new thread:
AoM Map Tool
# Flatten terrain/water at any height*;
# Shape the water as the terrain*;
# Load bitmap images to modify the color of any tile of water, with the possibility of bump them (screenshot purposes only);
# Automatic backup of the scenario when you load it, to -hopefully- avoid any loss of data.
Since version 2,0:
# Resize the map in the X and Z axis up to any value.
Since version 2,1:
# Corrected a bug related to water in resized areas;
# Set the color of the water for the whole map.
Since version 3,0:
# Compress all the triggers to one**;
# Delete all the triggers.
# Change group "Ungrouped"'s name.
# Automatic search for updates.
Since version 3,1:
# Implementation of an installer so you won't have any zlib.net.dll around anymore.
# Steal any condition or effect from any map and use them on your own ones***;
* The value you put in the "at height" box is absolute for the flatten commands, relative for the one to shape the water as the terrain. This means that if you put a rather small value in it the water will just cover the terrain, and you can create some nice color blendings. I haven't tried this a lot, so I leave it to you.
** This is a risky function. It may cause trigger lock or even map crashing. A backup is OBBLIGATORY before using it (Even by just check "Make backup" when opening the scenario). You are adviced, I don't respond to any loss of data here. If your map does not work anymore after using this restore it with the backup you made and please send me the broken one so I can see what's wrong and improve the tool.
*** All the conditions and effects you steal are saved in a file in your AoM folder called "AoM Map Tool typetest.xml".
Credits : invent00r, who told me how to decompress a scenario and helped me in various occasions.
old thread:
Utilities || Map Tool 3.1 Inventory Triggers MP Triggers Comic AoM
RandomMaps || Mad Supremacy Escape Your Mates Escape
Scenarios || Bomberman Minigames Y 2.0 Convert & Fight
Games || Bullet Demo Ball Bouncer 3D
WRP_Beater: "Meglio una gallina oggi che un uovo domani."
My name has been misspelled 132 times (Last: BSU_DoLhades Best: Lostrozzabercrombie In a row: 5)
# Shape the water as the terrain*;
# Load bitmap images to modify the color of any tile of water, with the possibility of bump them (screenshot purposes only);
# Automatic backup of the scenario when you load it, to -hopefully- avoid any loss of data.
# Resize the map in the X and Z axis up to any value.
# Corrected a bug related to water in resized areas;
# Set the color of the water for the whole map.
# Compress all the triggers to one**;
# Delete all the triggers.
# Change group "Ungrouped"'s name.
# Automatic search for updates.
# Implementation of an installer so you won't have any zlib.net.dll around anymore.
# Steal any condition or effect from any map and use them on your own ones***;
* The value you put in the "at height" box is absolute for the flatten commands, relative for the one to shape the water as the terrain. This means that if you put a rather small value in it the water will just cover the terrain, and you can create some nice color blendings. I haven't tried this a lot, so I leave it to you.
** This is a risky function. It may cause trigger lock or even map crashing. A backup is OBBLIGATORY before using it (Even by just check "Make backup" when opening the scenario). You are adviced, I don't respond to any loss of data here. If your map does not work anymore after using this restore it with the backup you made and please send me the broken one so I can see what's wrong and improve the tool.
*** All the conditions and effects you steal are saved in a file in your AoM folder called "AoM Map Tool typetest.xml".
old thread:
RandomMaps || Mad Supremacy Escape Your Mates Escape
Scenarios || Bomberman Minigames Y 2.0 Convert & Fight
Games || Bullet Demo Ball Bouncer 3D
WRP_Beater: "Meglio una gallina oggi che un uovo domani."
My name has been misspelled 132 times (Last: BSU_DoLhades Best: Lostrozzabercrombie In a row: 5)
[This message has been edited by lostrozzacavalli (edited 04-01-2011 @ 04:30 PM).]