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[This message has been edited by Zenophobia (edited 02-29-2094 @ 10:60 AM).] [This message has been edited by Zenophobia (edited 12-29-2012 @ 06:27 PM).] Author Replies:
Zenophobia
Irrational Fear
posted 26 December 2012 02:10 PM
EDT (US)
26 / 31
And when I finally killed it, my hero was teleported on a mountain because my hero was located at the left edge of the screen after I killed the boss oh man, that could cause serious problems. I should fix that... I also died about 6 or 7 times because something invisible killed me (?)Yeah, that's a really annoying bug. The way it works is that invisible targets are attached to the projectiles and that's how you die when they get close. Unfortunately, after the bullet disappears, the invisible target remains, and if you step on it, you die. I've already added triggers that damage invisible targets over time, triggers that destroy invisible targets when they're too far away, and a whole ton of other crap but that glitch always show up at some point or another. :/ But that's only because I suddenly received three bombslol I think you might not know this but the player has three bombs impossible-to-survive-without-bombs final spell stagehaha true, especially since you picked the nation of Earth last. He has, IMO, the second-hardest final spell in the game. [This message has been edited by Zenophobia (edited 02-29-2094 @ 10:60 AM).] [This message has been edited by Zenophobia (edited 12-26-2012 @ 02:15 PM).]
Lewonas
Mortal
posted 26 December 2012 03:16 PM
EDT (US)
27 / 31
lol I think you might not know this but the player has three bombs per life, and not three bombs per stage.Lol whoops, I didn't know that. I should pay more attention to the instructions. :> But in all honesty, 9 bombs really is too much. ~3-5 bombs per stage is more than adequate. haha true, especially since you picked the nation of Earth last. He has, IMO, the second-hardest final spell in the game.Wait a sec... so you're saying that the final spell of a nation gets harder if you pick that nation last? What are the key ingredients to make a popular RPG? To find out, read the results of the RPG survey. Want to create an advanced patrol/pathfinding system? Have a look at the powerful Pathfinding triggers. Games I'm playing: The Witness [80%] Chivalry: Medieval Warfare [20%] [This message has been edited by Lewonas (edited 12-26-2012 @ 03:21 PM).]
Zenophobia
Irrational Fear
posted 26 December 2012 03:29 PM
EDT (US)
28 / 31
But in all honesty, 9 bombs really is too much. ~3-5 bombs per stage is more than adequate.hmm... maybe I could cut the number of lives down to 2, so you only have a max of 6 bombs. Wait a sec... so you're saying that the final spell of a nation gets harder if you pick that nation last?well, if you've noticed, -The first nation boss has one attack, one spell, a second attack, then another spell. -The second nation boss has one attack, one spell, a second attack, a second spell, a third attack, then a third spell. -The third nation boss has one attack, one spell, a second attack, a second spell, a third attack, a third spell, and a fourth spell. -The final nation boss has one attack, one spell, a second attack, a second spell, a third attack, a third spell, a fourth spell, and the epic final spell. So if you face the nations in different order, then the bosses will get harder and have more spells depending on the order that you pick the nations in. (i.e. if you played the nation of wind first, then you'd face against his first attack, first spell, second attack, and his second spell, but if you faced the nation of wind last, you'd face his first attack, first spell, second attack, second spell, third attack, third spell, fourth spell, and final spell) If you only played this scenario once, you haven't even played 70% of the total scenario and you've only seen one of the four final spells. XD [This message has been edited by Zenophobia (edited 02-29-2094 @ 10:60 AM).] [This message has been edited by Zenophobia (edited 12-26-2012 @ 03:45 PM).]
Lewonas
Mortal
posted 26 December 2012 04:33 PM
EDT (US)
29 / 31
Nope I didn't notice that pattern, but I did notice the fights took longer each time.
My first playthrough was: 1. Earth 2. Wind 3. Water 4. Fire Second playthrough: 1. Fire 2. Water 3. Wind 4. Earth I guess I'll do two more runs: 1. Water 2. Fire 3. Earth 4. Wind (not looking forward to this one, it's probably the hardest one and 1. Wind 2. Earth 3. Fire 4. Water (probably the easiest one) What are the key ingredients to make a popular RPG? To find out, read the results of the RPG survey. Want to create an advanced patrol/pathfinding system? Have a look at the powerful Pathfinding triggers. Games I'm playing: The Witness [80%] Chivalry: Medieval Warfare [20%] [This message has been edited by Lewonas (edited 12-26-2012 @ 04:33 PM).]
Zenophobia
Irrational Fear
posted 29 December 2012 06:21 PM
EDT (US)
30 / 31
derp updated. I don't know how this will turn out, though...
-=-=-=-=-=-=-=-=-=-=- UPDATE 01 -On Moderate, Hard, and Titan mode: Reduced number of lives to two. -Fixed bug where all of the units in the Nation of Fire were disappearing -Increased difficulty on the Final Spell of the Nation of Water -Fixed bug where players could potentially teleport onto impassible terrain upon defeating a boss. -=-=-=-=-=-=-=-=-=-=- [This message has been edited by Zenophobia (edited 02-29-2094 @ 10:60 AM).] [This message has been edited by Zenophobia (edited 12-29-2012 @ 06:27 PM).]
Milkman Matty
Mortal (id: Khan And Steak)
posted 30 December 2012 11:24 PM
EDT (US)
31 / 31
Wow, nice job on this! ~ Khan
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