eine_Gurkensalat
Mortal
(id: eine_gurkensalad)
posted 04 September 2017 11:54 AM
EDT (US)
451 / 891
I have a strange thing that happens with armys.
More exactly, I make that some units appear near a building when constructed (with the "v army deploy" effect).
first thing that seems to happen for all units: when we make "clear" option NOT checked (this option delete from the army all previous units from the army (?) ), the first time it is normal, but after, when a new unit appear it makes exactly like "change unit in himself" (so a sun ray appear on the pharaoh, the manor has a different texture... buildings stop training what they was training).
Second thing more strange, when one of the pharaoh created by this way was destroyed by a trigger, the new pharaoh were... pegasus !
any idea ?
I precise that it isn't a problem because when I make the option false (by default) it doesn't occur.
eine_Gurkensalat
Mortal
(id: eine_gurkensalad)
posted 10 September 2017 01:12 PM
EDT (US)
453 / 891
I've now a quite big problem in my civ designing
We can see in the techtree that avery minor gods ("Age x minor god") makes other minor gods from the civ unobtainable (the tech) but also a tag "exclude" which seems to be a big problem.
I use for my new minor gods several other minor gods, but sometimes they are from a same civ so it doesn't work (for exemple set active age 3 dionysus and age 3 Aphrodite then age 3 aphrodite doesn't work).
How to work around this ??
I precise that I need this gods only for the upgrades they enable
eine_Gurkensalat
Mortal
(id: eine_gurkensalad)
posted 10 September 2017 03:34 PM
EDT (US)
455 / 891
That's a very good idea !
But it is an online scenario so no possible mod...
Unless this cause absolutely never OoS (i doubt...)
eine_Gurkensalat
Mortal
(id: eine_gurkensalad)
posted 18 September 2017 03:40 PM
EDT (US)
456 / 891
Before doing all the bad modifications because of the minor god problem (we can't use several minor gods of an age+civilisation as mentionned before)
I would like to know if there is an issue to use it in editor, or simply an issue to enable different techs from different minor gods of an age of a civ (because this is the only thing I need).
I was also wondering if the "Player LOS change" effect is online compatible, because when we have teams it can give a LOS for one player and not for his team mate
eine_Gurkensalat
Mortal
(id: eine_gurkensalad)
posted 22 September 2017 02:29 PM
EDT (US)
457 / 891
I don't like to do that but I'm really in distress with it (the minor god problem)
Maybe no one replied because no one had the solution, but for now I don't know if we are in this case
So I don't know what to do :,/
Please a positive or negative answer will makes me happy :,)
scragins
Heretic of December
posted 22 September 2017 08:16 PM
EDT (US)
458 / 891
I think you will need to set the technologies obtainable and units trainable that you want the player to be able to upgrade and train. To me this is what I would expect you to do from the start because it is not balanced than giving someone two minor gods and also allows for greater control.
eine_Gurkensalat
Mortal
(id: eine_gurkensalad)
posted 23 September 2017 01:38 AM
EDT (US)
459 / 891
I think I've already tested and it was impossible to enable a tech without the préreqs (and so the minor god).
But I May have not correctly tested. I will try.
Why is it not balanced ? (why "allows for greater control.")
scragins
Heretic of December
posted 23 September 2017 06:34 AM
EDT (US)
460 / 891
I say more balanced because if you use research 2 minor gods that is stronger than one minor god that the other cigs would get. You would get greater control because you can choose wether or not they get tech A but not B whereas with a minor got they would get techs A and B bundled together. It gives you more control as the designer.
eine_Gurkensalat
Mortal
(id: eine_gurkensalad)
posted 23 September 2017 09:34 AM
EDT (US)
461 / 891
Up to know i was considering this.
Disable the Powers and give my powers
Unobtainable age 2 each time i set an additional minor god (because some units are improved by age)
Unobtainable tech from minor god as well as myth units when i don't need them
I TESTED it doesn't work only with set tech status obtainable.
I tried necropolis obtainable when the payer is age 2.
I tried to set obtainable and then available
Then because it didn't work i tried the same but a available a bit later
I also tried to set active and then obtainable and available
I finally tried active then Unobtainable then obtainable then available
Nothing works, just setting active the age of the corresponding minor god...
An idea ?
eine_Gurkensalat
Mortal
(id: eine_gurkensalad)
posted 01 October 2017 05:19 PM
EDT (US)
463 / 891
I did expériments with it and it doesn't work for moving units (the area is always at the location of the former tree)
Anyway this can't do anything for your stuff because medusas don't use any gp...
I think thé problem is to target the unit that have been pétrified... Then it is simple, you can change unit to himself it must work
eine_Gurkensalat
Mortal
(id: eine_gurkensalad)
posted 02 October 2017 00:17 AM
EDT (US)
465 / 891
Well if you want your unit to attack it is a bad idea, because changing stops any action of the unit
scragins
Heretic of December
posted 02 October 2017 00:27 AM
EDT (US)
466 / 891
You might be able to place a hero (a unit that cannot be turned to stone by Medusa) and then use the transform trigger to change that unit to whatever you want it to be. I think you can do something similar with villagers so you can have a unit that cannot be bolted. I have not tried to do this myself so you would need to check.
eine_Gurkensalat
Mortal
(id: eine_gurkensalad)
posted 02 October 2017 04:28 AM
EDT (US)
467 / 891
Is it possible only with the transform trigger ?
scragins
Heretic of December
posted 02 October 2017 07:52 AM
EDT (US)
468 / 891
Maybe but I'm not even sure if it works. Nottud could probably be more insightful with answers than I am.
The transform trigger is different to a change unit type or change units in area. The transform trigger does not cancel the action of a unit the same way that change unit type does. The best example of this is that you can change the projectile of a unit using the transform trigger. I have experimented with the transform trigger and LOS. When a unit is transformed the LOS of the unit will be the same as before it was transformed. Some stats are maintained when a unit is transformed while others are not (total HP for example). I think being the target of a medusa special attack may be one of the stats (for lack of a better term) that is maintained when a unit is transformed.
I think change unit is similar to deleting a unit and spawning a new one on its location (that is damaged).
eine_Gurkensalat
Mortal
(id: eine_gurkensalad)
posted 02 October 2017 09:34 AM
EDT (US)
469 / 891
The transform trigger does not cancel the action of a unit the same way that change unit type does.
Well then it can also be possible to transform regularly a unit into himself no ?
eine_Gurkensalat
Mortal
(id: eine_gurkensalad)
posted 02 October 2017 10:42 AM
EDT (US)
470 / 891
With a few playtesting, I find that the only thing which works is to transform an anubite in himself during the petrifiying.
NOTE 1: seem to be that it must be looped (<1sec)
NOTE 2: this is aproblem because it STOPS the unit action (moving, attacking or special attack) (the transform trigger) :/
NOTE 3: all the medusas use their special attack (if looped) as they target several time the sae unit because it is cancelled
NOTE 4: weird effects on textures, if there is timer (let's say 100ms) the anubite can be transformer into stone but still alive. On the first petrifying it is doing a black texture for anubites but it might be a bug of my pc
@Izalith this things are very interesting but it isn't maybe what you searched at the beginning
I didn't test with other myth units
But the other tests I did was with:
♦unit not petrifyable=>unit petrifiable
♦the opposite
the final unit has the normal state at this regard (nothing diffeent as change unit here)
scragins
Heretic of December
posted 02 October 2017 08:03 PM
EDT (US)
472 / 891
Yes I think Nottud wrote a guide on changing the texture of a unit using the transform trigger and either a medusa or the frost God power (they give different textures) in my scenario Three Witches I used the transform trigger to transform burning trees (from the Forrest fire God power) in to argus. The argus had the burnt tree texture, the lifespan of the burning tree and were also able to set other trees on fire.
nottud
Demigod
posted 05 October 2017 07:26 AM
EDT (US)
473 / 891
What might be worth checking is if the unit goes into an action/state which you could query with kb commands and if so do a transform/change type/whatever to keep it from being petrified?
eine_Gurkensalat
Mortal
(id: eine_gurkensalad)
posted 05 October 2017 12:41 PM
EDT (US)
474 / 891
Is it an action to get pétrified ?