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Age of Mythology Heaven » Forums » Modding and Scripting » Programs and Tutorials for Modding/RMS/AI
Topic Subject:Programs and Tutorials for Modding/RMS/AI
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posted 27 February 2005 01:17 PM EDT (US)         
[c]Programs and Tutorials for Modding/RMS/AI

Last updated on 5 May 2014

You can find some of the program here:

Moding Resources Page

But I have seen some post that ask for this programs and tutorials so I made this topic.


The programs:

Converting and Extracting Programs


Whit Aomed you can extract .bar files. Convert files. You will finde how this works in guides. This tool is made by Ykkrosh

This canot handel .brg files. You will get a error when you try to import it in to gmax.
Best for terrian creating.

You need this one if you want to edit a model.

Bar explorer:

Whit this program you can open and extract .bar files. The thing that is good whit this program is that you can choose the file you want to extract or extract the whole .bar file. This tool is made by Vachu.

Bar explorer

Modeling Programs

AoM Model Plugin:

The AoM BRG editor.



With this program you can edit the models to aom and aomtt.


Gmax exporter

This program is creating *.3dx filse. Read the readme befor you use it.
This is made by Scavenger.
It is also contain the and made by Ykkrosh.
IMPORTANT: They can not handel models whit only 1 frame

Gmax exporter

Gmax scripts

This is contain the and
They is useful when you is importing models with only one frame.
made by Ykkrosh.

Gmax scripts

Programs to Edit the (xpack)language.dll File

Resource Hacker:

Whit this program you can remov the *** in the units name by editing the (xpack)language.dll file.

Resource Hacker

Text editor

Whit this program you can remov the *** in the units name by editing the (xpack)language.dll file. Made by vachu

Text editor
I can't find them any where else then on reyks page thanks!

Update so it works for titans by Mr_Sardonicus:

data.vdf update


XScript Version 2.4

XScript the un-official ai and rms scripting tool for Age of Mythology. Created by NeoSoft Studios AKA Kingers. Version 2.4

XScript - AOM AI Editor, Version 2.4

Forum topic: The Official XScript Development Thread - Age of Empires III

Painting Programs


GIMP is an extremely powerful image editor and completely free and open-source.

Windows version:

If you want a powerful image manipulator program but don't want to spend alot of money on progrmas like Photoshop. I sugest you to download GIMP. I use it myself and give it 10/10!



This is a text editor that includes project management functions, search-and-replace, and syntax highlighting for multiple languages. The program also includes a hex editor and can switch between hex and text modes with any open file.


The Tutorials:

Modding Tutorials

Data Tutorials

By xLpx AKA Elpea

Creating Godpowers using XML
This is an advanced tutorial on how to modify AoM's original god powers and customize them.

By Waveslave

Adding New Units Guide
waveslave610 explains how to add new units and objects in the game through this type of data modding.

In-depth Guide to Proto editing
This guide is for those who want to get started in units modding, very detailed guide on the Proto.xml file.

By Auron

Aurons Modifying Unit's Status Guide
This guide will teach you in details how to create a History document, New icons, and getting rid off the *** when creating a new unit. This File also features another guide, which will teach you how to randomize an object, including indetail of what each variable means, with a simple example. (Download)

By Monkish_man

How to make Units that convert like AoK's PriestesLo and behold the secrect of making units converting one an another finally is revealed. To figure this out took me a long time but once you know what your doing, it takes you 5 minutes!

Textures Tutorials

By Izzy

Texture Editing Tutorial
Izzy goes through a step-by-step guide on creating texture mods (changing the apearance) of a unit.

By Carless Whisper

Advanced Texture Editing Tutorial
A guide that shows you how to understand and edit standard, cinematic, and 2D textures. (Download)

By King Jared

Messing around with GRNs: A guide
This explain how to change textures on GRN models.

Modeling Tutorials

By Android GRRR

A Beginner's Guide to Modeling With 3ds Max and ABE
In this tutorial, we will be putting a teapot into AoM. That’s right; a massive checkered teapot, complete with player color, animation and attachpoints. The tutorial has plenty of pretty pictures (click to expand) and is aimed at absolute beginners – with ABE anyone can make model mods for AoM!

By Argalius

Modelling Units Guide
This is an advanced tutorial on how to modify and Age of Mythology's units 3D models.

By Dnas

How to Remove Sheilds, Capes, Heads, etc. Without Model Editing
Don't want your unit to have a cape? A shield? well, read this article and learn how to remove those things without editing the model.

By eXtinction

Guide to Advanced model editing
Extinction's Guide to Advanced Model editing. This is an advanced, step by step guide that will help you create a model from concept right through to setting it up in Aom. The guide can be used by less experianced modders as well.

Other/All Around Tutorials

By Auron

Auron's Guide to Basic Modding
New to modding? Checkout this guide!

Auron's Guide to Creating Menu Backrounds
Tired of the current backrounds? Want to make your own? Well, read this guide and you might as well!

By Waveslave

Making Quality Mods
Waveslave explains the steps on making a great quality mod, worth a read for anyone, experts or newbies.

By Stephen Caines

An Introduction to Modding
This is basically a dump of most of what I've learnt over the last 6-7 months and hopefully it will help a lot of people avoid some of the many hours of frustration I spent trying to figure things out. (Download)

Creating a major god
Stephen Caines explains how to create your own major god, one of the things we all dream of doing.

By EmjeR

A guide to texture names in brgs
With this guide you can learn how to avoid using so much ReplaceTexture in your anim files and change the name of the model in the brg file.

By All

Little-Known Modding Tricks....

RMS Tutorials

By Wolfenhex

Trigonametry Functions
A demonstration of Trigonametry functions in an RMS instead of lines and lines of If then statements.

By Matei

Useful Resources
A list of useful tools and resources that can be used in Random Map Scripting.

Advanced RMS: Part 1 - Introduction and Prerequisites
This article introduces you to Random Map scripting and explains what the Advanced RMS article serries contains. Matei talks about some of the advanced features in the new scritping system AOM uses and how to make use of them in your Random Map Scripts.

Advanced RMS: Part 2 - Variables
Matei explains Variables and how to use them to your advantage in RMS

Advanced RMS: Part 3 - Control Statements
Control Statements are useful if you want to place an object 5 times for every player, or you want to do different things depending on which enviromnent you've randomly chosen, or you want to give players different units if they're different civilizations. Learn more about them, here.

Advanced RMS: Part 4 - Functions
Often you have a piece of code that you want to use several times, perhaps with slightly different parameters. For example, you might use some code to add a "send chat" trigger in various places in your script. To do this, you can define a function, which can be called later in the script and can be passed arguments to work with or can return a result value to wherever it was called.

Advanced RMS: Part 5 - Triggers in RMS
A trigger is essentially a "rule" that has several conditions and several effects. If the trigger is active and all its conditions are true, then it will fire and perform its effects. Though Triggers belong to the scenario editor, they can also be used in RMS

Advanced RMS: Part 6 - Arrays
In programming, an array is a kind of variable which stores multiple values under one name. For example, you might have an array of 10 integers called ar. Then you could write ar[1], ar[2], ar[3], etc to access each integer in the array. This feature is vital anywhere you might be dealing with multiple numbered objects - and a Random Map Script is such a place.

dvanced RMS: Part 7 - Math Functions
Math functions in RMS, weeeee.

By Auron

Higher Elevation
Auron created a nice guide explaining how to get a higher elevation than allowed by default on the AoM editor.

By Pascal9872

Debugging an RMS
This Tutorials will help you debbug a RMS after errors.

By M0nTy PyTh0n

AOM RMS Tutorial

A very detailed RMS tutorial!

AI Tutorials

By NeoSoft_Studios AKA: Kingers

AI Scripting Guide
NeoSoft_Studios explains, step by step, how to make your custom AI in Age of Mythology

Entire AOM & AOMX AI Reference
This is the entire reference library for every constant in AOM & AOMX.

By Captn_Kidd

AoM AI Tutorial
This file contains a sample scenario and AI script, and three chapters of tutorial info to get people started in AI scripting. There's a lot left to cover, so more will likely be added after Thanksgiving.


By MazZa

MazZa's BIG Data guide: Part 1, an introduction to C++
C++ is the system that programmers use to make their games and programs. They are made up of a system of various files and applications.

By EmjeR

Modding commands list
A list of all possible tags, flags, attachpoints, anim-events etc, found in the exe file.

[This message has been edited by That AoM Guy (edited 08-07-2017 @ 12:27 PM).]

posted 27 February 2005 04:08 PM EDT (US)     1 / 60       
Someone should add these to the rescource page

Leader of Liquid Fire. Animator Seb C.

One does not simply leave HG
posted 04 March 2005 05:23 AM EDT (US)     2 / 60       
Where can i find the hex-editor???

[This message has been edited by secret_modder (edited 03-15-2005 @ 08:44 AM).]

Stephen Caines
posted 04 March 2005 07:56 AM EDT (US)     3 / 60       
Great page, I can never find a single reference to all the modding tools.

One question - why resource hacker and not Vachu's Text Editor. I have used the latter form day one and for setting up texts enties for AoM, I cannot think of an easier way.

posted 04 March 2005 10:44 AM EDT (US)     4 / 60       
I use texeditor first. But when i uppdated the data.vdf and saved it as a dll and run the game the units name don't apper in the place unit menu?!?! I opened it whit reshacker and looked like this:

And so on!!!!
So i stop use it.


Quoted from Auron_:

aww, but hacking is fun Stephen


[This message has been edited by secret_modder (edited 03-13-2005 @ 11:04 AM).]

Stephen Caines
posted 06 March 2005 08:49 AM EDT (US)     5 / 60       
OK, still a great reference page, but I still think Vachu's Test Editor is easier.
posted 06 March 2005 10:16 AM EDT (US)     6 / 60       
that is your random and personal preference, Stephen Caines
posted 06 March 2005 12:37 PM EDT (US)     7 / 60       
Ok i put it up. Where can i download it?

[This message has been edited by secret_modder (edited 03-15-2005 @ 08:43 AM).]

posted 13 March 2005 11:01 AM EDT (US)     8 / 60       
Where can i finde vachu's text editor?? Pleas answer!!

[This message has been edited by secret_modder (edited 04-13-2005 @ 12:32 PM).]

posted 13 March 2005 01:50 PM EDT (US)     9 / 60       
does editing the model of a unit still allow online compatibility? like if i changed the hoplite's head model would it work online?

another quick Q: if i wanted to use variationlogic to give the hoplites multiple looks, could i make several different helemt models (brg) that would be on teh hoplite when it was created? THANKS

posted 13 March 2005 09:17 PM EDT (US)     10 / 60       
I think it should still work as long as you use the same host model or if it's an attachment. Try it.

Add the GIMP to the list. It's an extremely powerful image editor and completely free and open-source.

Windows version:

Wildfire games 0 A. D. texture artist.
Rest In Peace, Flipbizcut (1979-2005)

[This message may have been edited by Dnas (edited 49-92-4096 @ 42:93 PM).]

King Jared
posted 13 March 2005 10:37 PM EDT (US)     11 / 60       
Dnas, I sent you an e-mail, but I don't know if you still use that account or not. Please confirm.... and reply. Thanks.

Your Divine Overlord
Aw, hell, I dunno, she had some tig-ole-bitties, d'int she?
posted 14 March 2005 05:03 AM EDT (US)     12 / 60       
Updated . I found the hex-editor. But I still need the texteditor by vachu.

[This message has been edited by secret_modder (edited 04-13-2005 @ 12:33 PM).]

posted 22 March 2005 12:35 PM EDT (US)     13 / 60       
Updated . I started to put in some Tutorials because it is no place where you can find all modding/AI/RMS Tutorials to Aom yet.

[This message has been edited by secret_modder (edited 04-13-2005 @ 12:33 PM).]

HG Alumnus
posted 25 May 2005 12:04 PM EDT (US)     14 / 60       

.¸¸.· · .¸¸.·´ §hïvå | RágeOfHaemòn · .¸¸.· · .¸¸.·
« . ° ¤ Scenario Designer | Woad Creations ¤ º . »
posted 25 May 2005 12:07 PM EDT (US)     15 / 60       
Comeon peoples more Programs and Tutorials!!!

Uppdated .

[This message has been edited by secret_modder (edited 05-25-2005 @ 12:17 PM).]

posted 25 May 2005 12:25 PM EDT (US)     16 / 60       
eXtinction made a guide for modeling, you can only download it though.

|| Cherub at AoE3H
|| In honor of FlipBizcut
|| Mod: The Age of Crusades
posted 26 May 2005 02:33 AM EDT (US)     17 / 60       
I made a guide on attaching one unit to another without modeling [AKA Adding a shade to nidhoggs back] and sent it in to Elpea, but Elpea never did link it up...I used to have the link but lost it. Ask Elpea, he should know.

Also made another on particle effect editing via hexing [Thanks goes out to Lord Z. on figuring that one out]...But I lost that bugger some where on my old server host. Will have to make a new one. Don't think I sent that one to Elpea...can't remember.

£¿ïþß첩û £¤® ~ ¿ïØûîÐ £í® §üÐ줧
Ô¿ÿmþîåñ §â££ ã §ÅÇ
Gravity is a myth, the Earth sucks.
posted 26 May 2005 11:56 AM EDT (US)     18 / 60       
I've read both of them... I think you had them in your sign some moths ago around january. When I stared to mod...

Uppdated with eXtinction's guide and version 2.4 of XScript.

May the force be with you...

[This message has been edited by secret_modder (edited 05-26-2005 @ 11:58 AM).]

posted 07 June 2005 03:08 PM EDT (US)     19 / 60       
I've a question about making a history for a new unit,
and making the sounds work,
this probably sounded stupid,but I didn't got it with the tutorial.

please react!

posted 02 August 2005 11:21 AM EDT (US)     20 / 60       
M0nTy PyTh0n
posted 03 August 2005 10:11 AM EDT (US)     21 / 60       
Well, here is the link to the (most complete) RMS Tutorial currently around - even for beginners: The new website is in my signature.

I wandered it was not on your list, since it is old and well known.


RM Scripter - Utility Programmer - Music/Sound Composer/Creator
Also on YouTube and MySpace
Partner of Tsunami Studios - Sound and Music Composer
All rights reserved.

[This message has been edited by M0nTy PyTh0n (edited 08-07-2005 @ 06:56 PM).]

posted 17 September 2005 02:32 AM EDT (US)     22 / 60       
i like cheese
posted 16 March 2007 09:37 PM EDT (US)     23 / 60       
For those who have played Age of Empires II: Conquerors expansion, Do you have a program like GeniEd2? In other words, do you have a program for unlocking units not released in Age of mythology?

Signature Pending.
(id: Two_ace_u)
posted 10 April 2007 05:26 AM EDT (US)     24 / 60       
How about this program?
Notepad 2
Info and download here.
A Enhanced version of notepad for C++ scripters.

A green great dragon.
posted 23 January 2008 06:42 AM EDT (US)     25 / 60       
I know a better program to edit the xpacklanguage:

XN Resource editor

"Because sometimes your posts seem to imply that you're a little high?" - RCM
"And sometimes "a little" is an understatement ;p ..." - Kyr
"I think TBK's subtly trying to tell us he does, but 'legally.' " - Norm
"Or maybe "slightly" illegal" - RCM
"Are you on drugs?" - Gamerrici
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