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Topic Subject:Have a Question? Post it here!
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Out Reach
Mortal
(id: newreach268)
posted 28 September 2015 03:38 PM EDT (US)         



Got a question? Need an answer?
Here is a list of common questions concerning AoM.





FAQ


Upon playtesting a scenario in the editor, I lose within the first five seconds!
Easy to fix. Simply click on the "Scenario" tab in the editor, click on "Scenario Data" and uncheck the check box next to "Use victory conditions". Alternatively, you can place a unit of yours somewhere on the map, then place an enemy unit somewhere else on the map as well.

How come it seems like some units are missing in the list of protounits on a trigger?
To find out the proto name of a unit, have it selected in the editor and click on the "Cinematics" tab, then click "View animations." For a shortcut, just select the unit and press Alt+A.

How do I make units larger or smaller?
This is for The Titans users only. To enlarge a unit, select it and hold "K" on your keyboard. To make the unit smaller, hold "Shift + K".

How can I change the stats (attack/health/etc.) for a unit?
Easy. If you're a Titans user you can find the two triggers called "Modify Protounit" and "Set Tech Status". If you're running regular AoM, you will only have "Set Tech Status" available. You can set unit attributes with both these triggers.

How can I make units regenerate health?
First create a new trigger. Check the Active and Loop boxes. Pull the Priority cursor all the way to the right. Create a new condition Is Alive, select and set your desired unit. Add a condition Timer with a value of 1. Finally, add a Damage Unit effect, select your desired unit again and set the value to -1.

How can I have over 300 population?
Use the Modify Protounit effect to make a protounit have a population cost of a very extremely high number, like 999999999.0 . Make sure that it is a protounit that you can't normally get in-game by yourself. Then just place two of them somewhere on the map, and they will make the population for that player go to a negative number, and be infinite.

My triggers have stopped working!
Using Run immediately, quotations in chats, linking camera tracks, sound timers and decimals in conditions like timer and distance to unit affect this. If you are unsure about what the source is, outline what you did, and we can help.

The computer players aren't acting like computer players should!
You need to set AI for them. In the editor, click the "Scenario" tab, then "Player Data". There will be a button all the way to the right of the player slot to set the AI. It is reccomended you choose one of the "default" ais such as aomdefaultai.xs for AoM Vanilla, or aomxdefaultai.xs for The Titans.

I've seen people do these crazy camera angles that I can't seem to figure out how to do! Help!
A common question. Your camera must be unlocked and working first. It should be already by default. If it's not, press "Shift + Alt + C" to unlock it. To change the pitch of the camera, press "A" and "Z" or "Ctrl + Up Arrow" and "Ctrl + Down Arrow" on your keyboard to go up and down.

How do I add sound and dialogs in a scenario?
Like the dialogs in the campaigns, you can use the trigger effect "Play Dialog" to display text while on Cinematic Mode. You can type a text, include a sound, and a small image (portrait) "Sound filename" is a similar trigger effect, but not the main one used.

How can I give units animations like they do in the campaigns?
Select the unit in the editor, click on the "Cinematics" tab, then click "View animations." In the "Type" tab, find and click "Cinematic". In the "Anim Path:" tab is a list of animations that you can view for sampling. When you find the one you want, you can use its name with the "Set animation" trigger effect and be able to use it in-game.

Practical Guides
Scenario Design Library Articles
Scenario Design Dictionary
Shuch_ya_mouf's Ultimate Trigger Guide
Paperfriend's List of Guides
Making Quality Scenarios: Triggers
Making Quality Scenarios: Eyecandy
Nottud's Guide to the transform trigger
Campaign Dialogue List

Thread credits: Paperfriend + Yeebaagooon (FAQ), Eurotool (design), CeaseDaFire (maintenance), Reach (OP) 


Out Reach
The guy who writes the erotic fan fiction in Yeebaagoon's signature

[This message has been edited by CeaseDaFire (edited 10-28-2015 @ 09:31 PM).]

AuthorReplies:
nottud
Mortal
posted 14 October 2018 07:31 AM EDT (US)     651 / 660       
Reverse of this I guess?

http://aom.heavengames.com/scendesign/advanced/Ships

Also have a look at my recent battle Royale Map as the water created I allowed units to walk in it.

[This message has been edited by nottud (edited 10-14-2018 @ 07:32 AM).]

Anraheir
Mortal
posted 17 October 2018 08:27 AM EDT (US)     652 / 660       
Is there a way to purposely set animations for units that involve bored, flail, walk, build, etc.?

"Blunt do I make my enemy's blade, nor bites his sword or staff"
- The Poetic Edda
TAG
That AoM Guy
(id: aom expert)
posted 17 October 2018 10:48 AM EDT (US)     653 / 660       
http://aom.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=13,29397,0,all

For attacking you can also do things like have the unit attack the "invisible target" unit, or for building have them repair shrunken units. the set animation effect helps you loop this stuff. (it just needs a reason to happen first)

Check out my YouTube
For live help with me, enter this chatroom. If I'm not on you can leave a message.

[This message has been edited by TAG (edited 10-17-2018 @ 08:29 PM).]

Anraheir
Mortal
posted 18 October 2018 09:16 PM EDT (US)     654 / 660       
Thanks.

"Blunt do I make my enemy's blade, nor bites his sword or staff"
- The Poetic Edda
Petitomi
Mortal
posted 25 October 2018 07:26 AM EDT (US)     655 / 660       
@Nickonhawk
I can't find for trigger 3 "Unit position to QV vector..."
I can't find anything like that..I'm so stupid for elevate...
I have nottuds editor..but...I can't do it..

Anyone any help?
Elevate objects ? f.ex: fortress on the top of another fortress
I have no clue about the vectors..or etc..is is any video or guide in here/yt ?

[This message has been edited by Petitomi (edited 10-25-2018 @ 07:37 AM).]

nottud
Mortal
posted 30 October 2018 08:19 AM EDT (US)     656 / 660       
I thought I wrote a tool in the editor to raise and lower select unit. Use that to elevate a unit that works such as implode sphere or armor glow and then when the map starts use the transform trigger to change them to the unit you want it to be.
TAG
That AoM Guy
(id: aom expert)
posted 30 October 2018 12:57 PM EDT (US)     657 / 660       
quick question on that, cant seem to remember, if the unit starts moving does it go back down to normal height?

And did you ever figure out what in the code of the unit determines whether or not it can change its height?

Check out my YouTube
For live help with me, enter this chatroom. If I'm not on you can leave a message.

[This message has been edited by TAG (edited 10-30-2018 @ 01:01 PM).]

nottud
Mortal
posted 31 October 2018 08:21 AM EDT (US)     658 / 660       
There was a flag in the protox that determines it but I can't remember what the flag was - best look at a unit like implode sphere to find it.
Bunnyallardyce
Mortal
posted 15 January 2019 01:59 PM EDT (US)     659 / 660       
So I've been trying to invoke multiple plenty vaults via by granting player 0 the plenty power and having player 0 invoke good power in the same trigger, but I can only ever get one invocation to work, even if I have multiple triggers to grant and invoke the god power. I can't figure out why it isn't working.

My question is how do I get Gaia to invoke multiple plenty vaults at the start of the scenario. Oh, this is for a multiplayer scenario.
nottud
Mortal
posted 15 January 2019 02:59 PM EDT (US)     660 / 660       
Player 0 can invoke any god power freely without granting it. Usually if the cast fails it is because player 0 has no LOS or there is something in the way. For LOS use a revealer to player.
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