Niley
Mortal
posted 08 February 2020 09:22 AM
EDT (US)
1355 / 1426
@nottud: do I need to use a version1.0 folder too? The map appears ingame but somehow it doesn't transfer...
Niley
Mortal
posted 28 February 2020 01:15 PM
EDT (US)
1358 / 1426
So I ran into another problem with a new rms...
I wanted to create a styx islands map with danger lurking in the waters. I therefore modified the script lines that normally create fish in the water. However the units don't show up.
I know it's got something to do with the water type itself since they do show up when I use any other water terrain or use flying units (since they ignore constraints).
Is there a solution to this or is the styx river terrain generally weird (since the ai doesn't work on the existing rms)?
nottud
Demigod
posted 29 February 2020 08:17 AM
EDT (US)
1359 / 1426
Styx river creates impassable terrain unlike other water types so it may be weirdly something to do with that. What happens if you do a terrain replacement of BlackRock with something passable and then swap back later?
Niley
Mortal
posted 29 February 2020 11:36 AM
EDT (US)
1360 / 1426
Not sure... how do I do that in a rms? Like using a different water type and then changing the floor texture?
nottud
Demigod
posted 29 February 2020 01:54 PM
EDT (US)
1361 / 1426
Cover the whole map with an area with a terrain replacement defined to swap the terrainvto another one. Then later you can do it again to swap back.
Niley
Mortal
posted 01 March 2020 08:10 AM
EDT (US)
1362 / 1426
How do I do that? I only found your zMake everywhere a terrain type trigger but I'm not sure what else I need to use.
purehatred
Mortal
posted 09 May 2020 07:03 PM
EDT (US)
1365 / 1426
How do you change projectile via techtree?
I want to do that to exactly one particular unit and it must be done throught upgrade 'cos:
Path via proto is forbiden because this upgrade is late-game and if I do that with proto it will change it on this unit right from the start.
I don't want to do that throught triggers either because it changes all projectiles of specific type of ALL!!! units&buildings into another.
And bonus question:
Is it possible to add two type of projectile to one unit?
For example, greek fortress will shot three arrows and one catapult shot. Or two arrows and one catapult shot in one volley or two volleys one of each type separately.
purehatred
Mortal
posted 10 May 2020 04:31 PM
EDT (US)
1367 / 1426
So if I am trying to change projectile all I need to do is go to anim file, find my upgrade and add there anim for flaming arrow with changed TechLogic/Burning Pitch to TechLogic/x?
(x represent the tech of my choosing)
Or what precisely should I do?
For better understanding: I am trying to change ballista tower arrow projectile to ballista shot, but only for sentry tower which is upgraded to ballista tower.
WinterGod
Mortal
posted 10 May 2020 06:14 PM
EDT (US)
1368 / 1426
You have to crate a secondary flaming arrow, and add a third technology to that anim file. Finally change the projectile name in the proto for the tower. Since that tech is only available to Egyptians it won't change anything else.
purehatred
Mortal
posted 11 May 2020 01:56 PM
EDT (US)
1369 / 1426
Could you please be more precise?
I really don't see any logic in what you just written, so please tell it step by step.
What exactly should I change in Flaming Arrow anim file?
And you had written ''Finally change the projectile name in the proto for the tower.''
When I do that it changes projectiles on all towers isn' it?
purehatred
Mortal
posted 24 May 2020 11:43 PM
EDT (US)
1370 / 1426
Hello there!
3 questions:
1. Do anybody of you know how to add new boost aura to unit which never before had any? (I am trying to add arkantos boost aura to valkyrie. When I set in proto that whirlwind shit it in standart makes special n berserk)
2. Is there a way to have permanent attack boost aura around unit?
(I tried fenris wolf aura but that only work for unit which makes it and it works exactly like fenris pack boost)
3. I'm trying to give weapons upgrade that will make them glow, something like sfx a flaming x so I am asking: How to give weapons flaming effect all the time like when the ''flaming weapons'' god power is active. So far I had set it on throwing axeman axe but sfx flaming axe is active only when the axe is thrown.
Thank you in advance.
CSJC
Mortal
posted 03 June 2020 05:18 AM
EDT (US)
1371 / 1426
Is there a list of god power 'types' anywhere?