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Modding and Scripting
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Age of Mythology Heaven » Forums » Modding and Scripting » Got a Question? Ask it Here!
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Topic Subject:Got a Question? Ask it Here!
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buppy
Mortal
(id: pubby8)
posted 21 January 2011 01:55 PM EDT (US)         
Post all modding/rms/ai questions in this thread.

Visit Programs and Tutorials for Modding/RMS/AI or the Modding Library for helpful resources.

FAQ:

  •  I get an error that says "Initialization Failed" when I start my game after installing a mod. What do I do?
    This error is almost always caused by an improperly installed mod. Sometimes it's something else. Undo what you did and try again. If you're still having trouble, outline what you did here and we can help.

  •  How can I easily view and edit the xpacklanguage.dll file?
    Download Resource Hacker, you can find it in one of the links above.

  •  Is there a way to stop the player color from showing up in a texture?
    Cover the white bits in the bottom half of the texture file with black. That should solve it.

  •  Is there anywhere I can find a list of all the possible VisualParticles for the anim files? ie. HeroGlow, Kronos Smoke, etc.
    Visual Particles are stored in the Models bar files. Extract, and sort by type. They are the .PRTs.
    These are code that run a series of .tga files (9-12 played in cycles) and can be varied by replacing the images through a hex edit of the .prt.
    Somewhere in the code are things like size/speed etc. but it's inconsistent. Just pick a .prt that is about the size you want and create the .tga files. They work like 12/4/0/5 bitmaps using grey-scale for transparency.

  •  How do you change the music? ie. add your own music to the game so you can play it while listening to your favorite music?
    With this.

  •  How can I make my own campaigns?
    Use this.

  •  How can I change the names of the ai?
    See here.

  •  How do I add multiple mods so they don't overwrite eachother?
    This will teach you how to edit your protox and add mods on top of eachother.

  •  How can I make my own BAR files?
    Download this.

  •  Where is the main game folder for the Steam version of AoM?
    Program Files (x86)\Steam\steamapps\common\Age of Mythology.

    Some tags from the aomx.exe:
    Hit Grunt Select MaxLOS Recover GatherFish TeleportOut TeleportIn GatherBush Closing Opening Closed Opened RangedWalkAttack BehindAttack RightAttack LeftAttack Kill JumpLand JumpFly JumpTakeoff Flail Pray CastAttack WalkAttack Charging PivotLeft PivotRight Walk Talk Run GatherMine GatherHunt GatherFarm GatherChop Carry AutoLOS Unbuild HeroDeath TownBell BuckAttack Teleport CorpseDecay Boost Eat Explore LightningAttack Gate Swallow GetOnMover AutoMover Guard Trade ConvertAttack FreezeAttack Eject ChargedRangedAttack WhirlwindAttack Dropoff Gore Throw AutoGather Empower Use Regenerate Unused2 DiveBomb Pickup JumpMove Guide Attach Unused1 JumpAttack Light Lightning Thrown MoveAttack GatherPoint Dormant Freeze AreaAttack Birth AutoConvert Enter Wander Unused0 Work OverrideAnimation Train Research Repair RangedAttack MoveByGroup Move Idle Hunting Heal HandAttack Gather Decay Death Convert Build Bored LokiHero

    A useful guide:
    https://steamcommunity.com/sharedfiles/filedetails/?id=257883223

    The ultimate modeling guide:
    http://aom.heavengames.com/downloads/showfile.php?fileid=11367

    [This message has been edited by TAG (edited 03-01-2018 @ 08:10 AM).]

  • AuthorReplies:
    Pudgey
    Mortal
    posted 05 March 2011 08:25 AM EDT (US)     51 / 1329       
    @Zenophobia Ya its an MP3 File.
    FAILeliminator
    Mortal
    posted 05 March 2011 09:02 AM EDT (US)     52 / 1329       
    try putting it in the xpack/xmusic folder or whatever it's called
    Zenophobia
    Irrational Fear
    posted 06 March 2011 07:21 PM EDT (US)     53 / 1329       
    how do you make new campeigns? where do you put the text file?

    [This message has been edited by Zenophobia (edited 02-29-2094 @ 10:60 AM).]
    Eurotool
    Hero
    posted 06 March 2011 08:07 PM EDT (US)     54 / 1329       
    Making new campaings ?
    Here's a link to a download I found: http://aom.heavengames.com/downloads/showfile.php?fileid=4351

    Xzaander
    Lone Wolf
    (id: SirThobus)
    posted 07 March 2011 04:13 PM EDT (US)     55 / 1329       
    Wtf is wrong with gmax? I downloaded it just recently, and I can't open any AoM models (3dx, converted with aomed)...

    Sometimes I like to take screenshots. But only sometimes.
    crazydragon
    Mortal
    posted 07 March 2011 07:48 PM EDT (US)     56 / 1329       
    have u used Gmax before ?

    if you are already familiar with Gmax then ignor this next part ,

    you cant just open a 3ds file in Gmax you have to import it , first click file / import then brouse to your 3ds files / chouse your file / choose to merge or replace / click on the maxscript tab / click run script / brouse to your Gmax import scripts , either export_gmax.ms or importsm_gmax.ms , I normaly have less trouble with importsm but if it dont work try the other one .

    sorry if you already know this.
    Xzaander
    Lone Wolf
    (id: SirThobus)
    posted 07 March 2011 08:21 PM EDT (US)     57 / 1329       
    I have used gmax before, but not much and it was a long time ago, but everytime I try to import the 3ds file it shows an error message saying: "Improper file format".

    Sometimes I like to take screenshots. But only sometimes.
    Xzaander
    Lone Wolf
    (id: SirThobus)
    posted 07 March 2011 09:12 PM EDT (US)     58 / 1329       
    Also, does anyone know if one can change the color of the dynamic light proto action? Like, use RGB codes in params or tags? Would be greatly appreciated if looked into.

    EDIT: Sorry for double post...

    Sometimes I like to take screenshots. But only sometimes.

    [This message has been edited by SirThobus (edited 03-07-2011 @ 09:12 PM).]

    crazydragon
    Mortal
    posted 08 March 2011 01:09 PM EDT (US)     59 / 1329       
    humm I dont think ive seen that error before , if your using the same steps I layed out before it should be working. what model r you trying to import and I can try to open it myself if its a AOM model ? have you tryed more than one model?

    if you cant import any models id try to reinstall Gmax you might have a bad download.
    Xzaander
    Lone Wolf
    (id: SirThobus)
    posted 09 March 2011 09:31 AM EDT (US)     60 / 1329       
    Problem solved. Needed AoMED v.06a, not c... but now there's a new problem... EXPORTING the model.

    (building x gaia wonder con 4)

    I'm kinda new to modeling, and I wanted an arch, but not the entire bulding, so I deleted the poly's I didn't use, pressed "no" when a window asking if I wanted to delete the isolated vertics, then centered the remaining model piece (the arch), moved the vertic points to adjust the remaining part of the model (the arch), and then tried to export. But no.

    Sometimes I like to take screenshots. But only sometimes.

    [This message has been edited by SirThobus (edited 03-09-2011 @ 09:39 AM).]

    crazydragon
    Mortal
    posted 09 March 2011 06:46 PM EDT (US)     61 / 1329       
    when a window comes up asking if you want to delete the isolated vertics hit yes not no . I think thats your problem .

    [This message has been edited by crazydragon (edited 03-09-2011 @ 06:48 PM).]

    L33TSkillz
    Mortal
    posted 09 March 2011 09:33 PM EDT (US)     62 / 1329       
    btw thobus with the light, I don't believe there is any way to change the rgb values, sorry.
    lostrozzacavalli
    Mortal
    posted 10 March 2011 09:03 AM EDT (US)     63 / 1329       
    Is it possible to set color blending and/or transparent alpha values in an anim file?
    Like this using the theorical command setColor:

    SetSelector
    {
    CultureLogic Egyptian/Greek/Norse
    SetSelector
    {
    set hotspot
    {
    version
    {
    setColor 255 0 0
    Visual ModelXXX
    }
    }
    }
    SetSelector
    {
    set hotspot
    {
    version
    {
    setColor 0 255 0
    Visual ModelYYY
    }
    }
    }
    SetSelector
    {
    set hotspot
    {
    version
    {
    setColor 0 0 255
    Visual ModelZZZ
    }
    }
    }
    }

    Utilities || Map Tool 3.1 Inventory Triggers MP Triggers Comic AoM
    RandomMaps || Mad Supremacy Escape Your Mates Escape
    Scenarios || Bomberman Minigames Y 2.0 Convert & Fight
    Games || Bullet Demo Ball Bouncer 3D
    WRP_Beater: "Meglio una gallina oggi che un uovo domani."
    My name has been misspelled 132 times (Last: BSU_DoLhades Best: Lostrozzabercrombie In a row: 5)

    [This message has been edited by lostrozzacavalli (edited 03-10-2011 @ 09:04 AM).]

    hoodedwarbler12
    Mortal
    posted 10 March 2011 04:03 PM EDT (US)     64 / 1329       
    I think it's easier just to make the ddt like the phoenix, I think 16/0/0

    L33TSkillz
    Mortal
    posted 10 March 2011 04:43 PM EDT (US)     65 / 1329       
    I actually need help with something, my game has continuously failed to convert xmls to xmbs, of any type, regardless of their formatting (they are NOT wrong, even copies of the original don't work). I'm wondering if anyone can tell my why it isn't working. I know I can convert them with aomed, but that's an extra step I don't want to spend the time on. Plus if I leave an xml in there then I can't play the game without exiting using task manager or start button. I'm wondering if anyone knows what's causing this, it's happened once before, but it fixed itself after a while so I never figured out what caused.
    Xzaander
    Lone Wolf
    (id: SirThobus)
    posted 11 March 2011 04:59 AM EDT (US)     66 / 1329       
    hoodedwarbler12: this is not a model with a texture, it's a proto action that renders a DYNAMIC light, not a texture or model.

    lostrozzacavalli: see above, don't think it will work as it's not a model. too bad

    Sometimes I like to take screenshots. But only sometimes.
    lostrozzacavalli
    Mortal
    posted 11 March 2011 09:39 AM EDT (US)     67 / 1329       
    @SirThobus: I wasn't referring to dynamic lights..

    Utilities || Map Tool 3.1 Inventory Triggers MP Triggers Comic AoM
    RandomMaps || Mad Supremacy Escape Your Mates Escape
    Scenarios || Bomberman Minigames Y 2.0 Convert & Fight
    Games || Bullet Demo Ball Bouncer 3D
    WRP_Beater: "Meglio una gallina oggi che un uovo domani."
    My name has been misspelled 132 times (Last: BSU_DoLhades Best: Lostrozzabercrombie In a row: 5)
    Pudgey
    Mortal
    posted 11 March 2011 12:47 PM EDT (US)     68 / 1329       
    Still no answer about my reply...
    FAILeliminator
    Mortal
    posted 11 March 2011 08:14 PM EDT (US)     69 / 1329       
    I replied. Now I will reply again.
    Try putting it in the C:\Program Files\Microsoft Games\Age of Mythology\sound\xpack\xmusic folder. If that doesn't work, make a trigger to play a sound and put the file in C:\Program Files\Microsoft Games\Age of Mythology\sound\xpack\xtaunts
    If neither of those work, rename your file as "a matt named kittens" with no quotation marks, rename the one in the xmusic folder to something like "old tt menu theme", and put your file in the folder. That's what I do, anyway.

    It started with a low light; Next thing I knew they ripped me from my bed
    And then they took my blood type; It left a strange impression in my head.
    You know that I was hoping; That I could leave this star-crossed world behind
    But when they cut me open; I guess I changed my mind.
    ------------------------------------------
    Hmm.. How about FAIL for another twat Member of the Month :P ~BSU_DoLhades

    [This message has been edited by FAILeliminator (edited 03-11-2011 @ 08:33 PM).]

    L33TSkillz
    Mortal
    posted 11 March 2011 08:59 PM EDT (US)     70 / 1329       
    Apparently I can't convert xmls to xmbs at all, even aomed isn't working. Is there anything I'd need to do this, because it's just not working.

    Okay I got it once I think but it's super glitchy

    [This message has been edited by L33TSkillz (edited 03-11-2011 @ 09:01 PM).]

    bi0qaw
    Mortal
    posted 12 March 2011 07:23 AM EDT (US)     71 / 1329       
    Ive got a problem with the Trigger.
    Here it is:

    http://www.bilder-hochladen.net/files/h59q-3-jpg.html

    can`t modify the warriors
    Ben42
    Mortal
    posted 12 March 2011 08:32 AM EDT (US)     72 / 1329       
    I have a few questions about Gmax:

    What program can I use to convert Gaia idle into a file that can be imported? It isnt a BRG file.

    If I wanted to combine a few models. In this case 3 hesperedis trees, 2 gaia trees and gaia idle, how can I import the textures for all of them?

    I have tried to enlarge a model on gmax, just an idle one so there is minimal movement. But when i do it wants me to get a model that takes the same amount of time, so I select the model that it was based on but it says that it doesnt work, what should I do?

    If someone could answer these I would be very grateful.
    crazydragon
    Mortal
    posted 12 March 2011 01:06 PM EDT (US)     73 / 1329       
    Ben42

    I may be able to anser some of your questions, first off the Gaia models are .grn files or granny files you need a special model editer to open them , Gmax ,Blender and I beleave 3dmax cant open them , last I heard this program was very costly , however in the case of Gaia there are two of her animations that are .brgs her birth and death , what you can do is import one of them and deleat all the amimations , but if you want her to move you will have to animate her your self , Ive done this and its a good deal of work.

    as far as Importing more than one model in Gmax at a time thats kinda easy just import the first model and in the upper right hand corner you can find the name of the model , at this point it will be called Animated , what you have to do is change the name to anything other than Animated , like Animatedxx then import your next model and merge it with the first , you can repeat this as many times as you want then attack them to each other , but remember when your done to change the name back to Animated or it wont export . also you will have to open the material editer and remove all the materials other than the ones your base model has , to find out what ones you base model has just open it by it self.

    as far as textures go I dont know how to add multiple textures to a model , but one thing I do is I double the size of the base texture then I can put both textures together on a single ddt , you then will have to put it in you Gmax maps folder and apply it to your model and then use unwrapuvw to place your texture where you need it .
    this is not the easyest way to deal with this but it the only way I know.
    Xzaander
    Lone Wolf
    (id: SirThobus)
    posted 12 March 2011 05:58 PM EDT (US)     74 / 1329       
    can't find the anim.txt for fanatic, someone who knows the name?

    Sometimes I like to take screenshots. But only sometimes.
    Zenophobia
    Irrational Fear
    posted 12 March 2011 06:45 PM EDT (US)     75 / 1329       
    It's protoname is "Royal Guard"

    [This message has been edited by Zenophobia (edited 02-29-2094 @ 10:60 AM).]
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