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Age of Mythology Heaven » Forums » Scenario Design » Showcase: Nazi Zombies Verukkt
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Topic Subject:Showcase: Nazi Zombies Verukkt
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xEXOLARx
Mortal
posted 27 October 2009 03:40 AM EDT (US)         
Nazi Zombies Verukkt

Map starter, ideas most map design by RPR_Slayer
Triggerer, eyecandier, publisher, sounds and ideas by EXOLAR
This is a Aomt version of the Call of Duty World at War Nazi Zombies Verukkt game add on.

Note: To all the people who have the nazi zombie sound files put it all in a new folder called "Nazi Zombie Sounds" then place it in your sound folder.

This is about 70% accurate I did some modifications.

So far this map is almost complete and I have posted it in the download section to test online.

Features so far

  • Random Box, pay 950 points to use the random box you can accept or reject items you could get by pressing 6 for yes and 7 for no.
  • custom icon picture for objectives
  • Hotkeys
  • 10 weapons,Colt 45 is the starting weapon, Knife is activated when you press 1, Kar98 which has variable attack, Gewer, Trench Gun, Ray Gun, Thompson, Chain gun, Flame Thrower and Land Mines!
  • repair, and rebuild barriers (jail wall) by going close to them
  • Custom sound effects like gun shots
  • An infinite Leveling system for the levels of the game
  • EXP triggers, spend your exp from kills on weapons,opening doors, then when the powers unlocked upgrades (upgrades aren't finished neither is weapons)
  • alot of attack triggers
  • if you get killed you can be revived by a team mate and if you die, after a round ends you get revived but you will have to buy the upgrades again.
  • when you buy a weapon and die or get nocked out you don't lose it unless you buy another weapon.
  • Vending machines that you can upgrade yourself once, if you get killed you lose your upgrades so you gotta re upgrade


    if you have a better song than the one that doesn't get annoying when u hear it over and over again and is kinda related to nazi zombies tell me about it. My favourite song for this map so far is lullaby for a dead man.


    GAME VERSION 5
    Nazi Zombie Sounds

    My Upcoming website!
    The Black Hand RPG - Revived
    Join my Facebook Group :P
    Nazi Zombie Verukkt sound files
    Mess With The BesT DiE LiKe ThE ReST
    Argh!! It's EXOLAR not xEXOLARx get it right!!

    [This message has been edited by xEXOLARx (edited 01-13-2010 @ 11:13 AM).]

  • AuthorReplies:
    Ruairidh888
    Mortal
    posted 28 October 2009 01:05 PM EDT (US)     1 / 60       
    Cool, any screenies?

    Yeebaagooon: See, he's hardcore. Opting for people rather than vegetables!
    HealyWorks
    Mortal
    posted 28 October 2009 01:20 PM EDT (US)     2 / 60       
    Yeah, get some pictures up soon as possible. Or else we are gonna be like...gone.

    Coming Soon...
    Something Intresting...
    Nick The Hun
    Mortal
    (id: Nick_The_Hunn)
    posted 28 October 2009 04:04 PM EDT (US)     3 / 60       
    Swift sword
    Mortal
    posted 28 October 2009 06:36 PM EDT (US)     4 / 60       
    Whoa. That screenshot looks...nice. Great environmental look.

    Looking forward to it!

    My heavens:

    DoFH
    AoMH

    "Imageshack is the tool of satan. Never use it under any circumstances."~Yeebaagooon
    Visit my first hosted competition at DoFH
    [img]http://elpea.net/hg/upload/upload/1242700941dofh3.jpg[/img]
    xEXOLARx
    Mortal
    posted 28 October 2009 08:03 PM EDT (US)     5 / 60       
    well Later I'll get RPR_Slayer to helpme with eyecandy, theres still work to be done then I'll need to finish the triggers off, attack,upgrade and weapons triggers.

    BTW has anyone got an idea how to do bouncy bettys? I was thinking you get a lure then you place it and it turns into a flashing barrel and when multiple enemy army spawns go in a 3 radius of it it explodes and kills them but I dont know howto make it kill them or make it so it can tell if enemys are in its area, any help?

    My Upcoming website!
    The Black Hand RPG - Revived
    Join my Facebook Group :P
    Nazi Zombie Verukkt sound files
    Mess With The BesT DiE LiKe ThE ReST
    Argh!! It's EXOLAR not xEXOLARx get it right!!
    Beauchamp
    Mortal
    posted 28 October 2009 08:31 PM EDT (US)     6 / 60       
    YEEEAH!

    Bout time this was made.

    ,,
    o`o o`o
    '-.(O).-' '-.(O).-'
    (__)
    ||_||_||
    THYMOLE
    Mortal
    posted 28 October 2009 09:40 PM EDT (US)     7 / 60       
    "Damage units near protounit" should work. Someone requested that one a while ago on the trigger request thread. It requires the trigger loader.

    For the condition, maybe you can set up a QV Vector at a gp location. Im not quite sure about that.
    xEXOLARx
    Mortal
    posted 29 October 2009 03:21 AM EDT (US)     8 / 60       
    Trigger loader? Whats that, where do I get it & how do I use it?

    My Upcoming website!
    The Black Hand RPG - Revived
    Join my Facebook Group :P
    Nazi Zombie Verukkt sound files
    Mess With The BesT DiE LiKe ThE ReST
    Argh!! It's EXOLAR not xEXOLARx get it right!!
    THYMOLE
    Mortal
    posted 29 October 2009 07:27 AM EDT (US)     9 / 60       
    I dont understand trigger scripting yet, but i think adds functions that are not in the command console.

    http://aom.heavengames.com/downloads/showfile.php?fileid=7609

    To use it, put it into an empty trigger that fires first. It must be MADE first, not just FIRE first for it to affect the things that need it.
    xEXOLARx
    Mortal
    posted 29 October 2009 09:58 AM EDT (US)     10 / 60       
    What so its gotta be the first trigger in the entire map?

    My Upcoming website!
    The Black Hand RPG - Revived
    Join my Facebook Group :P
    Nazi Zombie Verukkt sound files
    Mess With The BesT DiE LiKe ThE ReST
    Argh!! It's EXOLAR not xEXOLARx get it right!!
    perpetual_n00b
    Immortal
    posted 29 October 2009 11:25 AM EDT (US)     11 / 60       
    It's best if the Activate Trigger Loader is in the first trigger, but really it just needs to be in a trigger created before any trigger that needs it.

    Let's say you've already created 10 triggers, you create trigger 11 with Activate trigger loader. Any new triggers (triggers 12+) can use effects that require the trigger loader but if you change any of the first 10 triggers to include effects that require the trigger loader then they won't work.
    HailToTheOboe
    Bitten by a radioactive ostrich
    posted 29 October 2009 12:18 PM EDT (US)     12 / 60       
    If you have a simple trigger early on in the scenario, replace the effect with trigger loader, and make a new one to replace the simple trigger, and you're all set. You can see the order of triggers by looking at the list in Fire Event.

    The trigger loader is a great tool and it's a good idea to get used to it, but you don't need it for this trigger.
    <Effect name="Damage Units near Protounit">
    <Param name="PlayerID" dispName="$$22444$$From Player" VarType="long">1</Param>
    <Param name="ProtoName" dispName="$$22434$$ProtoName" varType="protounit">Unit</Param>
    <Param name="Dist" dispName="$$22303$$Radius" VarType="float">10</Param>
    <Param name="zddDamage" dispName="Damage" VarType="string">10.0</Param>
    <Command>for(Qid=0;>1){}</Command>
    <Command>for(oldPlayer=xsGetContextPlayer();>99){}</Command>
    <Command>xsSetContextPlayer(%PlayerID%);kbLookAtAllUnitsOnMap();</Command>
    <Command>Qid=kbUnitQueryCreate("QDUA_%PlayerID%_%ProtoName%");</Command>
    <Command>kbUnitQuerySetPlayerID(Qid, %PlayerID%, true);</Command>
    <Command>kbUnitQuerySetUnitType(Qid, kbGetProtoUnitID("%ProtoName%"));</Command>
    <Command>kbUnitQuerySetAscendingSort(Qid, false);</Command>
    <Command>kbUnitQuerySetState(Qid,2);</Command>
    <Command>trUnitSelectClear();</Command>
    <Command>for(i=kbUnitQueryExecute(Qid)-1;>-1){</Command>
    <Command>trUnitSelectByID(kbUnitQueryGetResult(Qid,i));</Command>
    <Command>trDamageUnitsInArea(%PlayerID%,"Unit",%Dist%,%zddDamage%);}</Command>
    <Command>xsSetContextPlayer(oldPlayer);</Command>
    </Effect>

    [This message has been edited by HailToTheOboe (edited 10-29-2009 @ 12:18 PM).]

    xEXOLARx
    Mortal
    posted 29 October 2009 08:00 PM EDT (US)     13 / 60       
    ok thanks guys, I'll try that effect on monday oboe

    My Upcoming website!
    The Black Hand RPG - Revived
    Join my Facebook Group :P
    Nazi Zombie Verukkt sound files
    Mess With The BesT DiE LiKe ThE ReST
    Argh!! It's EXOLAR not xEXOLARx get it right!!
    pBiggZ
    Mortal
    (id: P_J_B)
    posted 29 October 2009 09:07 PM EDT (US)     14 / 60       
    exolar are all your scenarios related to one of the world wars?

    "I NED MOAR RANGE" Pubby8
    xEXOLARx
    Mortal
    posted 30 October 2009 03:40 AM EDT (US)     15 / 60       
    Nah it was just a coincidence that I play Cod WAW and I tryed but failed to compete an RPG bout first WW.

    My Upcoming website!
    The Black Hand RPG - Revived
    Join my Facebook Group :P
    Nazi Zombie Verukkt sound files
    Mess With The BesT DiE LiKe ThE ReST
    Argh!! It's EXOLAR not xEXOLARx get it right!!
    pBiggZ
    Mortal
    (id: P_J_B)
    posted 30 October 2009 03:53 PM EDT (US)     16 / 60       
    You mean The Black Hand didnt go thru?

    "I NED MOAR RANGE" Pubby8
    THYMOLE
    Mortal
    posted 31 October 2009 01:43 PM EDT (US)     17 / 60       
    lostrozzacavalli
    Mortal
    posted 31 October 2009 02:08 PM EDT (US)     18 / 60       
    Your gravatar is fantastic, THYMOLE .

    Utilities || Map Tool 3.1 Inventory Triggers MP Triggers Comic AoM
    RandomMaps || Mad Supremacy Escape Your Mates Escape
    Scenarios || Bomberman Minigames Y 2.0 Convert & Fight
    Games || Bullet Demo Ball Bouncer 3D
    WRP_Beater: "Meglio una gallina oggi che un uovo domani."
    My name has been misspelled 132 times (Last: BSU_DoLhades Best: Lostrozzabercrombie In a row: 5)
    THYMOLE
    Mortal
    posted 31 October 2009 02:40 PM EDT (US)     19 / 60       
    Do you see the new zombie one? It won't update for my comp...

    Ty anyway, i made it myself, im gonna make a new one every month.
    lostrozzacavalli
    Mortal
    posted 31 October 2009 02:48 PM EDT (US)     20 / 60       
    Nooo..... leave the zombie forever!! (unless you make a better zombie )
    Stop spam at XexolarX thread, ok?

    Utilities || Map Tool 3.1 Inventory Triggers MP Triggers Comic AoM
    RandomMaps || Mad Supremacy Escape Your Mates Escape
    Scenarios || Bomberman Minigames Y 2.0 Convert & Fight
    Games || Bullet Demo Ball Bouncer 3D
    WRP_Beater: "Meglio una gallina oggi che un uovo domani."
    My name has been misspelled 132 times (Last: BSU_DoLhades Best: Lostrozzabercrombie In a row: 5)
    THYMOLE
    Mortal
    posted 31 October 2009 02:57 PM EDT (US)     21 / 60       
    Im gonna ask for a quick vote on what to make next every 20th-23rd of a month, but i think ill find some way to archive em.
    ok
    xEXOLARx
    Mortal
    posted 31 October 2009 11:43 PM EDT (US)     22 / 60       
    wtf is up with aomh lol

    My Upcoming website!
    The Black Hand RPG - Revived
    Join my Facebook Group :P
    Nazi Zombie Verukkt sound files
    Mess With The BesT DiE LiKe ThE ReST
    Argh!! It's EXOLAR not xEXOLARx get it right!!
    aZeusdude2
    Mortal
    posted 31 October 2009 11:45 PM EDT (US)     23 / 60       
    It was a theme suggested by Yeebaagooon for Halloween. If you've seen the I AM FULL OF DEMENTED ANGRY post then you'll get it.

    I don't like it, but it isn't permanent either. So we'll have to deal with it in the meantime.

    HailToTheOboe
    Bitten by a radioactive ostrich
    posted 01 November 2009 00:51 AM EDT (US)     24 / 60       
    Myles_Kennedy
    Mortal
    (id: Jack D P)
    posted 01 November 2009 01:13 AM EDT (US)     25 / 60       
    You are making a Nazi Zombie map too? Wow, I think in the same way you do. But the one I am making is singleplayer .

    "I even heard rumors of a return of the SST (hint, hint..)" - Elrich

    You heard it folks... Spam him until he makes a new SST thread!
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