The old designer thread is
Here you can see a list of our Scenario designer's online names, plus what servers they use to play online! If you have any questions about their game this makes things alot easier to contact them, or try and beat them at their own game (Chances of that? 0.001%. It's official!) use Ctrl + F to open up find and search for a user... if you really want to! Each scenario designer is listed in the first letter of their AOM heaven name!
[b] (AOMH name) - (Online name) - (Server used, includes which game version, for example ESO server and AoM Titans)[ /b]
example:
[b] Designer123 - Example456, Example789 - Voobly (AoMTT) [/b]
if you are a seraph/VIP/angel/cherub please post in the appropriate colours of AoMH
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For the sake of adding the "Server used" bit I can only add certain people from the old thread! I also updated any I know that are wrong (e.g. WRP_King_isi now is RoK_Khan_isi)
Post here ideas of scenarios, ones you know that can be good ideas, or just a general thought, if it is claimed i shall
[s][/s]
it (Strikethrough) and put "~Example name" to show that it has been claimed! But of course competition can be beneficial
[b] [ u] Scenario name [ /u] - Description [ /b]
This is somewhat like a mini RPG. You can't really do whatever you want, because there's a planned storyline (or a couple), but for the most part you make your own decisions.
You start off as a kid living in Rome born into a military family. Your dad gets killed in a war (we can pick a real one if you want), and your mom is a full-time market seller. You begin to explore your dad's weapon closet and learn to properly use a sword by the age of 14. In your late 20s, there came a time of a great war with northern territories. You decide to enlist in the army. You head off to training camp where you get to choose your friends. You can think of the different friend groups I guess. LOL you should have stoners...anyway...you get to pick your unit type (infantry: hoplite, toxote, hypatist, or peltast). We'll give you bronze armour (medium infantry), because upgradeless just looks like you're going to the market with a spear. Killing of enemy units will gain you new armour and upgrades. There could be some object that you can "pick up" and you regain health (by pick up, more like you walk near it and it goes away).
Eventually (50 kills or so), you become a Myrmidon or a Gastraphetes (depending on which infantry unit you picked in the beginning - long-range or hand-to-hand). More kills and you get a horse, then you slowly climb the ranks to become a general, in which you get to command your own army (through triggers). You make the choices, you draw the tactics. Lose the war and you lose the game. If you die at all during this, you failed. Either that or you could just make the scenario restart on its own through triggers and such.
Play as the survivor of a ship wreck: chop enough wood to keep the fire burning for a hope of rescue, hunt and fish to get food, praying increases your 'luck' and chance of a ship coming (favour does gradually drop down, and a ship won't come without your beacon anyway). Finding a hidden rum traders shelter decreases your accuracy to everything but increases of blowing up the rum and getting rescued.
You are a chef and you need to gather and cook ingrediants to make a banoffee pie before anyone else. The better quality your ingrediants are the more points you will get at the end. This could be hard on AOM but it could be possible, the chat feature would be used a lot and lots of transform triggers.
Remaking the aom campaign with livestock instead of people just for that joke. They'd get turned into people for the circe one.
It sounds a bit stupid, but if someone knows Guild Wars and have played it before, it will be at Ascalon, at the beginning,there were u chose a second class. Because im very bad with Trigegrs, it might take some weeks or some months. Help would be Great!
You know that show, survivor? Make a scenario around that. Like make them do those really gross competition thing where they drink cow blood & stuff. And, of course, voting people off.
Anyone who wants the idea for Potato_Monkey's old nomadica scenario can have it. I gave up on that thing months ago.
A game where a soldier or something becomes aware that a player of the game is deleting units, and is looking for him. You play as that soldier. He goes on a journey to find solutions to live forever, including seeing a priest to enquire about heroism (which gives him protection from Medusa's that are sent) and eventually invincible heroism (such as campaign hero's that can never truely die).
On the way, he explores possibilities such as becoming a titan, a living statue, etc., while fighting off the units being sent by the player, and also running from a destruction unit that constantly damages the area around it, which is a real representation of the player inside the AOM world.
The deleter unit could have a damage in area trigger around it. This looks really cool when they walk through a mass of units. Eventually, maybe the unit would become arkantos god or something, so that he counteracts the damage done by the deletor, meaning he can live.
You play as a peasant working in the fields under the local vassal. When an enemy attack kills the vassal, his family and most of his soldiers, you are elected to take control over the castle and the farms around it. You have to choose some soldiers between the remaining peasants (Gah, terrible articulation), make your peasants gather resources, and rebuild what your vassal once owned. You will also have to fight off enemies that want to seize control over your areas, and in the end you'll be able to expand your territory.
You cannot create units yourself, their creation will be controlled by time and the amounts of resources you gather. You may however turn as many of your workers as you want into soldiers.
A scenario behind the history of the origional campaign. following Kamos with his rise to power in the black sails, set over a large map of the mederterainian and atlantis. Meet thesis the bandit lord and send him to war against arkantos, the up coming admiral of the age, through trickery or negotation and eventually meet gargarensis
You are a young boy who works with his dad building ships at the Water Front of the capital city Jukilopolis. One day some mysterious men come to the waterfront in need of repairs on their ship. Normally your Father would not offer to repair ships for men like these but buisness has been low recently after a mysterious plague hit the seas. If you do not take this job your family will probably starve so you and your Farther offer to fix their boat. 3 Days later the boat is fixed, you are under deck sanding down some wood when above your farther asks for his pay. The leader of this crew draws a sword and stabs him. They immediatly set sail with you still trapped on board. You had build a saftey hatch for important cargo that you had not told this crew about yet so you decide to steal some of the food and water then hide in there. A few days later you land on a foriegn coast. You sneak out to try and find hope of survival but on your way out you are spotted by one of the crew. You run for your life into some ruins while some other of the crew chase you. eventually they give up trying to find you and go back to their boat. When night comes some strange mist encroches and as the crew are engulfed by this mist they begin to die and choke from it. The captain comes up from deck and starts killed everybody that dies from it. As he and some of the crew from below get into the mist they turn into skeletons. You see a turtle near by with strangly some straps on it. You decide this is your only hope of survival so you run over to it and get it to crayy you across this stretch of water. When you land you see a city on a hill. You decide to try and get to the city but on your way you are attaced by wild animals and find many dead creatres that are rotted and turning into skeletons. You eventually get to the city gate but you don't go to it. You look from a rock over towords this gate and see 4 skeletons walking about and some dead men. Even though you have seen this you still think the city must have food and water so it is your only hope of survival. You creep around the city walls untill you ifnd a sewage pipe that you use to get in. When you get in you see some monks running down the street from skeletons. You hear a voice nearby saying "Are you infected? No your not, get over here boy or they will kill you!" You run over to a man hiding in a bush who said this. He takes you to a church while avoiding these monsters.
In this 6 player scenario, players can have all the choices they wish for. They can choose the type of unit (ranged, melee, magic) they use, the weapon, and even abilities the hero uses! After the choosing, the unit is created in a corner of the map so players explore cities, kill monsters around the world, and fight the other players heroes. The ultimate goal to win the game is to kill all enemy heroes, or reach a certain gold amount. To get gold, players do quests, kill monsters that respawn, and many other things. There is a shop to upgrade units, and in town they can buy the aid of soldiers. The teams can be anything.
A multiplayer scenario with 2-3 players.Your task is to assault a cave full of gigantic scarabs and destroy the queen.The cave will be crawling with scarabs,which will also exit the cave and attack the players.A queen is a massive scarab and you'll need teamwork to bring it down.
A truly fun and unique multiplayer map and a parody of Hero Tug and Battlefield Heroes at the same time!Choose one random unit/zero and go ramgage in a completely blank map!The abilities are based on projectiles,unit creating,transforming and God Powers.
The Zeroes
The Catapult
Being the most formidable siege weapon the world has ever known,the catapult fires the rare "Methane Chickens" which explode into a mass of scarab blood when they touch the ground,dealing massive damage.However,the catapult is very slow and cannot fire when too close to the enemy,so make sure you keep your enemies away.
The Arcus
Throwing sand devils which damage all enemies in area and running quite fast,the arcus can respond effectively to any situation while using the "hit and run" strategy.On the other hand his deffence is horrible,which means that you have to be ready for everything and to run at any time.
The Fire Giant
Throwing 5 rocks per throw,the fire giant is the unit which promises to be the most annoying of all zeroes.He can block paths and delay any possible attacker,as long as he doesn't get trapped...
The Priest
Magic is the art of manipulating the flowing energies of nature and bending them to your will for any task.That's the priest speciallity.The priest can transform obelisks to a range for powerful beings that will fight for him,or protect him.He can even transform into a caladria to get out of harm's way.Still,he's very vurnable,so being cornered might be the end of him.
The Prodromos
The prodromos is the most swift,yet risky zero.Having a tornado attached to him,prodromos can only damage his opponents by being near them.Be careful on how you approach your enemies,or it can be your last thought...
The Throwing Axeman
While at first,he seems to be the poorest and most underpowered zero,the throwing axeman can build a range of buildings to aid him in combat via troop creation or act as shields.But without his buildings,the throwing axeman is like a tortoise without it's shell.
The Old Man
The most random zero of all,the old man has no attack,but he can force mother nature to invoke a powerful God Power like Tartarus Gate or Meteor at his location by invoking Rangarok himself.
Maximum # of players: 9
Minimum # of players: 4
Teams:
3 players (cave explorers) vs 1 player (the monster)
4 players (cave explorers) vs 1/2 players (the monster)
5 players (cave explorers) vs 1/2 players (the monsters)
6 players (cave explorers) vs 2 players (the monsters)
7 players (cave explorers) vs 2 players (the monsters)
Plot: The cave explorers came to explore an unknown cave system. Their excitement got the better of them as they progressed further in the cave system, and it was only a matter of time until they were lost. If they weren't so careless, they wouldn't have awakened the monster which dwells in the cave. And to make things worse, they are almost out of torches and will soon be surrounded by complete darkness.
Goal: The cave explorers must survive for 10 minutes to win.
Torches: The explorers can light their last torches for a limited amount of time. The explorers have 0 visibility if no torch is burning. The monsters are vulnerable against light and will die when they are exposed to too much light.
In addition, the explorers can also die if they fall in a bottomless hole.
Teams: 2 cops and 2/3/4 prisoners
Goal: Prisoners win if they escape from the prison within 15 minutes.
Prisoner abilities:
- Sprint: Increase movement speed by 50%. 30 seconds cooldown
- Unlock door: Unlock a locked door. 20 seconds cooldown
- Sabotage alarm device: Sabotage an alarm device for 10 seconds. 2 minutes cooldown
- Disguise: Disguise yourself as a Pot (...what?
Cop abilities:
- Sprint: Increase movement speed by 70%. 30 seconds cooldown
- Use security cameras: There are 7 security cameras in the prison which cops can use to detect prisoners.
- Alarm devices (passive): Whenever the prisoners move past an alarm device without sabotaging it, the device activates the alarm system, revealing the prisoners' position.
Description: A horrible virus has spread across the lands. It is can only be identified by a greenish-glow about the person, and kills a person within a minute of catching it. People stick to themselves, as the disease is highly contagious and spreads if you get too close. Some people, determined to survive, live in solitude, only venturing in for food. You are one of these people. Win the game by being the last man standing, or the virus dieing out.
How It Works: Several units (villagers) start with that scorpion glow unit attached to them. If they have it for one whole minute, they die. If they come close to another unit, then that unit catches the "virus." You play as a villager, and must avoid people to win. However, your people gradually runs out, and you must venture back into the city to buy some.
Description: Monopoly in AoM! Buy lots before your opponents due. Win the game by driving your opponents bankrupt, controlling all lots, or obtaining $5,000.
How It Works: Quest Vars! Lots and lots of them! Delete a unit to "roll the die," then randomly choose a number 2-12.
Eons ago in an era ruled by darkness and mystical creatures, there were four races who stood against the rising darkness; The Elves, smart beings, with the eyes of a hawk and the bow of the gods. Dwarves, small but burly and powerful creatures that can take out large forces of enemy soldiers with ease. They particularly like dark caves and mines. Man, men are smart and logical beings that are all-around fighters, they are very good at crafting armour and weapons. Then there are Necromancers. Originally servants of darkness, Necromancers changed sides when they were betrayed in battle. They are extremely powerful with dark magic.
When the races allied and subdued the Darkness, many of the creatures and beings moved through different portals scattered across their homeland. They all now inhabit their own worlds, all ties of the old alliance cut off. But now, the Darkness is returning and only one person can stop it
This is a fun and new type of game play that the AOM editor is capable of creating. Basically, you would play it and it would work almost like a first person or third person type game where you control usually 1 to 10 units, and the units that you control usually are played through the entire game. This would be like dungeons and dragons type games. Your main character could get abilities and powers that you would use to win fights. You would level up after getting experience points or kills and become more powerful. The enemies would be powerful, but through intelligence and courage, strength and magic, you would prevail and win the game. This is how you would create the stereotypical elements of an RPG. You would want hot keys to activate abilities or powers. Assign groups and make it so when you select them, the effects happen, but remember to deselect the hot keys and make them have balance through timers, etc. You would maybe want it to focus on your character. Use a trigger, camera cut unit, on loop, so you would always be focused on the main characters. You want a level up system, create that with quest vars, I don't know how to do it actually. But these are very fun types of games to make within AOM. Try it!
The map is divided into 4, 4 players, 4 bases. Each player has a purchasing area behind their base where they can buy expensive units. Once purchased, they continually spawn at your base. You can have lots of units spawning at once.
You get gold per unit killed, depending on how good it was.
Also a very important feature, unfortunatly I had no clue how it could be done, is that a bataillon would be a lot weaker if attacked by the rear. Also, to prevent RTS tactics like making run the unit that the ennemy is attacking, each bataillon would have an officer, and you'd only control the officers. When you'd make the officer move, the bataillon would follow all the time. There could also be a moral aspect, like some units such as elephants, or the fact a bataillon is surrounded, could make a bataillon panic, the officer would go AI controlled and run away from the battlefield. Also hills could give an advantage, like that archers on hills have a lot more range than others.
This could also work for siege battles, the siegeing army must take control of the city, the defending army has walls they can put archers who gain a lot more range. The attackers could have siege towers, that when they'd each ennemy wall, it'd allow them to climb on the wall because at first there was invinsible walls arround all walls but when a siege tower reaches it a part of invinsible wall is deleted so units can climb up and take control of the wall. Attackers could also have catapults, that could destroy walls and gates.
Also new factions could be created, such as Rome, Carthage, Persia, etc. Anyway I had thought of this idea once, but as I had other projects and as I'm not very good at playable scenarios I hadn't started it, but I think it could be interesting, but some things like being weaker when attacked on the rear would be very complicated.
Warrior- Warriors are unique in that they have the special skill of "blocking" attacks. By invoking a guard power, there armor is raised siginificantly for a short period of time.
Archers- Archers have the options of power, accurate or stunning shots (stuns have a cooldown). They have high speed and attack but low defense.
Mages- Mages have the options of different spells to cast at there foes. For example, fire ball, ice blast, and they can summon stuff ;P
The idea is that eventually, 2 players would be fighting eachother in the finals of this tournament or against a computer player after going through a long series of matches. It is single-round elimination.
Each player has their units health restored at the end of the round. The customization idea is that a warrior can cast weak magic spells, or an archer can half block a sword stroke. This way, it provides a wide range of tactics to use without unbalancing the map in anyway.
The map has many random events that will occur. It's open dilpomacy- alliances of 3v1, 2v2, or even free for all can be supported. The only thing players have control over is unit creation and building creation. The ultimate goal is to kill your opponents.
All units level up, and they have individual stats. There are also shops in bases and ways to research to better equipment of certain heroes. If a hero dies, a grave for that hero is placed in a "grave yard". A player may revive a hero for a price. These graveyards also may spawn undead to attack your town, albeit slowly.
For having the units created not be under your control I would suggest having each player have an allied computer player of the same colour that the units are converted to upon creation.
Random wandering is relatively easy for a single known unit. You just have a few triggers with a QV Check condition and a Move to Point effect that once the point is reached fires a QV Randomise trigger with a QV Timer condition to make it more random. The problem is getting new units to do the same thing. You would need to add them to an Army and use Army Move or come up with a Protounit Move to Point effect or a Random Unit Move to Point effect.
Having shops to upgrade units, a grave yard that spawns undead and heroes that can be resurrected is all do-able.
Only allowing one unit of each type is the only feasible way I see of having upgrades apply to only one hero.
The flag system to entice units might require a Move to Unit Type effect or something similar to Wonder construction where you can summon all villagers to work on it.
Seriously though, if it comes out less than a meg it likely isn't worth bothering to download. So... really good.
One could use the Kastor(Adult) unit for the main character, list him as the head Fanatic or something.
A lot of it could be listed as hunt down the rebel leader, or hunt down the Atlantean leader. It could be protect the government buildings, or protect the safe house. And rescue the agent. It wouldn't have to be big battles nonstop. And that would get old in a real hurry. A few battles in the streets between a few dozen on each side should be in order, but for the most part that shouldn't be norm.
One could also use the Choice dialogue effect to change sides. Using the convert effect. Build two different games in the map. One the rebels, and one for the government. different halves of the game off of that choice dialogue. Even different cinematics. It would be a momentous task... but for a good triggerer, and an awesome eyecandier/story teller, I think the job is doable.
A campaign about Jason and the Argonauts.
Basically it starts off easy and gets progressively harder. You control everything as you would in a normal RMS deathmatch. When you die, a message displays your estimated skill level and maybe even suggestions based on your score and god choice!
A list of design studios (Linked to their website) and what they are currently working on. It has the leaders listed (Like the welcome thread) but this has the different scenarios that they are currently working on.
[url=] Example studios[ /url] - Leaders - Projects (Description and showcase)
- Project Alpha and Beta (2 RPGs that take many new features, and many features from RPGs already made by our members in our own RPGs)
- Project Statue Dodge (A survival game, where you must try and survive from an oncoming set of statues determined to kill you)
- Small Games Pack (A set of small games that were made to show our capabilities, and give out alot of fun in the process!)
- Project Dragon Rider (An RPG following Eragon through the story, as shown in the movie and books!)
- The Creator (A Survival RPG featuring our very own designers here as the bosses you face!)
- Leaders: Cat, Honochio, EagleEye
- AoM Leader: Khan&Steak
AoM Projects:
- Adens' Cross - A SameGen Random Map, the third in the series.
- Economy Defence - A survival Tower Defence game like no other.
- Horde - A non stop Supremacy game that rates you when you finish or if you die.
A list of useful tools for scenario design will be listed here, for the general use of the public!
Well that concludes the designer records!
Hope you find these useful!
so I must give this... the seal of approval!
Thanks!
BSU_DoLhades
PS: Thanks for just looking at this... :P
I need players for my Peloponnesian War RPG (Its Semi-Historical)
Now quit being a bitch and quote me in your signature like Yeebaagooon used to. ~Out Reach
[This message has been edited by BSU_DoLhades (edited 03-24-2012 @ 07:42 PM).]