk about my triggers. I want it to be perfectly clear that about the better half of my triggers are gone and not able to be recovered at the moment. I have some few triggers I created since, but they aren't enough to justify the use of them in the pack. And so I want this to be made perfectly clear, please do not, and I do not want, my triggers to be put in the pack, don't waste your time looking through threads, do not put my triggers in. If/when the time comes that I get my triggers, I will try very hard to assemble them and let you put them in this pack.

-Winston out

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Hammerhands
Mortal
posted 26 February 2010 08:39 PM EDT (US)     869 / 919       
lostrozzacavalli
Mortal
posted 27 February 2010 06:39 AM EDT (US)     870 / 919       
Ok Winston, it's sad you lost half of your triggers :/

Utilities || Map Tool 3.1 Inventory Triggers MP Triggers Comic AoM
RandomMaps || Mad Supremacy Escape Your Mates Escape
Scenarios || Bomberman Minigames Y 2.0 Convert & Fight
Games || Bullet Demo Ball Bouncer 3D
WRP_Beater: "Meglio una gallina oggi che un uovo domani."
My name has been misspelled 132 times (Last: BSU_DoLhades Best: Lostrozzabercrombie In a row: 5)
Guard of Osiris
Mortal
posted 31 March 2010 10:56 AM EDT (US)     871 / 919       
*Bump*

castwcrt rip 2010-2010
lostrozzacavalli
Mortal
posted 31 March 2010 02:14 PM EDT (US)     872 / 919       
I was about to ask you, to release the pack should we do a common profile?

Utilities || Map Tool 3.1 Inventory Triggers MP Triggers Comic AoM
RandomMaps || Mad Supremacy Escape Your Mates Escape
Scenarios || Bomberman Minigames Y 2.0 Convert & Fight
Games || Bullet Demo Ball Bouncer 3D
WRP_Beater: "Meglio una gallina oggi che un uovo domani."
My name has been misspelled 132 times (Last: BSU_DoLhades Best: Lostrozzabercrombie In a row: 5)
Guard of Osiris
Mortal
posted 31 March 2010 03:08 PM EDT (US)     873 / 919       
Yes, an account called CASTWCRT I would say.

castwcrt rip 2010-2010
lostrozzacavalli
Mortal
posted 05 April 2010 07:27 AM EDT (US)     874 / 919       
Ok then I'll create it and let you know the password via mail

Utilities || Map Tool 3.1 Inventory Triggers MP Triggers Comic AoM
RandomMaps || Mad Supremacy Escape Your Mates Escape
Scenarios || Bomberman Minigames Y 2.0 Convert & Fight
Games || Bullet Demo Ball Bouncer 3D
WRP_Beater: "Meglio una gallina oggi che un uovo domani."
My name has been misspelled 132 times (Last: BSU_DoLhades Best: Lostrozzabercrombie In a row: 5)
Guard of Osiris
Mortal
posted 15 April 2010 03:16 PM EDT (US)     875 / 919       
*Revival*
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