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Age of Mythology Heaven » Forums » Modding and Scripting » Programs and Tutorials for Modding/RMS/AI
Topic Subject:Programs and Tutorials for Modding/RMS/AI
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posted 27 February 2005 01:17 PM EDT (US)         
[c]Programs and Tutorials for Modding/RMS/AI

Last updated on 5 May 2014

You can find some of the program here:

Moding Resources Page

But I have seen some post that ask for this programs and tutorials so I made this topic.


The programs:

Converting and Extracting Programs


Whit Aomed you can extract .bar files. Convert files. You will finde how this works in guides. This tool is made by Ykkrosh

This canot handel .brg files. You will get a error when you try to import it in to gmax.
Best for terrian creating.

You need this one if you want to edit a model.

Bar explorer:

Whit this program you can open and extract .bar files. The thing that is good whit this program is that you can choose the file you want to extract or extract the whole .bar file. This tool is made by Vachu.

Bar explorer

Modeling Programs

AoM Model Plugin:

The AoM BRG editor.



With this program you can edit the models to aom and aomtt.


Gmax exporter

This program is creating *.3dx filse. Read the readme befor you use it.
This is made by Scavenger.
It is also contain the and made by Ykkrosh.
IMPORTANT: They can not handel models whit only 1 frame

Gmax exporter

Gmax scripts

This is contain the and
They is useful when you is importing models with only one frame.
made by Ykkrosh.

Gmax scripts

Programs to Edit the (xpack)language.dll File

Resource Hacker:

Whit this program you can remov the *** in the units name by editing the (xpack)language.dll file.

Resource Hacker

Text editor

Whit this program you can remov the *** in the units name by editing the (xpack)language.dll file. Made by vachu

Text editor
I can't find them any where else then on reyks page thanks!

Update so it works for titans by Mr_Sardonicus:

data.vdf update


XScript Version 2.4

XScript the un-official ai and rms scripting tool for Age of Mythology. Created by NeoSoft Studios AKA Kingers. Version 2.4

XScript - AOM AI Editor, Version 2.4

Forum topic: The Official XScript Development Thread - Age of Empires III

Painting Programs


GIMP is an extremely powerful image editor and completely free and open-source.

Windows version:

If you want a powerful image manipulator program but don't want to spend alot of money on progrmas like Photoshop. I sugest you to download GIMP. I use it myself and give it 10/10!



This is a text editor that includes project management functions, search-and-replace, and syntax highlighting for multiple languages. The program also includes a hex editor and can switch between hex and text modes with any open file.


The Tutorials:

Modding Tutorials

Data Tutorials

By xLpx AKA Elpea

Creating Godpowers using XML
This is an advanced tutorial on how to modify AoM's original god powers and customize them.

By Waveslave

Adding New Units Guide
waveslave610 explains how to add new units and objects in the game through this type of data modding.

In-depth Guide to Proto editing
This guide is for those who want to get started in units modding, very detailed guide on the Proto.xml file.

By Auron

Aurons Modifying Unit's Status Guide
This guide will teach you in details how to create a History document, New icons, and getting rid off the *** when creating a new unit. This File also features another guide, which will teach you how to randomize an object, including indetail of what each variable means, with a simple example. (Download)

By Monkish_man

How to make Units that convert like AoK's PriestesLo and behold the secrect of making units converting one an another finally is revealed. To figure this out took me a long time but once you know what your doing, it takes you 5 minutes!

Textures Tutorials

By Izzy

Texture Editing Tutorial
Izzy goes through a step-by-step guide on creating texture mods (changing the apearance) of a unit.

By Carless Whisper

Advanced Texture Editing Tutorial
A guide that shows you how to understand and edit standard, cinematic, and 2D textures. (Download)

By King Jared

Messing around with GRNs: A guide
This explain how to change textures on GRN models.

Modeling Tutorials

By Android GRRR

A Beginner's Guide to Modeling With 3ds Max and ABE
In this tutorial, we will be putting a teapot into AoM. That’s right; a massive checkered teapot, complete with player color, animation and attachpoints. The tutorial has plenty of pretty pictures (click to expand) and is aimed at absolute beginners – with ABE anyone can make model mods for AoM!

By Argalius

Modelling Units Guide
This is an advanced tutorial on how to modify and Age of Mythology's units 3D models.

By Dnas

How to Remove Sheilds, Capes, Heads, etc. Without Model Editing
Don't want your unit to have a cape? A shield? well, read this article and learn how to remove those things without editing the model.

By eXtinction

Guide to Advanced model editing
Extinction's Guide to Advanced Model editing. This is an advanced, step by step guide that will help you create a model from concept right through to setting it up in Aom. The guide can be used by less experianced modders as well.

Other/All Around Tutorials

By Auron

Auron's Guide to Basic Modding
New to modding? Checkout this guide!

Auron's Guide to Creating Menu Backrounds
Tired of the current backrounds? Want to make your own? Well, read this guide and you might as well!

By Waveslave

Making Quality Mods
Waveslave explains the steps on making a great quality mod, worth a read for anyone, experts or newbies.

By Stephen Caines

An Introduction to Modding
This is basically a dump of most of what I've learnt over the last 6-7 months and hopefully it will help a lot of people avoid some of the many hours of frustration I spent trying to figure things out. (Download)

Creating a major god
Stephen Caines explains how to create your own major god, one of the things we all dream of doing.

By EmjeR

A guide to texture names in brgs
With this guide you can learn how to avoid using so much ReplaceTexture in your anim files and change the name of the model in the brg file.

By All

Little-Known Modding Tricks....

RMS Tutorials

By Wolfenhex

Trigonametry Functions
A demonstration of Trigonametry functions in an RMS instead of lines and lines of If then statements.

By Matei

Useful Resources
A list of useful tools and resources that can be used in Random Map Scripting.

Advanced RMS: Part 1 - Introduction and Prerequisites
This article introduces you to Random Map scripting and explains what the Advanced RMS article serries contains. Matei talks about some of the advanced features in the new scritping system AOM uses and how to make use of them in your Random Map Scripts.

Advanced RMS: Part 2 - Variables
Matei explains Variables and how to use them to your advantage in RMS

Advanced RMS: Part 3 - Control Statements
Control Statements are useful if you want to place an object 5 times for every player, or you want to do different things depending on which enviromnent you've randomly chosen, or you want to give players different units if they're different civilizations. Learn more about them, here.

Advanced RMS: Part 4 - Functions
Often you have a piece of code that you want to use several times, perhaps with slightly different parameters. For example, you might use some code to add a "send chat" trigger in various places in your script. To do this, you can define a function, which can be called later in the script and can be passed arguments to work with or can return a result value to wherever it was called.

Advanced RMS: Part 5 - Triggers in RMS
A trigger is essentially a "rule" that has several conditions and several effects. If the trigger is active and all its conditions are true, then it will fire and perform its effects. Though Triggers belong to the scenario editor, they can also be used in RMS

Advanced RMS: Part 6 - Arrays
In programming, an array is a kind of variable which stores multiple values under one name. For example, you might have an array of 10 integers called ar. Then you could write ar[1], ar[2], ar[3], etc to access each integer in the array. This feature is vital anywhere you might be dealing with multiple numbered objects - and a Random Map Script is such a place.

dvanced RMS: Part 7 - Math Functions
Math functions in RMS, weeeee.

By Auron

Higher Elevation
Auron created a nice guide explaining how to get a higher elevation than allowed by default on the AoM editor.

By Pascal9872

Debugging an RMS
This Tutorials will help you debbug a RMS after errors.

By M0nTy PyTh0n

AOM RMS Tutorial

A very detailed RMS tutorial!

AI Tutorials

By NeoSoft_Studios AKA: Kingers

AI Scripting Guide
NeoSoft_Studios explains, step by step, how to make your custom AI in Age of Mythology

Entire AOM & AOMX AI Reference
This is the entire reference library for every constant in AOM & AOMX.

By Captn_Kidd

AoM AI Tutorial
This file contains a sample scenario and AI script, and three chapters of tutorial info to get people started in AI scripting. There's a lot left to cover, so more will likely be added after Thanksgiving.


By MazZa

MazZa's BIG Data guide: Part 1, an introduction to C++
C++ is the system that programmers use to make their games and programs. They are made up of a system of various files and applications.

By EmjeR

Modding commands list
A list of all possible tags, flags, attachpoints, anim-events etc, found in the exe file.

[This message has been edited by That AoM Guy (edited 08-07-2017 @ 12:27 PM).]

posted 16 April 2011 10:09 AM EDT (US)     51 / 60       
Does gmax works has Cheesy Anim Editor? i wanted to download the last but i can't find it anywere
Spike Dragon
posted 06 July 2011 04:38 PM EDT (US)     52 / 60       
The Anim editor is obsolete, and you won't find it so easily.
posted 11 October 2011 02:13 AM EDT (US)     53 / 60       
What happened to Cheesy Anim Editor? It used to be in the resource page..
Milkman Matty
(id: Khan And Steak)
posted 15 April 2014 11:09 AM EDT (US)     54 / 60       
One day my RMS guide may make it up there ~ Milky

Proud Member of Forgotten Empires
96Reviews KaS Dota2 Halo 5 Reach
{ "Work until your idols become your rivals" }
༼ つ ◕_◕ ༽つ trGetUnitScenarioName(); ༼ つ ◕_◕ ༽つ
posted 15 April 2014 11:33 AM EDT (US)     55 / 60       
Milkman Matty, I'm rusty on RMS atm. I'm trying to find guide to bring memory back. Where's your RMS, because I'd like to look at it.
Milkman Matty
(id: Khan And Steak)
posted 15 April 2014 11:55 AM EDT (US)     56 / 60       
It has been moved a couple of times but it currently resides here:

Go for gold Wheren't you the user that made that really awesome RMS generator using adobe air? I think that was you! ~ Milky

Proud Member of Forgotten Empires
96Reviews KaS Dota2 Halo 5 Reach
{ "Work until your idols become your rivals" }
༼ つ ◕_◕ ༽つ trGetUnitScenarioName(); ༼ つ ◕_◕ ༽つ
posted 15 April 2014 02:07 PM EDT (US)     57 / 60       
Kahn, I like your guide so much that I bookmarked it. . Plenty of information is what I needed. I've forgotten so many things. I'm using your guide as we speak to aid me development of a new RMS generator tool.

Yea, xs-gen 3 and xs-g4 are only RMS generator tools that I actually contributed to AoMH. I resumed working on a new RMS generator that probably will work with AoMEE only ( me think...) You can probably guess what it'll be.
Milkman Matty
(id: Khan And Steak)
posted 15 April 2014 10:53 PM EDT (US)     58 / 60       
Excellent! I'm glad you like it! it's a pity that I never finished the triggering part of the guide ~ Milky

Proud Member of Forgotten Empires
96Reviews KaS Dota2 Halo 5 Reach
{ "Work until your idols become your rivals" }
༼ つ ◕_◕ ༽つ trGetUnitScenarioName(); ༼ つ ◕_◕ ༽つ
posted 14 March 2019 05:38 PM EDT (US)     59 / 60       
Hello Guys !

With the modelling, I am a BEGINNER..
With Which guide can and program I make my OWN flags? (NOT replace the original flag with the Trident for the Greek Major Gods)
With Which guide and program can I put OTHER head, hair, etc to a new model ? (I made a new unit about Hero Jason, but I don't know, what's next.. )

And.... About Izzy-s guide... I can't write email to him, because probably his adress has been Deleted.
When I want to CONVERT for example Theocrats. file, I always get an ERROR Message....

Anyone can help?
I would appreciate it
posted 18 April 2019 05:13 PM EDT (US)     60 / 60       
Found this extremely useful resource for RMS and more. It contains AoM Language Reference - description of all native constants and functions.

[This message has been edited by ENDrain (edited 04-18-2019 @ 05:13 PM).]

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