Mr nolan
Mortal
posted 12 January 2010 04:12 AM EDT (US)
Hi there
Im making a 2 player scenario.. And I have a problem
Im setting up a relic. And when you collect it and put it in a temple, you get a godpower.. BUT
The problem is that we are playing 2 people.. And how do I make it as its the one who collect it, who get the godpower?
Now I have to make them as player 1 get some speciel relics on he's side, and player 2 get som relics on he's side.
Its not good if player one put a relic in a temple if player 2 get the godpower..
Arrrrggghhhh.
Jan
Mr nolan
Mortal
posted 12 January 2010 05:24 AM
EDT (US)
2 / 11
Hi there
Thanks for the answer...
I want it to be like this:
Any player can build a temple and garisson the relics in any temple they want
And not in any speciel temple...
So IF player 1 take a relic wich gives player 2 powers - nothing should happen. But if player 2 takes it, he should have a power (or something else)
But I dont know how to do that...
Mr nolan
Mortal
posted 12 January 2010 06:03 AM
EDT (US)
4 / 11
Hmm I dont know this Player Unit Count
Otherwise I have to make ONE temple and then dissaple it so the player cant built more that that single one..
Mr nolan
Mortal
posted 12 January 2010 07:08 AM
EDT (US)
6 / 11
Hi all
The thing I would like is:
One relic on the map witch give a godpower to the player who garrison it first in any temple the player have..
Then it would be fun to see who is the fastest in the game..
IF player 1 gets it and garrison in he's temple, ONLY he would get the power.
IF player 2 gets it and garrison in he's temple, ONLY he would get the power.
Mr nolan
Mortal
posted 12 January 2010 07:26 AM
EDT (US)
9 / 11
Hi lostrozzacavalli
Okay... When you write:
Condition: Unit Owned (Relic, Player 1)
Condition: Unit Owned (Relic, Player 2)
Should I pick the same Relic?
There should be ONE relic on the map..
AND the one who finds it and garrison it in he's OWN temple (anyone he has made) - will get a godpower...
Mr nolan
Mortal
posted 12 January 2010 07:44 AM
EDT (US)
11 / 11
Wauuu thanks.. Il try that...
THANKS