I announce BCTool, wich means BRG Converting Tool. I don't want to say with this that AoMEd is bad. But it is a bit outdated. BCTool will mainly be focused on the converting of .brg files, but also it will be a complete mod program, i mean you can edit the proto with a very nice user interface. Also anim editing is has never been so easy, since you can view how the unit will look like in different moves and with different connections. The Alpha is released: Script version 1.1: - Blender import script now rotates the attachpoints. in BCTool version 0.2: - DDT conversion. in Script version 1.2: - Blender export script. - Converting .brg files to .cbrg and vice-versa. - Converting .ddt files to .bmp, .png, .tga and vice-versa. - Editing protox with an easy UI - Installing COMPLETE mods from .zip files. - Viewing models and textures and complete anims of units - Creating and Saving mod projects to .mod files. New converting features in relation with AoMEd: - adding/editing attachpoints - custom numer of textures - custom numer of frames - applying moving texture coordinates (NEW) - useage of solid color materials (NEW) - fading materials (NEW) - changing the duration time of a animation Look and support features: - OS style layout - Include Blender and Gmax import/export scripts for .cbrg files - Windows, Mac and GNU support - Clicking on a .brg file will open this program so the main usage for the program is: . converting models/textures . installing and mantaining modpacks . viewing models and textures The splash screen and also the logo - importing .brg - exporting .cbrg - importing .cbrg - importing in blender(half way) |
| [This message has been edited by EmjeR (edited 11-18-2009 @ 02:05 AM).] Author Replies:
Android 000
Mortal (id: Android GRRR)
MrEmjeR
Mortal (id: EmjeR)
posted 28 August 2010 03:58 PM
EDT (US)
327 / 341
wel that doesn't sound very good...
I moved this weekend to a new room in another place. I dont have my pc at hand now. But i'll send you everything i have as soon as possible. I finally got a phone with internet connection, so thats where i typed this post. Im reqlly happy with it. Anyway im really sad for your hd. I'll do as much as i can to help you Mods - EmjeR's eyecandy pack :: Improved Greeks look :: Ghengis Khan - Mods Programs - BCTool Attachpoint Editor :: BCTool :: Words - Programs Games - 0 AD :: Stronhold 2 :: BfME 2 - Games !! Proud member of WildFire Games !!
inconnuxxx2009
Mortal
MrEmjeR
Mortal (id: EmjeR)
posted 02 September 2010 11:29 AM
EDT (US)
329 / 341
It seems like a curse, but i have some trouble with my pc too atm :S
i cant startup! i didn't lost my hd data, so as soon as i can fire up my pc i can send it. Mods - EmjeR's eyecandy pack :: Improved Greeks look :: Ghengis Khan - Mods Programs - BCTool Attachpoint Editor :: BCTool :: Words - Programs Games - 0 AD :: Stronhold 2 :: BfME 2 - Games !! Proud member of WildFire Games !!
Leto II
Mortal
posted 02 September 2010 09:38 PM
EDT (US)
330 / 341
It seems like a curse, but i have some trouble with my pc too atm :SOMG! does that mean you posted that with your mind!? D: My mods:300 Modpack 2.1|The One|Embellisment units|Mod Compilation| Raiding Arkantos|Republican Legionaries|Centaur Wars Visit Wildfire Games Epic Studio's Improved Norse Modpack NIHIL EST-IN VITA PRIORE EGO IMPERATOR ROMANUS FUI
MrEmjeR
Mortal (id: EmjeR)
posted 03 September 2010 08:24 AM
EDT (US)
331 / 341
yeah thats my gift!
Well i have a cellphone with internet connection so i can be online everywhere at any moment. Mods - EmjeR's eyecandy pack :: Improved Greeks look :: Ghengis Khan - Mods Programs - BCTool Attachpoint Editor :: BCTool :: Words - Programs Games - 0 AD :: Stronhold 2 :: BfME 2 - Games !! Proud member of WildFire Games !!
Myles_Kennedy
Mortal (id: Jack D P)
MrEmjeR
Mortal (id: EmjeR)
posted 06 November 2010 08:09 PM
EDT (US)
333 / 341
well yeah, you can say that. Not much i can do, so not much to say.
Mods - EmjeR's eyecandy pack :: Improved Greeks look :: Ghengis Khan - Mods Programs - BCTool Attachpoint Editor :: BCTool :: Words - Programs Games - 0 AD :: Stronhold 2 :: BfME 2 - Games !! Proud member of WildFire Games !!
MrEmjeR
Mortal (id: EmjeR)
posted 01 December 2010 06:19 PM
EDT (US)
334 / 341
finished the side tool. but forgot to implement the file selector so you can't select a file yet.
you can't add new attachpoints yet but you can edit all attachpoints in a file. Mods - EmjeR's eyecandy pack :: Improved Greeks look :: Ghengis Khan - Mods Programs - BCTool Attachpoint Editor :: BCTool :: Words - Programs Games - 0 AD :: Stronhold 2 :: BfME 2 - Games !! Proud member of WildFire Games !!
Zaphragor
Mortal (id: Coca_Cola93)
posted 02 December 2010 12:51 PM
EDT (US)
335 / 341
This is only for blender, right?
Maybe I have to switch to blender. Attention!>Wrong english grammar are special effects and wanted from my keyboard<Attention! The more there is to hide, the more there's to uncover. So welcome to the other side. This trip here is hell...
MrEmjeR
Mortal (id: EmjeR)
posted 02 December 2010 07:39 PM
EDT (US)
336 / 341
you should anyway ^^
but this side tool is not related to any model editor. it just edits the brg files Mods - EmjeR's eyecandy pack :: Improved Greeks look :: Ghengis Khan - Mods Programs - BCTool Attachpoint Editor :: BCTool :: Words - Programs Games - 0 AD :: Stronhold 2 :: BfME 2 - Games !! Proud member of WildFire Games !!
Zaphragor
Mortal (id: Coca_Cola93)
posted 03 December 2010 12:26 PM
EDT (US)
337 / 341
Oups, my mistake.
Blender doesn't work on my pc... :/ Attention!>Wrong english grammar are special effects and wanted from my keyboard<Attention! The more there is to hide, the more there's to uncover. So welcome to the other side. This trip here is hell...
MrEmjeR
Mortal (id: EmjeR)
posted 05 December 2010 07:09 PM
EDT (US)
338 / 341
why not?
Mods - EmjeR's eyecandy pack :: Improved Greeks look :: Ghengis Khan - Mods Programs - BCTool Attachpoint Editor :: BCTool :: Words - Programs Games - 0 AD :: Stronhold 2 :: BfME 2 - Games !! Proud member of WildFire Games !!
Android 000
Mortal (id: Android GRRR)
Scorpion ra
Mortal
posted 08 December 2010 06:06 PM
EDT (US)
340 / 341
Is there a way to determine the transform matrix data needed by the tool in 3ds max or blender? The coordinates are also a little tricky since aom models seem to have their attachpoint lower than the home grid in max so the ground of the model doesn't match up with the ground in max.
I usually get around that by making a plane and positioning it at the base model's feet to act as a guide for new models. If there were a way to get the exact coordinates and transform matrix data for dummy objects I'd gladly enter it in frame by frame. Even though you said the current tool is better suited to static meshes if possible I'd love to use it for animated models aswell even if its a little more time consuming.
Android 000
Mortal (id: Android GRRR) Age of Mythology Heaven » Forums » Modding and Scripting » Announcing: BCTool, the new mod tool! - Alpha Released Copyright © 1997–2024 HeavenGames LLC. All rights reserved. |