You can find some of the program here:
But I have seen some post that ask for this programs and tutorials so I made this topic.
Whit Aomed you can extract .bar files. Convert files. You will finde how this works in guides. This tool is made by Ykkrosh
This canot handel .brg files. You will get a error when you try to import it in to gmax.
Best for terrian creating.
You need this one if you want to edit a model.
Whit this program you can open and extract .bar files. The thing that is good whit this program is that you can choose the file you want to extract or extract the whole .bar file. This tool is made by Vachu.
The AoM BRG editor.
With this program you can edit the models to aom and aomtt.
This program is creating *.3dx filse. Read the readme befor you use it.
This is made by Scavenger.
It is also contain the import_gmax.ms and export_gmax.ms made by Ykkrosh.
IMPORTANT: They can not handel models whit only 1 frame
This is contain the importsm_gmax.ms and exportsm_gmax.ms
They is useful when you is importing models with only one frame.
made by Ykkrosh.
Whit this program you can remov the *** in the units name by editing the (xpack)language.dll file.
Whit this program you can remov the *** in the units name by editing the (xpack)language.dll file. Made by vachu
I can't find them any where else then on reyks page thanks!
Update so it works for titans by Mr_Sardonicus:
XScript the un-official ai and rms scripting tool for Age of Mythology. Created by NeoSoft Studios AKA Kingers. Version 2.4
Forum topic:
GIMP is an extremely powerful image editor and completely free and open-source.
Windows version:
If you want a powerful image manipulator program but don't want to spend alot of money on progrmas like Photoshop. I sugest you to download GIMP. I use it myself and give it 10/10!
This is a text editor that includes project management functions, search-and-replace, and syntax highlighting for multiple languages. The program also includes a hex editor and can switch between hex and text modes with any open file.
This is an advanced tutorial on how to modify AoM's original god powers and customize them.
waveslave610 explains how to add new units and objects in the game through this type of data modding.
This guide is for those who want to get started in units modding, very detailed guide on the Proto.xml file.
This guide will teach you in details how to create a History document, New icons, and getting rid off the *** when creating a new unit. This File also features another guide, which will teach you how to randomize an object, including indetail of what each variable means, with a simple example. (Download)
Izzy goes through a step-by-step guide on creating texture mods (changing the apearance) of a unit.
A guide that shows you how to understand and edit standard, cinematic, and 2D textures. (Download)
This explain how to change textures on GRN models.
In this tutorial, we will be putting a teapot into AoM. That’s right; a massive checkered teapot, complete with player color, animation and attachpoints. The tutorial has plenty of pretty pictures (click to expand) and is aimed at absolute beginners – with ABE anyone can make model mods for AoM!
This is an advanced tutorial on how to modify and Age of Mythology's units 3D models.
Don't want your unit to have a cape? A shield? well, read this article and learn how to remove those things without editing the model.
Extinction's Guide to Advanced Model editing. This is an advanced, step by step guide that will help you create a model from concept right through to setting it up in Aom. The guide can be used by less experianced modders as well.
New to modding? Checkout this guide!
Tired of the current backrounds? Want to make your own? Well, read this guide and you might as well!
Waveslave explains the steps on making a great quality mod, worth a read for anyone, experts or newbies.
This is basically a dump of most of what I've learnt over the last 6-7 months and hopefully it will help a lot of people avoid some of the many hours of frustration I spent trying to figure things out. (Download)
Stephen Caines explains how to create your own major god, one of the things we all dream of doing.
With this guide you can learn how to avoid using so much ReplaceTexture in your anim files and change the name of the model in the brg file.
A demonstration of Trigonametry functions in an RMS instead of lines and lines of If then statements.
A list of useful tools and resources that can be used in Random Map Scripting.
This article introduces you to Random Map scripting and explains what the Advanced RMS article serries contains. Matei talks about some of the advanced features in the new scritping system AOM uses and how to make use of them in your Random Map Scripts.
Matei explains Variables and how to use them to your advantage in RMS
Control Statements are useful if you want to place an object 5 times for every player, or you want to do different things depending on which enviromnent you've randomly chosen, or you want to give players different units if they're different civilizations. Learn more about them, here.
Often you have a piece of code that you want to use several times, perhaps with slightly different parameters. For example, you might use some code to add a "send chat" trigger in various places in your script. To do this, you can define a function, which can be called later in the script and can be passed arguments to work with or can return a result value to wherever it was called.
A trigger is essentially a "rule" that has several conditions and several effects. If the trigger is active and all its conditions are true, then it will fire and perform its effects. Though Triggers belong to the scenario editor, they can also be used in RMS
In programming, an array is a kind of variable which stores multiple values under one name. For example, you might have an array of 10 integers called ar. Then you could write ar
Math functions in RMS, weeeee.
Auron created a nice guide explaining how to get a higher elevation than allowed by default on the AoM editor.
This Tutorials will help you debbug a RMS after errors.
A very detailed RMS tutorial!
NeoSoft_Studios explains, step by step, how to make your custom AI in Age of Mythology
This is the entire reference library for every constant in AOM & AOMX.
This file contains a sample scenario and AI script, and three chapters of tutorial info to get people started in AI scripting. There's a lot left to cover, so more will likely be added after Thanksgiving.
C++ is the system that programmers use to make their games and programs. They are made up of a system of various files and applications.
A list of all possible tags, flags, attachpoints, anim-events etc, found in the exe file.
[This message has been edited by That AoM Guy (edited 08-07-2017 @ 12:27 PM).]