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Age of Mythology Heaven » Forums » AI, RMS Scripting, and Modding » How to install a modpack or custom game files
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Topic Subject:How to install a modpack or custom game files
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Silicone Ruff Jr
Citizen
posted 05 August 2009 09:47 PM EDT (US)         
There have been numerous (I count four) threads asking the same question recently, so I figured I'd post an in-depth guide to installing a mod, with or without instructions.

As a general disclaimer, if you can understand it, make sure you've read any "readme.txt" or similar files. They will save you from having to go through this process.

Please post if you find any errors!

1. To install a unit:
1. Open the .ZIP file you downloaded.
2. Double click on the "anim" folder.
3. Select all the files in that folder, then press ctrl and c at the same time.
4. Go to Start, Run, then paste this into the typing box:
C:\Program Files\Microsoft Games\Age of Mythology\anim
5. Paste the files you copied into this folder by clicking on empty space in it, then pressing ctrl and v at the same time.
6. Open the .ZIP you downloaded once more.
7. Double click on the "data" folder.
8. Select all the files, then press ctrl and c at the same time.
9. Go to Start, Run, then paste this into the typing box:
C:\Program Files\Microsoft Games\Age of Mythology\data
10. Paste the files you copied into this folder by clicking on empty space in it, then pressing ctrl and v at the same time.
11. Open the .ZIP you downloaded once more.
12. Double click on the "sound" folder.
13. Select all the files, then press ctrl and c at the same time.
14. Go to Start, Run, then paste this into the typing box:
C:\Program Files\Microsoft Games\Age of Mythology\sound
15. Paste the files you copied into this folder by clicking on empty space in it, then pressing ctrl and v at the same time.
16. Open the .ZIP you downloaded once more.
17. Double click on the "textures" folder.
18. Select all the files, then press ctrl and c at the same time.
19. Go to Start, Run, then paste this into the typing box:
C:\Program Files\Microsoft Games\Age of Mythology\textures
20. Paste the files you copied into this folder by clicking on empty space in it, then pressing ctrl and v at the same time.
21. Check the ZIP you downloaded for any "add to Protox"-type document. If you find one:
22. Download AoMed here.
23. Click "set input data file," and select the "Data2.bar" (for Titans) or "Data.bar" (for vanilla) file in your Age of Mythology/Data folder. For the folder to extract data into, select your Age of Mythology/Data folder. Click "read data file."
24. Open the "paste into protox"-type file. Press ctrl+a, then ctrl+c.
25. Use AoMed to convert the proto(x).xmb file in your Age of Mythology/data folder into an .xml file with the same name.
26. Open your proto(x).xml file. Place your blinking text cursor at the end of the last , then press enter. Next, press ctrl+v. Save your proto(x).xml file.



2. To install other types of modpacks:
  • Place any lighting (non-history .txt without the words "anim" or "blends") files in your Age of Mythology/Data folder.
  • Place any sky (.ddt files whose names include "sky") files in your Age of Mythology/Textures folder.
  • Place any .xml files in your Age of Mythology/Data folder, unless they involve random maps, god powers, terrain, triggers or AI.
  • Place any .xs files and any .xml files dealing with AI in your Age of Mythology/AI (vanilla) or Age of Mythology/AI2 (expansion) folders.
  • Place any animation (".txt" with the word "anim") files in your Age of Mythology/anim folder.
  • Place any .aom or .bik files in your Age of Mythology/avi folder.
  • Place any .msk files in your Age of Mythology/fonts folder.
  • Place any .xml files involving god powers in your Age of Mythology/god powers folder.
  • Place any .gfx or .tss files in your Age of Mythology/gfxconfig (vanilla) or Age of Mythology/gfxconfig2 (expansion) folder.
  • Place any .txt files dealing with history in your Age of Mythology/history (vanilla) folder or your Age of Mythology/history2 (expansion) folder.
  • Place any .lng or .brg files not associated with units in your Age of Mythology/Models folder.
  • Place any .xs files or any .xml files with the same name as a .xs file in your Age of Mythology/rm (vanilla) or Age of Mythology/rm2 (expansion) folder.
  • Unless otherwise indicated, place any .wav or .mp3 files in your Age of Mythology/Sound folder.
  • Place any textures associated with UI in your Age of Mythology/textures/ui folder.
  • Place any terrain textures in your Age of Mythology/textures/terrain folder.
  • Place any terraintypes.xml or blends.txt files in your Age of Mythology/Textures folder.
  • Place any .ifl files in your Age of Mythology/textures/terrain folder.
  • Place any .cpn or .cpx files in your Age of Mythology/Data folder.
  • Place any .scn or .scx files in your Age of Mythology/Scenario folder or My Games/Age of Mythology/Scenario folder.
  • Place any .ddt files whose place cannot be found in the above in your Age of Mythology/Textures folder.


  • If you are still having problems, or if you've downloaded mod files that don't fit any of the above, please ask for help here.

    _/o___
    _(__\____
    AGE OF MYTHOLOGY'S THIRD UNMODDED FULL CAMPAIGN __\^^\)___ AGE OF MYTHOLOGY'S THIRD UNMODDED FULL CAMPAIGN
    __"\_____
    "This is shaping up to be the best campaign on AoM heaven" ____(_\___
    "This is shaping up to be the best campaign on AoM heaven"

    [This message has been edited by Silicone Ruff Jr (edited 08-05-2009 @ 09:51 PM).]

    AuthorReplies:
    THEBEAR03
    Citizen
    posted 16 February 2017 09:13 AM EDT (US)     26 / 31       
    well the folders ive got are ares and thorv2
    but there is a protox file and i just cant figure out how to use that aomed application
    TAG
    That AoM Guy
    (id: aom expert)
    posted 16 February 2017 06:32 PM EDT (US)     27 / 31       
    If a protox came with a mod chances are it's an xml file and you don't need to do anything with AoMED. Just open it with notepad and copy the code (sometimes it's just the code for the unit itself or they'll include the entire protox with the code at the end, which you don't need, either way copy and paste the code for the unit into your existing protox at the bottom).

    Check out my YouTube
    For live help with me, enter this chatroom. If I'm not on you can leave a message.
    THEBEAR03
    Citizen
    posted 17 February 2017 01:13 PM EDT (US)     28 / 31       
    okay i think we are nearly there, protox at the bottom of where?
    TAG
    That AoM Guy
    (id: aom expert)
    posted 17 February 2017 02:14 PM EDT (US)     29 / 31       
    The protox code/s for the unit/s specifically at the bottom of yours.

    Check out my YouTube
    For live help with me, enter this chatroom. If I'm not on you can leave a message.
    OracleOfKek
    Citizen
    posted 05 November 2017 01:22 AM EDT (US)     30 / 31       
    How do you do this? I don't and can't clearly understand Step 24-26. (Units)

    I just wanna install the T-Rex, Cthulhu, Crusaders, Knights and Roasted Chicken units. ;-;


    Edit: And when I tried doing it, my data folder had had 156 files. It was 22 before I started. I think it's because I did the Read thing on AoMed. It's irritating

    [This message has been edited by OracleOfKek (edited 11-05-2017 @ 01:58 AM).]

    TAG
    That AoM Guy
    (id: aom expert)
    posted 07 April 2018 09:09 AM EDT (US)     31 / 31       
    always do read data file outside of the folders to extract the protox (copy the data file outside)

    Just paste the protox info they include in your protox at the bottom so it lines up with the code.

    Check out my YouTube
    For live help with me, enter this chatroom. If I'm not on you can leave a message.
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