So I decided to improve the scenario to near-perfection to make the experience complete, based on all the reviews and comments it received. Even some story parts and quests will be changed. Anyway, I will just show the improvements here, if you want to see more details about the scenario click the link below.
First here are some extra features I included in it:
2) Balance have been improved, it was too easy.
3) Harder boss fights, MUCH more balanced.
4) Arena 10 round prize.
5) Changed quest for the Helepolis.
6) Call ship option.
7) Field quest has been changed.
9) Teleport system totally changed, improving gameplay a lot...
10) Will points mechanic improved...
11) Trader mechanic improved...
12) Connection between these 3 mechanics totally revamped!
13) QUICKSAVE feature has been added!
14) Snow effects have been added!
15) An additional last quest was added!
16) A 3rd Stage was added to the final boss!
17) The final boss fight has been greatly revamped.
18) The Helepolis quest have been totally changed and improved.
19) Rebel mission has been balanced.
20) Transformation mechanic improved, now bugless!
21) Fire mechanic improved, now you don't get stuck while it fires.
23) When given new objectives makes a sound and flashes.
24) Added many more effects to the final boss fight
25) Some dialogues has been improved.
26) Item costs have been balanced, were too cheap.
28) You don't have to click relics to get'em.
29) One click to the temples trades all the will points.
30) A message shows when you have enough relics to trade
31) Some cinematics have been revamped.
32) More floating signs have been added.
33) Wood signs added throghout all the map.
36) Quests in Vault now give you will points
37) A new spiritual level has been added because of this.
38) Vale unit has been renamed, showing Sword level.
40) Choice dialogue sequences improved.
41) Added animations to chests.
42) Quicksave can be turned on/off.
44) Made the statistics show without decimals.
Main bugs present in last version... note that ALL have been fixed:
2) Transform during ship halted game.
3) In the Arena, if you clicked 2 times the structure you got stuck.
4) Etztall boy, could build and could be killed.
5) Horse feature could be abused to kill every enemy without taking damage.
6) Teleportation instructions message didn't show.
7) Ship strayed too far and couldn't be found.
8) Following units stucked you.
9) Fire did too much damage to enemies.
10) Grammar problems!
11) You could control the pigs at the end of the pig quest.
12) Field quest didn't work.
13) You could destroy gates once they belonged to you.
14) The Arena dind't reset to round 1.
15) Helepolis was kept after it's quest finished.
16) You could research in the Granary.
17) You could access some towns at night.
19) You could upgrade a lancer and spend resources.
20) In some question triggers you got stuck
21) The horse race has been fixed.
22) In boss fights ambient sounds fired and hindered experience.
23) Minions died automatically giving you free exp.
24) Some triggers lacked priority slowing gameplay
25) The pigs of Vault didn't enter their den.
26) The temple of the Phoenix was inivisible (? but fixed)
27) Horse mode has too much armour in boss fights.
29) Music after loading a saved game has been fixed.
30) Trader mechanic sometimes gave the reward twice.
31) Grammar and spelling errors fixed!
32) Rebel stronghold attacked your boat if near.
33) Floating signs fixed.
35) Ruins gate could be opened with Helepolis
36) Metal race was too hard.
37) Save warnings removed as the quicksave has been implemented.
38) Caveman could become an ulfsark and build!
39) Ruins' 1st key could be grabed through the wall.
40) Second bomb expansion could be bought many times!
41) A minotaur in the Isle cave was stuck.
43) Some chats changed to spoofed chats.
44) More grammar erros.
45) Behemoth regeneration.
46) In second dungeon a door could be opened without key.
47) Getting to level 2 was too hard.
- Many more, but I'm stopping here.
49) More typos.
50) Huskarls could build.
52) Boulders could be destroyed with sword (in 3 hours)
53) Final boss too hard.
Note: As you can see, the more updates, less bugs playtesters find and less suggestions. That means that this is finally closing into perfection! :p May be released soon.
I decided to do this because I think BS would have been a much more entertaining expeirence if I had playtested it more time, I only playtested for one week, with the help of some playtesters. Still it wasn't enough, as the released version was filled with bugs, and some people even stopped playing from the first ten minutes. I think this is the way the game should have been released.
Sorry for the delay. But the main reason BS had so much bugs in the first place was because of hurrying up and not playtesting enough, so now it will be playtested a lot.
Hope you look forward to it. :)
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~ Best RPG of the year 2010... ~
~- Brave Sword - Improved Version -~
My first project:
Advanced Rain Guide
-Member of Paradox Desing Studios-
[This message has been edited by Jondoom (edited 03-18-2010 @ 04:45 PM).]