nottud
Demigod
posted 01 September 2018 03:47 PM
EDT (US)
4 / 14
The main thing to note about QVs is thinnk of them as boxes which you provide a name that you sstore a number in which you can retrieve for later or comapare, etc. Also when doing the 1* thing surround it with ( and ) otherwise the game can get confused with the concatenation + operator.
nottud
Demigod
posted 02 September 2018 10:27 AM
EDT (US)
6 / 14
Other general ways I have used are: using a resource count, using a unit name change, using a culture name change or doing the chat thing as suggested (Though I don't clear the history).
nottud
Demigod
posted 03 September 2018 07:24 AM
EDT (US)
9 / 14
Another trick could be to put all the counters into one and use a line break to separate them vertically?
scragins
Heretic of December
posted 04 September 2018 06:21 AM
EDT (US)
11 / 14
In the extended edition I thought they added a way to set the score to a given value. I assume this could then be set to a QV. This would require the extended edition and O have never tried it myself.
nottud
Demigod
posted 04 September 2018 07:36 AM
EDT (US)
12 / 14
I never could get the score thing to consistently work - seems to change around on its own and ignore sets to it so I don't use it - shame as a few maps I could benefit from it. Maybe will have to try again sometime.
nottud
Demigod
posted 05 September 2018 02:01 PM
EDT (US)
14 / 14
Yea I admit that I cannot get the new line stuff to work in a trigger. I tried the chat new line trick and the game recognised a new line but it did a trigger lock as it literally cause the code on the generated file to break up into multiple lines which the game considers invalid. I wondered if I could store as a String variable and then append but I would have the same problems.