Thanks Orc Master, you were the only one to awnser my question...lol. Well any ways here the Anim. . .
//========================================================== ====================
// Ogre_anim.txt
//========================================================== ====================
//========================================================== ====================
define norsebirthSFX
{
set hotspot
{
version
{
VisualParticle SFX N Myth Unit Birth Effect
}
}
}
//========================================================== ====================
define arrow
{
set hotspot
{
version
{
Visual Attachments A HandArrow
}
}
}
//========================================================== ====================
anim Birth
{
SetSelector
{
set hotspot
{
version
{
Visual Special N Giant_BirthA
connect HOTSPOT norsebirthSFX hotspot
ReplaceTexture Special N Giant Head/Ogre Head
ReplaceTexture Special N Giant/Ogre
}
}
}
}
//========================================================== ====================
anim Idle
{
SetSelector
{
set hotspot
{
version
{
Visual Special N Giant_idleA
ReplaceTexture Special N Giant Head/Ogre Head
ReplaceTexture Special N Giant/Ogre
}
}
}
}
//========================================================== ====================
anim Death
{
SetSelector
{
DamageLogic 0 25 50 75
set hotspot
{
version
{
Visual Special N Giant_deathA
ReplaceTexture Special N Giant Head/Ogre Head
ReplaceTexture Special N Giant/Ogre
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag SpecificSoundSet 0.41 false HeavyFall checkVisible
tag SpecificSoundSet 0.83 false HeavyFall checkVisible
//-- end auto generated section
}
}
set hotspot
{
version
{
Visual Special N Giant_deathA
ReplaceTexture Special N Giant Head/Ogre Head
ReplaceTexture Special N Giant/Ogre
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag SpecificSoundSet 0.41 false HeavyFall checkVisible
tag SpecificSoundSet 0.83 false HeavyFall checkVisible
//-- end auto generated section
}
}
set hotspot
{
version
{
Visual Special N Giant_deathA
ReplaceTexture Special N Giant Head/Ogre Head
ReplaceTexture Special N Giant/Ogre
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag SpecificSoundSet 0.41 false HeavyFall checkVisible
tag SpecificSoundSet 0.83 false HeavyFall checkVisible
//-- end auto generated section
}
}
set hotspot
{
version
{
Visual Special N Giant_deathA
ReplaceTexture Special N Giant Head/Ogre Head
ReplaceTexture Special N Giant/Ogre
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag SpecificSoundSet 0.41 false HeavyFall checkVisible
tag SpecificSoundSet 0.83 false HeavyFall checkVisible
//-- end auto generated section
}
}
}
}
//========================================================== ====================
anim Bored
{
SetSelector
{
set hotspot
{
version
{
Visual Special N Giant_boredA
ReplaceTexture Special N Giant Head/Ogre Head
ReplaceTexture Special N Giant/Ogre
}
}
}
}
//========================================================== ====================
anim Flail
{
SetSelector
{
set hotspot
{
version
{
Visual Special N Giant_FlailA
ReplaceTexture Special N Giant Head/Ogre Head
ReplaceTexture Special N Giant/Ogre
}
}
}
}
//========================================================== ====================
anim Walk
{
SetSelector
{
DamageLogic 0 25 50 75
set hotspot
{
version
{
Visual Special N Giant_walkA
ReplaceTexture Special N Giant Head/Ogre Head
ReplaceTexture Special N Giant/Ogre
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag SpecificSoundSet 0.07 false GiantFootsteps checkVisible
tag SpecificSoundSet 0.57 false GiantFootsteps checkVisible
tag FootstepLeft 0.30 true
tag FootstepRight 0.80 true
//-- end auto generated section
}
}
set hotspot
{
version
{
Visual Special N Giant_walkA
ReplaceTexture Special N Giant Head/Ogre Head
ReplaceTexture Special N Giant/Ogre
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag SpecificSoundSet 0.07 false GiantFootsteps checkVisible
tag SpecificSoundSet 0.57 false GiantFootsteps checkVisible
tag FootstepLeft 0.30 true
tag FootstepRight 0.80 true
//-- end auto generated section
}
}
set hotspot
{
version
{
Visual Special N Giant_walkA
ReplaceTexture Special N Giant Head/Ogre Head
ReplaceTexture Special N Giant/Ogre
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag SpecificSoundSet 0.07 false GiantFootsteps checkVisible
tag SpecificSoundSet 0.57 false GiantFootsteps checkVisible
tag FootstepLeft 0.30 true
tag FootstepRight 0.80 true
//-- end auto generated section
}
}
set hotspot
{
version
{
Visual Special N Giant_walkA
ReplaceTexture Special N Giant Head/Ogre Head
ReplaceTexture Special N Giant/Ogre
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag SpecificSoundSet 0.07 false GiantFootsteps checkVisible
tag SpecificSoundSet 0.57 false GiantFootsteps checkVisible
tag FootstepLeft 0.30 true
tag FootstepRight 0.80 true
//-- end auto generated section
}
}
}
}
//========================================================== ====================
anim whirlwindAttack
//anim Groundsmash
{
SetSelector
{
set hotspot
{
version
{
Visual Special N Giant_specialAttackA
ReplaceTexture Special N Giant Head/Ogre Head
ReplaceTexture Special N Giant/Ogre
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag Attack 0.6 true
tag GenericSound 0.60 true
tag SpecificSoundSet 0.52 false SwordSwing checkVisible
//-- end auto generated section
length 3.0
}
}
}
}
//========================================================== ====================
anim Attack
{
SetSelector
{
DamageLogic 0 25 50 75
set hotspot
{
version
{
Visual Special N Giant_AttackA
ReplaceTexture Special N Giant Head/Ogre Head
ReplaceTexture Special N Giant/Ogre
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag Attack 0.50 true
tag GenericSound 0.60 true
tag SpecificSoundSet 0.43 false SwordSwing checkVisible
//-- end auto generated section
}
version
{
Visual Special N Giant_AttackB
ReplaceTexture Special N Giant Head/Ogre Head
ReplaceTexture Special N Giant/Ogre
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag Attack 0.65 true
tag GenericSound 0.60 true
tag SpecificSoundSet 0.53 false SwordSwing checkVisible
//-- end auto generated section
}
version
{
Visual Special N Giant_AttackC
ReplaceTexture Special N Giant Head/Ogre Head
ReplaceTexture Special N Giant/Ogre
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag Attack 0.56 true
tag GenericSound 0.60 true
tag SpecificSoundSet 0.53 false SwordSwing checkVisible
//-- end auto generated section
}
version
{
Visual Special N Giant_KickA
ReplaceTexture Special N Giant Head/Ogre Head
ReplaceTexture Special N Giant/Ogre
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag Attack 0.46 true
tag GenericSound 0.60 true
tag SpecificSoundSet 0.39 false SwordSwing checkVisible
//-- end auto generated section
}
}
set hotspot
{
version
{
Visual Special N Giant_AttackA
ReplaceTexture Special N Giant Head/Ogre Head
ReplaceTexture Special N Giant/Ogre
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag Attack 0.50 true
tag GenericSound 0.60 true
tag SpecificSoundSet 0.43 false SwordSwing checkVisible
//-- end auto generated section
}
version
{
Visual Special N Giant_AttackB
ReplaceTexture Special N Giant Head/Ogre Head
ReplaceTexture Special N Giant/Ogre
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag Attack 0.65 true
tag GenericSound 0.60 true
tag SpecificSoundSet 0.53 false SwordSwing checkVisible
//-- end auto generated section
}
version
{
Visual Special N Giant_AttackC
ReplaceTexture Special N Giant Head/Ogre Head
ReplaceTexture Special N Giant/Ogre
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag Attack 0.56 true
tag GenericSound 0.60 true
tag SpecificSoundSet 0.53 false SwordSwing checkVisible
//-- end auto generated section
}
version
{
Visual Special N Giant_KickA
ReplaceTexture Special N Giant Head/Ogre Head
ReplaceTexture Special N Giant/Ogre
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag Attack 0.46 true
tag GenericSound 0.60 true
tag SpecificSoundSet 0.39 false SwordSwing checkVisible
//-- end auto generated section
}
}
set hotspot
{
version
{
Visual Special N Giant_AttackA
ReplaceTexture Special N Giant Head/Ogre Head
ReplaceTexture Special N Giant/Ogre
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag Attack 0.50 true
tag GenericSound 0.60 true
tag SpecificSoundSet 0.43 false SwordSwing checkVisible
//-- end auto generated section
}
version
{
Visual Special N Giant_AttackB
ReplaceTexture Special N Giant Head/Ogre Head
ReplaceTexture Special N Giant/Ogre
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag Attack 0.65 true
tag GenericSound 0.60 true
tag SpecificSoundSet 0.53 false SwordSwing checkVisible
//-- end auto generated section
}
version
{
Visual Special N Giant_AttackC
ReplaceTexture Special N Giant Head/Ogre Head
ReplaceTexture Special N Giant/Ogre
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag Attack 0.56 true
tag GenericSound 0.60 true
tag SpecificSoundSet 0.53 false SwordSwing checkVisible
//-- end auto generated section
}
version
{
Visual Special N Giant_KickA
ReplaceTexture Special N Giant Head/Ogre Head
ReplaceTexture Special N Giant/Ogre
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag Attack 0.46 true
tag GenericSound 0.60 true
tag SpecificSoundSet 0.39 false SwordSwing checkVisible
//-- end auto generated section
}
}
set hotspot
{
version
{
Visual Special N Giant_AttackA
ReplaceTexture Special N Giant Head/Ogre Head
ReplaceTexture Special N Giant/Ogre
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag Attack 0.50 true
tag GenericSound 0.60 true
tag SpecificSoundSet 0.43 false SwordSwing checkVisible
//-- end auto generated section
}
version
{
Visual Special N Giant_AttackB
ReplaceTexture Special N Giant Head/Ogre Head
ReplaceTexture Special N Giant/Ogre
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag Attack 0.65 true
tag GenericSound 0.60 true
tag SpecificSoundSet 0.53 false SwordSwing checkVisible
//-- end auto generated section
}
version
{
Visual Special N Giant_AttackC
ReplaceTexture Special N Giant Head/Ogre Head
ReplaceTexture Special N Giant/Ogre
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag Attack 0.56 true
tag GenericSound 0.60 true
tag SpecificSoundSet 0.53 false SwordSwing checkVisible
//-- end auto generated section
}
version
{
Visual Special N Giant_KickA
ReplaceTexture Special N Giant Head/Ogre Head
ReplaceTexture Special N Giant/Ogre
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag Attack 0.46 true
tag GenericSound 0.60 true
tag SpecificSoundSet 0.39 false SwordSwing checkVisible
//-- end auto generated section
}
}
}
}
//========================================================== ====================
anim Gore
{
SetSelector
{
set hotspot
{
version
{
Visual Special N Giant_KickA
ReplaceTexture Special N Giant Head/Ogre Head
ReplaceTexture Special N Giant/Ogre
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag Attack 0.50 true
tag GenericSound 0.60 true
//-- end auto generated section
}
}
}
}
Stupid Vamparism, ruins Oblivion!