It's simple really, and fairly obvious.
Now, in AoM each culture has differant ways of gathering favor yes? Eygptians use statues, Greek use Worship, and Norse use In other words, replace kill counts with "favor earned" from Norse slaughter. Norse gain favor only when they are in battle. Thus, the person who is gathering the most favor is obviously winning the battle. This is how it works. Create the basic triggers which are needed for the population control. Then place a conditions down that give the player and upgrade if they say...reach 50 favor. When they reach 50 favor, use the effect "Grant Resources" and type "-50 favor". This will minus that many resources from their total. If you have a favor requirement that is OVER 100, use this simpple way of overcoming that. Say, 150 favor. Have a condition which has the player gather 100 favor, minuse it, activate another condition that has the player gather 50 more. Then activate the ugrading effect. The system is really quite simple. Favor takes the plays of unit kills. Players won't be able to cheat, and in the end the player with the most favor trully is the best of the best. Thus, being a more accurate way to determine player skills in bloods. I hope to see bloods spawn soon, and good luck to anyone who chooses to use this system!
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