nottud
Demigod
posted 30 October 2018 08:19 AM
EDT (US)
656 / 891
I thought I wrote a tool in the editor to raise and lower select unit. Use that to elevate a unit that works such as implode sphere or armor glow and then when the map starts use the transform trigger to change them to the unit you want it to be.
nottud
Demigod
posted 31 October 2018 08:21 AM
EDT (US)
658 / 891
There was a flag in the protox that determines it but I can't remember what the flag was - best look at a unit like implode sphere to find it.
Bunnyallardyce
Mortal
posted 15 January 2019 01:59 PM
EDT (US)
659 / 891
So I've been trying to invoke multiple plenty vaults via by granting player 0 the plenty power and having player 0 invoke good power in the same trigger, but I can only ever get one invocation to work, even if I have multiple triggers to grant and invoke the god power. I can't figure out why it isn't working.
My question is how do I get Gaia to invoke multiple plenty vaults at the start of the scenario. Oh, this is for a multiplayer scenario.
nottud
Demigod
posted 15 January 2019 02:59 PM
EDT (US)
660 / 891
Player 0 can invoke any god power freely without granting it. Usually if the cast fails it is because player 0 has no LOS or there is something in the way. For LOS use a revealer to player.
Bunnyallardyce
Mortal
posted 19 January 2019 01:07 PM
EDT (US)
661 / 891
thanks Nottud, that did it. Now, another question:
Is there any way to make a normal unit (non-hero) immune to instadeath attacks, like the Medusa or Argus specials? Or is there a way to make a non-hero unit count as a hero unit without modding?
Nosredna
Mortal
posted 23 January 2019 09:36 PM
EDT (US)
663 / 891
So I just started working on a Multiplayer scenario, but upon testing with two friends, all the non-player civs were enemies despite the diplomacy setting, plus they were all random. Is there any way to hid the CPU players in the start up screen and keep them how they should be diplomacy wise? This is on EE with TotD installed.
Nosredna
Mortal
posted 24 January 2019 01:29 PM
EDT (US)
665 / 891
Thank you very much! I'm surprised I hadn't thought of that. Additionally, however, is there any easy way to ensure that the non-player civilizations start as the proper gods so I don't have to specifically set them manually before we start?
nottud
Demigod
posted 27 January 2019 04:22 PM
EDT (US)
667 / 891
As Izalith says best do multiplayer eyecandy with player 0 as mentioned as other players can switch freely the gods. If the map is obviously support to be played with certain gods (e.g. there is a map called "Norse Wars") then you obviously need to play as Norse and therefore can guarantee norse gods.