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Modding and Scripting
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Age of Mythology Heaven » Forums » Modding and Scripting » Programs and Tutorials for Modding/RMS/AI
Topic Subject:Programs and Tutorials for Modding/RMS/AI
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posted 27 February 2005 01:17 PM EDT (US)         
[c]Programs and Tutorials for Modding/RMS/AI

Last updated on 5 May 2014

You can find some of the program here:

Moding Resources Page

But I have seen some post that ask for this programs and tutorials so I made this topic.


The programs:

Converting and Extracting Programs


Whit Aomed you can extract .bar files. Convert files. You will finde how this works in guides. This tool is made by Ykkrosh

This canot handel .brg files. You will get a error when you try to import it in to gmax.
Best for terrian creating.

You need this one if you want to edit a model.

Bar explorer:

Whit this program you can open and extract .bar files. The thing that is good whit this program is that you can choose the file you want to extract or extract the whole .bar file. This tool is made by Vachu.

Bar explorer

Modeling Programs

AoM Model Plugin:

The AoM BRG editor.



With this program you can edit the models to aom and aomtt.


Gmax exporter

This program is creating *.3dx filse. Read the readme befor you use it.
This is made by Scavenger.
It is also contain the and made by Ykkrosh.
IMPORTANT: They can not handel models whit only 1 frame

Gmax exporter

Gmax scripts

This is contain the and
They is useful when you is importing models with only one frame.
made by Ykkrosh.

Gmax scripts

Programs to Edit the (xpack)language.dll File

Resource Hacker:

Whit this program you can remov the *** in the units name by editing the (xpack)language.dll file.

Resource Hacker

Text editor

Whit this program you can remov the *** in the units name by editing the (xpack)language.dll file. Made by vachu

Text editor
I can't find them any where else then on reyks page thanks!

Update so it works for titans by Mr_Sardonicus:

data.vdf update


XScript Version 2.4

XScript the un-official ai and rms scripting tool for Age of Mythology. Created by NeoSoft Studios AKA Kingers. Version 2.4

XScript - AOM AI Editor, Version 2.4

Forum topic: The Official XScript Development Thread - Age of Empires III

Painting Programs


GIMP is an extremely powerful image editor and completely free and open-source.

Windows version:

If you want a powerful image manipulator program but don't want to spend alot of money on progrmas like Photoshop. I sugest you to download GIMP. I use it myself and give it 10/10!



This is a text editor that includes project management functions, search-and-replace, and syntax highlighting for multiple languages. The program also includes a hex editor and can switch between hex and text modes with any open file.


The Tutorials:

Modding Tutorials

Data Tutorials

By xLpx AKA Elpea

Creating Godpowers using XML
This is an advanced tutorial on how to modify AoM's original god powers and customize them.

By Waveslave

Adding New Units Guide
waveslave610 explains how to add new units and objects in the game through this type of data modding.

In-depth Guide to Proto editing
This guide is for those who want to get started in units modding, very detailed guide on the Proto.xml file.

By Auron

Aurons Modifying Unit's Status Guide
This guide will teach you in details how to create a History document, New icons, and getting rid off the *** when creating a new unit. This File also features another guide, which will teach you how to randomize an object, including indetail of what each variable means, with a simple example. (Download)

By Monkish_man

How to make Units that convert like AoK's PriestesLo and behold the secrect of making units converting one an another finally is revealed. To figure this out took me a long time but once you know what your doing, it takes you 5 minutes!

Textures Tutorials

By Izzy

Texture Editing Tutorial
Izzy goes through a step-by-step guide on creating texture mods (changing the apearance) of a unit.

By Carless Whisper

Advanced Texture Editing Tutorial
A guide that shows you how to understand and edit standard, cinematic, and 2D textures. (Download)

By King Jared

Messing around with GRNs: A guide
This explain how to change textures on GRN models.

Modeling Tutorials

By Android GRRR

A Beginner's Guide to Modeling With 3ds Max and ABE
In this tutorial, we will be putting a teapot into AoM. That’s right; a massive checkered teapot, complete with player color, animation and attachpoints. The tutorial has plenty of pretty pictures (click to expand) and is aimed at absolute beginners – with ABE anyone can make model mods for AoM!

By Argalius

Modelling Units Guide
This is an advanced tutorial on how to modify and Age of Mythology's units 3D models.

By Dnas

How to Remove Sheilds, Capes, Heads, etc. Without Model Editing
Don't want your unit to have a cape? A shield? well, read this article and learn how to remove those things without editing the model.

By eXtinction

Guide to Advanced model editing
Extinction's Guide to Advanced Model editing. This is an advanced, step by step guide that will help you create a model from concept right through to setting it up in Aom. The guide can be used by less experianced modders as well.

Other/All Around Tutorials

By Auron

Auron's Guide to Basic Modding
New to modding? Checkout this guide!

Auron's Guide to Creating Menu Backrounds
Tired of the current backrounds? Want to make your own? Well, read this guide and you might as well!

By Waveslave

Making Quality Mods
Waveslave explains the steps on making a great quality mod, worth a read for anyone, experts or newbies.

By Stephen Caines

An Introduction to Modding
This is basically a dump of most of what I've learnt over the last 6-7 months and hopefully it will help a lot of people avoid some of the many hours of frustration I spent trying to figure things out. (Download)

Creating a major god
Stephen Caines explains how to create your own major god, one of the things we all dream of doing.

By EmjeR

A guide to texture names in brgs
With this guide you can learn how to avoid using so much ReplaceTexture in your anim files and change the name of the model in the brg file.

By All

Little-Known Modding Tricks....

RMS Tutorials

By Wolfenhex

Trigonametry Functions
A demonstration of Trigonametry functions in an RMS instead of lines and lines of If then statements.

By Matei

Useful Resources
A list of useful tools and resources that can be used in Random Map Scripting.

Advanced RMS: Part 1 - Introduction and Prerequisites
This article introduces you to Random Map scripting and explains what the Advanced RMS article serries contains. Matei talks about some of the advanced features in the new scritping system AOM uses and how to make use of them in your Random Map Scripts.

Advanced RMS: Part 2 - Variables
Matei explains Variables and how to use them to your advantage in RMS

Advanced RMS: Part 3 - Control Statements
Control Statements are useful if you want to place an object 5 times for every player, or you want to do different things depending on which enviromnent you've randomly chosen, or you want to give players different units if they're different civilizations. Learn more about them, here.

Advanced RMS: Part 4 - Functions
Often you have a piece of code that you want to use several times, perhaps with slightly different parameters. For example, you might use some code to add a "send chat" trigger in various places in your script. To do this, you can define a function, which can be called later in the script and can be passed arguments to work with or can return a result value to wherever it was called.

Advanced RMS: Part 5 - Triggers in RMS
A trigger is essentially a "rule" that has several conditions and several effects. If the trigger is active and all its conditions are true, then it will fire and perform its effects. Though Triggers belong to the scenario editor, they can also be used in RMS

Advanced RMS: Part 6 - Arrays
In programming, an array is a kind of variable which stores multiple values under one name. For example, you might have an array of 10 integers called ar. Then you could write ar[1], ar[2], ar[3], etc to access each integer in the array. This feature is vital anywhere you might be dealing with multiple numbered objects - and a Random Map Script is such a place.

dvanced RMS: Part 7 - Math Functions
Math functions in RMS, weeeee.

By Auron

Higher Elevation
Auron created a nice guide explaining how to get a higher elevation than allowed by default on the AoM editor.

By Pascal9872

Debugging an RMS
This Tutorials will help you debbug a RMS after errors.

By M0nTy PyTh0n

AOM RMS Tutorial

A very detailed RMS tutorial!

AI Tutorials

By NeoSoft_Studios AKA: Kingers

AI Scripting Guide
NeoSoft_Studios explains, step by step, how to make your custom AI in Age of Mythology

Entire AOM & AOMX AI Reference
This is the entire reference library for every constant in AOM & AOMX.

By Captn_Kidd

AoM AI Tutorial
This file contains a sample scenario and AI script, and three chapters of tutorial info to get people started in AI scripting. There's a lot left to cover, so more will likely be added after Thanksgiving.


By MazZa

MazZa's BIG Data guide: Part 1, an introduction to C++
C++ is the system that programmers use to make their games and programs. They are made up of a system of various files and applications.

By EmjeR

Modding commands list
A list of all possible tags, flags, attachpoints, anim-events etc, found in the exe file.

[This message has been edited by That AoM Guy (edited 08-07-2017 @ 12:27 PM).]

posted 06 June 2008 03:16 AM EDT (US)     26 / 60       
How can i make a unit ride another unit?
posted 06 June 2008 05:01 PM EDT (US)     27 / 60       
Gilraen stop spamming topics with this questions you could get a ban or a warn.

Check out all of the mods I made here
posted 07 June 2008 06:16 AM EDT (US)     28 / 60       
But great Mythic Ruler I didn't know where to ask!
Sorry anyway!
posted 07 June 2008 10:50 AM EDT (US)     29 / 60       
Gilraen, I have already given you the answer. The reason is a no not because I don't know how, but because it isn't possible. Will you please stop asking that in every topic?
posted 09 June 2008 09:15 PM EDT (US)     30 / 60       
Help I am trying to get this 300 of sparta model into my game I have the full version I put it in but it is not on the editor the instructions say to copy and paste the protox into another file called data.

I also need help installing these things to the game I want the model editor but I can't get it in. Can someone help me?

And I used the fileto unit edit things but it says there is no such directory or whatever.

Don't pick up the soap! It's a trap!! D:

[This message has been edited by D_Bonas (edited 06-09-2008 @ 09:24 PM).]

posted 10 June 2008 05:00 PM EDT (US)     31 / 60       
@D_Bonas-wrong topic, please use the Question and Answers topic for answers to questions. Thank you!

Check out all of the mods I made here
posted 20 September 2008 02:16 AM EDT (US)     32 / 60       
Wow, thanks for posting this. I have never seen it before.
posted 03 July 2009 01:37 PM EDT (US)     33 / 60       
you can post my RMS creator here.

it is in the Downloads section here:

┌─────────┐ My biggest creation:
posted 18 July 2009 06:56 PM EDT (US)     34 / 60       
with S.Caines guide to modding and Vachu's text editor I screw up the Spanish language in the game! Any alternative? Aragorn doesn't show his name
(id: EmjeR)
posted 20 July 2009 01:58 AM EDT (US)     35 / 60       
you should search for a spanish version of the text editor. it's somewhere on the download section.

>> <<

Mods - EmjeR's eyecandy pack :: Improved Greeks look :: Ghengis Khan - Mods
Programs - BCTool Attachpoint Editor :: BCTool :: Words - Programs
Games - 0 AD :: Stronhold 2 :: BfME 2 - Games
!! Proud member of WildFire Games !!
Fool Barbarian
posted 22 July 2009 07:50 PM EDT (US)     36 / 60       
A problem with a tutorial: I worked in gmax, with Extinction's gmax modelling tutorial (making a dino head) i follow the tasks normally, i maked my model animated, but in the game is still frozen (no animation). Sry for bad english
posted 05 October 2009 01:29 AM EDT (US)     37 / 60       
where do I dl cheezy anim editor? the mod resource page has a dead link. when I go to this website:

it shows an error that it cannot display the webpage.

My Upcoming website!
The Black Hand RPG - Revived
Join my Facebook Group :P
Nazi Zombie Verukkt sound files
Mess With The BesT DiE LiKe ThE ReST
Argh!! It's EXOLAR not xEXOLARx get it right!!

[This message has been edited by xEXOLARx (edited 10-05-2009 @ 01:32 AM).]

posted 03 January 2010 12:42 PM EDT (US)     38 / 60       
Does anyone know another place to download GMax? 'Cause everytime I go to the link above and press download I get a freakin empty download box. Or is there another program like GMax I can use to create new models?

Currently working on:
A pirate thing. Move the ship with the WASD keys, shoot with Q and E, stop with R. I need some help with bugged conditions and effects or other things I can't do.
So hurry to the question/trigger thread, because there's probably a question I asked

[This message has been edited by Lastig4 (edited 01-03-2010 @ 12:44 PM).]

Guard of Olympus
posted 03 January 2010 01:14 PM EDT (US)     39 / 60       
Yes. Blender.

~Guard of Olympus ~
Jag ser mot solen och tankarna de för mig hem till AomH SD igen
Learn how to create a website from scratch!
Dark Times|My work (4.6)|Teaser #2
posted 03 January 2010 08:36 PM EDT (US)     40 / 60       
M0nTy PyTh0n's RMS tutorial isn't available anymore!

AOM Scenario Trigger Editor Official Thread!

Chat Contains without OOS for online!
Want to know what happens when you mess with water and elevation in a random map script? Well, you'll want to see this, then.

[This message has been edited by Green_Turtle (edited 13-32-2011 @ 13:60 AM).]
posted 12 January 2010 02:41 PM EDT (US)     41 / 60       
posted 24 February 2010 00:39 AM EDT (US)     42 / 60       
the cheesy anim editer link is corrupt or something ?? whats the next best anim editor?? help plz
(id: Jack D P)
posted 24 February 2010 02:35 AM EDT (US)     43 / 60       

"I even heard rumors of a return of the SST (hint, hint..)" - Elrich

You heard it folks... Spam him until he makes a new SST thread!
El Uacher
posted 24 February 2010 03:29 PM EDT (US)     44 / 60       
I have 3 questions regarding the protox, I asked before on another topic and was sent here, well, this are the questions:

1.Is it possible to change the time between attacks to make them faster or slower, or is there something else that determines a unit's attack speed?

2.Is it possible to add special attacks to units that normally don't have them? for ex: a fanatic unit with kastor's special attack.

3.Is it possible to replace attack or other animations of one particular unit with that of another unit? for ex: an arcus that runs like the fanatic or the murmillo.

May our armies clash their arms with honor, and may the victor honor his opponent with respect.
posted 04 June 2010 04:18 AM EDT (US)     45 / 60       
Dont trust Izzy He gave me a virus for aomed.

(id: EmjeR)
posted 04 June 2010 05:40 AM EDT (US)     46 / 60       
whos izzy?

>> <<

Mods - EmjeR's eyecandy pack :: Improved Greeks look :: Ghengis Khan - Mods
Programs - BCTool Attachpoint Editor :: BCTool :: Words - Programs
Games - 0 AD :: Stronhold 2 :: BfME 2 - Games
!! Proud member of WildFire Games !!
posted 08 October 2010 10:42 PM EDT (US)     47 / 60       
will the text editor work to change the name of units, (can you can change the name of units?)
(id: Jack D P)
posted 08 October 2010 11:36 PM EDT (US)     48 / 60       
You change the name of units through the Protox.xml(proto.xml for Vanilla) file. It is found in the Data folder. You have to extract it from the for Vanilla) first, using AoMed or the barextractor.

"I even heard rumors of a return of the SST (hint, hint..)" - Elrich

You heard it folks... Spam him until he makes a new SST thread!
posted 08 October 2010 11:45 PM EDT (US)     49 / 60       
El Uacher

1. There's the length in the animations part that determines how long the animation is. All I know about it is that it's used with some special attacks. I haven't tried it with normal attacks so just experiment.

If you don't know where it goes, just look at the frost giant's anim. It's freeze attack shows where it should go. I tried it with one animation so far and it does work, though it might look messed up with some projectile attacks.

2. You can, you just don't have the animations. So the fanatic will just be doing his normal attack animation while using it sadly. Some whirlwind attacks(like uber arkantos), the model will just do a normal attack a couple times at different angles.

3. Sort of, as long as the models are similar otherwise texture replacements will be messed up. There's a mod with an arcus with a fanatic's melee attack so I guess they're compatible texture-wise.
posted 08 December 2010 09:14 PM EDT (US)     50 / 60       
Under Gmax exporter it says that "it cannot handle animations with only one frame"

What does this mean exactly?
Also, whenever i try to run Exporter after i hit run i get a pop-upbox saying
"--unknown property: "count" in Mtl#15:standard

Huns design team -_-
dunno if its still alive or not ='_'=
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