I believe you need to script it's new textures. here's a new unit rodya was making:
However changing a texture will be MUCH shorter...but you can't play multiplayer with it, you'd need to change it back everytime.
Quote:
<unit id="636" name="Rodya">
<footprint>Footprint Military</footprint>
<maxcontained>1</maxcontained>
<containedattack>0.0500</containedattack>
<los>20.0000</los>
<dbid>7100</dbid>
<obstructionradiusx>0.9900</obstructionradiusx>
<obstructionradiusz>0.9900</obstructionradiusz>
<soundvariant>Crush</soundvariant>
<birthreplacement>Hero Birth</birthreplacement>
<deadreplacement>Hero Death</deadreplacement>
<ballisticsplashproto>Splash</ballisticsplashproto& gt;
<ballisticbounceproto>Dust Large</ballisticbounceproto>
<formationcategory>Mobile</formationcategory>
<movementtype>land</movementtype>
<turnrate>9.0000</turnrate>
<unitaitype>HandCombative</unitaitype>
<populationcount>4</populationcount>
<buildlimit>1</buildlimit>
<allowedage>4</allowedage>
<bounty resourcetype="Favor">2.1600</bounty>
<bountyfactor resourcetype="Favor">1.0000</bountyfactor>
<rolloverbonusdamageid>17280</rolloverbonusdamageid >
<rolloveruseagainstid>17349</rolloveruseagainstid&g t;
<rolloverupgradeatid>17591</rolloverupgradeatid>
<buttonpos row="0" column="3"></buttonpos>
<unittype>LogicalTypeCanBeHealed</unittype>
<unittype>LogicalTypeAffectedByRestoration</unittyp e>
<unittype>LogicalTypeMilitaryUnitsAndBuildings</uni ttype>
<unittype>LogicalTypeParticipatesInBattlecries</uni ttype>
<unittype>LogicalTypeTornadoAttack</unittype>
<unittype>LogicalTypeValidFlamingWeaponsTarget</uni ttype>
<unittype>LogicalTypeConvertsHerds</unittype>
<unittype>LogicalTypeValidBoltTarget</unittype>
<unittype>LogicalTypeFimbulWinterTCEvalType</unitty pe>
<unittype>LogicalTypeEarthquakeAttack</unittype>
<unittype>LogicalTypeFavoriteUnit</unittype>
<unittype>LogicalTypeValidSpyTarget</unittype>
<unittype>LogicalTypeGreekHeroes</unittype>
<unittype>LogicalTypeValidShiftingSandsTarget</unit type>
<unittype>LogicalTypePredatorsAttack</unittype>
<unittype>LogicalTypeNeededForVictory</unittype>
<unittype>LogicalTypeHandUnitsAutoAttack</unittype& gt;
<unittype>LogicalTypeValidFrostTarget</unittype>
<unittype>LogicalTypeLandMilitary</unittype>
<unittype>LogicalTypeValidSPCUnitsDeadCondition</un ittype>
<unittype>LogicalTypeAffectedByHealingSpring</unitt ype>
<unittype>LogicalTypeUnitsNotBuildings</unittype> ; ;
<unittype>LogicalTypeRangedUnitsAutoAttack</unittyp e>
<unittype>LogicalTypeVillagersAttack</unittype>
<unittype>LogicalTypeHandUnitsAttack</unittype>
<unittype>LogicalTypeRangedUnitsAttack</unittype> ; ;
<unittype>LogicalTypeGarrisonOnBoats</unittype>
<unittype>LogicalTypeValidMeteorTarget</unittype> ; ;
<unittype>LogicalTypeMinimapFilterMilitary</unittyp e>
<unittype>LogicalTypeIdleHero</unittype>
<unittype>LogicalTypeIdleMilitary</unittype>
<unittype>Unit</unittype>
<unittype>UnitClass</unittype>
<unittype>Military</unittype>
<unittype>Hero</unittype>
<flag>CorpseDecays</flag>
<flag>ApplyHandicapTraining<