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Modding and Scripting
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Age of Mythology Heaven » Forums » Modding and Scripting » OK how does the 1.05 text thingy work?
Topic Subject:OK how does the 1.05 text thingy work?
posted 15 April 2003 11:27 PM EDT (US)         
in patch.rtf it says:

"Detailed help text can now be provided in user-created random map scripts. The "detailsText" attribute is now supported in random map XML files, and allows plain-text setting of the detail help for that random map."

I messing with it now just wondering if anyone else has...

seems straight forward...

really looking forward to the triggers working online...

posted 16 April 2003 07:15 AM EDT (US)     1 / 3       
It is really nothing of much importance. It allows you to specify the Rollover Mouse text in the RMS selection screen. "Detailed Help" is about 20 words... Not really much of a bone tossed to the RMS, just a very simple bug fix.

I was hoping for IN GAME help like an objectives screen.

"Just invite him over for dinner. Turn him from an enemy into a friend. Then when he's least expecting, BAM! The old fork in the eye!" - M.S.
Member Tsunami Studios <<< Play TOS Maps - 9 Maps - Avg Rating: 4.67! >>>
posted 16 April 2003 08:26 AM EDT (US)     2 / 3       
What it means is that in your map's .XML file, where it says for example <displayName="Norse Wars" mapIcon="ui\ui god random norse"> and so on, you can also add displayText="Use favor from battle to buy upgrades, units and god powers and crush your enemies", in the same way that the Mediterranean map might say "A large sea with players around the edges"; this text appears on the random map type selection screen.

Programmer on 0 A.D., author of Norse Wars, co-author of Fort Wars.
posted 16 April 2003 11:44 AM EDT (US)     3 / 3       
oh thanks...

that's a nice perk...

thanks ES!

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