Well i tried it in the editor, like i said, but it doesnt appear. I think it because there is no 'connect' that i can but replacetexture on. Can i put it some where else?
Heres the Animation ~
//========================================================== ====================
// Father Custado_anim.txt
//========================================================== ====================
//========================================================== ====================
define SunLight
{
set hotspot
{
version
{
Visualparticle SFX A God Power Summon Sunlight
}
}
}
//========================================================== ====================
define GroundGlow
{
set hotspot
{
version
{
Visualparticle SFX A God Power Summon GroundGlow
}
}
}
//========================================================== ====================
anim Idle
{
SetSelector
{
CinematicLogic
SetSelector
{
ContainLogic
set hotspot
{
version
{
Visual Father Custado_idleA
}
}
set hotspot
{
version
{
Visual Scenario E Setna_CarryidleA
}
}
}
SetSelector
{
set hotspot
{
version
{
VisualGranny Father Custado_idleA
}
}
}
}
}
//========================================================== ====================
anim Bored
{
SetSelector
{
CinematicLogic
SetSelector
{
ContainLogic
set hotspot
{
version
{
Visual Scenario E Setna_BoredA
}
}
set hotspot
{
version
{
Visual Scenario E Setna_CarryBoredA
}
}
}
SetSelector
{
set hotspot
{
version
{
VisualGranny Setna_idleA
}
}
}
}
}
//========================================================== ====================
anim rangedattack
{
SetSelector none
{
set hotspot
{
version
{
Visual Scenario E Setna_rangedattackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag Attack 0.40 true
tag GenericSound 0.01 true
tag SpecificSoundSet 0.60 false SwordSwing checkVisible
//-- end auto generated section
}
}
}
}
//========================================================== ====================
anim heal
{
SetSelector none
{
set hotspot
{
version
{
Visual Scenario E Setna_healA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag SpecificSoundSet 0.00 false Heal checkVisible
//-- end auto generated section
}
}
}
}
//========================================================== ====================
anim Flail
{
SetSelector none
{
set hotspot
{
version
{
Visual Scenario E Setna_FlailA
}
}
}
}
//========================================================== ====================
anim death
{
SetSelector none
{
set hotspot
{
version
{
Visual Scenario E Setna_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag SpecificSoundSet 0.00 false AHeroHasFallen checkOwner
//-- end auto generated section
}
}
}
}
//========================================================== ====================
anim Recover
{
SetSelector none
{
set hotspot
{
version
{
Visual Scenario E Setna_RecoverA
connect HOTSPOT sunlight hotspot
connect HOTSPOT groundglow hotspot
}
}
}
}
//========================================================== ====================
anim walk
{
SetSelector
{
CinematicLogic
SetSelector
{
ContainLogic
set hotspot
{
version
{
Visual Scenario E Setna_WalkA
tag FootstepLeft 0.30 true
tag FootstepRight 0.80 true
}
}
set hotspot
{
version
{
Visual Scenario E Setna_CarryA
tag FootstepLeft 0.30 true
tag FootstepRight 0.80 true
}
}
}
SetSelector
{
set hotspot
{
version
{
VisualGranny Setna_walkA
}
}
}
}
}
//========================================================== ====================
anim Cinematic
{
SetSelector
{
set hotspot
{
name setna_cine231whatofarkantos
version
{
VisualGranny setna_cine231whatofarkantos
}
}
set hotspot
{
name setna_cine231sendthesignal
version
{
VisualGranny setna_cine231sendthesignal
}
}
set hotspot
{
name Setna_17SomeWereLeft
version
{
VisualGranny Setna_aomsp17SomeWereLeft
}
}
set hotspot
{
name Setna_aomsp18westill
version
{
VisualGranny Setna_aomsp18westill
}
}
set hotspot
{
name Setna_cine192yesifwe
version
{
VisualGranny Setna_cine192yesifwe
}
}
}
}
---------
I only tried the idle im almost done with the rest though.
please reply
[This message has been edited by BikerKid18 (edited 08-10-2005 @ 08:48 PM).]