TheCyclop
Mortal
posted 20 August 2015 10:53 AM
EDT (US)
1001 / 1426
Hello i've been trying to give fanatics a special ability (avenger attack) like i had on my destroyer (arkantos boost). I got the whirlwindattack data into my proto.xml folder and the recharge time, plus this into anim
//==============================================================================
anim whirlwindAttack
{
SetSelector
{
set hotspot
{
version
{
Visual Special E Avenger_whirlwind
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag Attack 0.60 true
tag GenericSound 0.60 true
tag SpecificSoundSet 0.25 false SwordSwing checkVisible
tag SpecificSoundSet 0.37 false SwordSwing checkVisible
tag SpecificSoundSet 0.51 false SwordSwing checkVisible
tag SpecificSoundSet 0.67 false SwordSwing checkVisible
tag SpecificSoundSet 0.84 false SwordSwing checkVisible
//-- end auto generated section
connect ATTACHPOINT swoosh hotspot
//connect LEFTHAND swoosh hotspot
connect hotspot eclipseSFX hotspot
}
}
}
}
But i failed at it, can anyone tell me where i went wrong?
Kadhel
Mortal
posted 21 August 2015 06:19 PM
EDT (US)
1002 / 1426
What exactly failed ? Describe the problem ^^
TheCyclop
Mortal
posted 23 August 2015 11:40 AM
EDT (US)
1005 / 1426
I think i lost the protox files can't find them
TheCyclop
Mortal
posted 26 August 2015 12:41 PM
EDT (US)
1009 / 1426
How do i make pop cap go away? I know i can make 2 units have 9999999999pop and kill them. But is there any other way around it?
Kadhel
Mortal
posted 26 August 2015 12:42 PM
EDT (US)
1010 / 1426
@Wollie:
(Maybe you have to look for the ReplaceTexture of the model in your anim file, maybe you miss some textures of that building)
-> Nope i already have the good replacetextures, no misses =/
The problem is that one of my texture, instead of have the right color, have a buggy colorplayer texture, like if the lays of texture (colorplayer and basetexture) don't display properly and merge.
(I have added some units/myth-units to my game and as a select them in a group in random map or editor and I click to another point on the map and as they stand still they don't stand really nice in a group it's like they are through eachother.
But other units stand in line verry well.
So what can i do about it?
If anyone knows what i mean...:P)
-> Maybe you should look if there is an obstructionradius in your unit protox, and next if this unit has an air modedeplacement or not ^^
WollieWoltaz
Mortal
posted 31 August 2015 10:04 AM
EDT (US)
1011 / 1426
@Kadhel
Most of the units that i have downloaded have an obstructionradius. But that's for every unit when they fly over a building, tree, or farm right? it's about the height or am i wrong?
And what is "air modedeplacement"?
I know about movementtype air-land or water, but i guess that's not what you meant?
Can you be a bit more specific?
Thanks,
WollieWoltaz,
WollieWoltaz
Mortal
posted 09 September 2015 03:26 PM
EDT (US)
1019 / 1426
Hello Guys.
I've got some cool dinosaurs models, got it from a friend of mine, don't know where he got it from but... they are not downloadable at AomH. So I really don't know.
The 4 dinosaurs:
Acrocanthosaurus
Ankylosaurus
Ceratosaurus
Spinosaurus
They look great i think, great modelling work and good texturing. Only one thing is not good.. and that are the animations of the dinosaurs. They do not walk and attack properly and they just sink into the ground so there is definitly some work to do on those dinosaurs. It just don't looks good!
I've tried it to get it right but i can't get it to work, i was hoping that I could change it, but i don't have the pro skills and experience that you need to have, cause it's not easy.
So...
My question is, is there someone willing to change the animations and have a good look at it, if it can..??
I hope for a reaction, so I can send the file through mail.
Thanks in advance,
WollieWoltaz,
WollieWoltaz
Mortal
posted 24 September 2015 08:09 AM
EDT (US)
1022 / 1426
I hope someone knows the answer to my previous question?
Another Question:
When Osiris does his lightning attack, sometimes he kills 3 or 4 units maybe more at once!
How can I do that with the whip attack of the balog?
I tried.. but when he uses his whip attack, he just kills one unit at the time.. I'd like to change that.
Does it have to do something with area attack?
I hope someone can give me an answer..
Thanks
WollieWoltaz,
BiTurbo228
Mortal
posted 28 September 2015 05:47 PM
EDT (US)
1025 / 1426
Hi there,
Just rekindled my love for AoM, and just got into modding. I've got through protox modding with little issue so far, but for the life of me I can't get texture editing to work.
I'm trying to edit a jaguar-skin onto an ulfsark head, but whatever I do AoMed isn't converting it back to a ddt properly.
List of things I've tried so far:
-4 different types of AoMed (4, 6a, 6b and 6c)
-new perl56 dll
-converting a non-modified head to a bmp and back (worked)
-just putting a black line across an ulfsark head and converting it (worked)
-copy-pasting the image that I made from the file that didn't work to the one that did, which didn't work after I did that
I haven't got a foggy what I'm doing wrong.
Hope I've put this in the right place. I'm really stuck :S