meatmaster46
Mortal
posted 29 July 2018 03:29 PM EDT (US)
hello,
i want to use modify protounit on a small atlantian transport ship the players get at the start. i want it to be faster than normal transport ships. but with modify protounit all atlantian transport ships move faster. giving the atlantians a small advantage,
can i change the stats of just one unit per trigger? if so how?
nottud
Demigod
posted 29 July 2018 03:55 PM
EDT (US)
1 / 8
Use a pirate ship from the campaign?
scragins
Heretic of December
posted 29 July 2018 07:35 PM
EDT (US)
2 / 8
Currently it is not possible to change the speed of one unit. I recommend what Nottud suggested otherwise you could grant the speed boost and then remove it after 5 or so minutes.
meatmaster46
Mortal
posted 31 July 2018 03:57 AM
EDT (US)
3 / 8
tnx for the answers
i went with the pirate ships and it works.
sadly they do have a damaging projectile but after lowering the damage that is pretty insignificant.
tnx for you help!
meatmaster46
Mortal
posted 01 August 2018 05:47 AM
EDT (US)
7 / 8
i have done some more tests
i put the number of projectiles of the pirate ship to -1 so it doesnt shoot anything.
it also still does the auto attack behaviour but that is not a big deal to me.
i am just using this for a settlers map. so players that deside to go far dont have mutch less time to bould up than the others.
the ships only need to transport some builders and then die after 2 min.
so for me the problem is solved.
thanks for your ideas everyone!
ps
i have tested the norse transport ship as well. i never even noticed the speed difference :P. but its not big enough for me.
scragins
Heretic of December
posted 02 August 2018 02:19 AM
EDT (US)
8 / 8
You could always try a roc. They would not have the auto attack and at the beginning of the game no one can train them.