Kadhel
Mortal
posted 02 August 2015 08:17 AM
EDT (US)
951 / 1426
So, in one case it displays white, and in the other it's transparent (cause you see the ground in place of it). Unfortunately idk why ιθ
@ All : Somebody know the answers of my 2 questions ?
The one about brg that crashes (with model, import export, materials),
and the other about how to define the specific high and coordinate of a relic in a new carry heroes ? (like a chariot which will now carry a relic in the back of his horse, for exemple, or a hoplite that will carry the relic like ajax or arkantos do).
NicoSubic
Mortal
posted 02 August 2015 09:34 AM
EDT (US)
952 / 1426
Hey guys, I need some help with my .grn file for a new Titan. Can somebody take a look over the file to say me, what I did wrong? I think I did everything as presented in this guide, but I can't find my mistake.
crazydragon
Mortal
posted 02 August 2015 11:01 AM
EDT (US)
953 / 1426
@NicoSubic
make sure your new textures name is the same as the changes you made in the .grn
Make sure you dont add or subtract letters from the original name , you can change all the letters but they must be in the same place and the same number of letters as the original texture.
example
Special N Folstag = original texture
change to
Special N Newmodd = new name.
I would have to see what you did to help more.
@Kadhel
you cant see through the model , Im not using a transparent texture on this model , For some reason its just using the grass texture . this is very annoying the model is finished and rigged , I just need to fix the texture and I can start animation.
NicoSubic
Mortal
posted 02 August 2015 03:05 PM
EDT (US)
955 / 1426
@Crazydragon this is what I did in my .grn file, I hope it is possible to get at least some information from this
__Standard__ObjectName__Root__FileNameC:\newdell_rts3\Xpack\Titans\Atlantean Promethean Titan\Titan X Promethean_idle.maxDummy_hotspot__DescriptionleftearTitan X PrometheanDummy_centerofmassrightearLeftHandRightHandLeftFootRightFootDummy_launchpointPromethean Map 1Dummy_targetpointDummy_hitpointbarBip01 L ClavicleBip01 L ForearmBip01 L Finger0Bip01 L HandBip01 L UpperArmBip01 L Finger01Titan X Promethean 2C:\newdell_rts3\Xpack\Titans\Atlantean Promethean Titan\Titan X Pontosbody 2.tgaBip01 L Finger1Bip01 L Finger11head jawBip01 L Finger21Titan X Promethean 1C:\newdell_rts3\Xpack\Titans\Atlantean Promethean Titan\Titan X Pontosbody 1.tgaBip01 L Finger2Bip01 R ClavicleBip01 R ForearmBip01 R UpperArmBip01 R Finger0Bip01 R HandBip01 R Finger1Titan X Promethean 1(pixelxform1)C:\newdell_rts3\Xpack\Titans\Atlantean Promethean Titan\Titan X Pontosbody 1(pixelxform1).tgaBip01 R Finger01Bip01 R Finger11Bip01 R Finger21Bip01 R Finger2Bip01 L ThighBip01 L HorseLinkBip01 L CalfBip01 L FootBip01 R ThighBip01 R HorseLinkBip01 R CalfBip01 R FootBip01 HeadBip01Promethean pixelxform1Bip01 NeckBip01 Spine1Promethean Map 2Bip01 SpineBip01 Pelvis
Kadhel
Mortal
posted 04 August 2015 02:48 AM
EDT (US)
962 / 1426
I think it's possible, some people have made bridge in AOM.
TheCyclop
Mortal
posted 04 August 2015 10:11 AM
EDT (US)
963 / 1426
Hello i've been doing some triggers but i can't seem to find any on Atlantean soldiers such as the Destroyer. Anyone know why?
NicoSubic
Mortal
posted 05 August 2015 08:10 AM
EDT (US)
968 / 1426
@Crazydragon the textures aren't really the problem, the thing i want is s dummy like thing, which i can change with my selfmade textures.
WollieWoltaz
Mortal
posted 06 August 2015 03:56 PM
EDT (US)
971 / 1426
@crazydragon
Yes the Petsuchos only have an LightningAttack in the protox.
And the Mirror Tower Atlantean has an HandAttack and an LightningAttack in the protox.
And the "Barad Dur" has excactly the same HandAttack and LightningAttack as the Mirror Tower Atlantean in the protox!
So i don't see the problem in the protox?? or..
And I also changed the anim chargingAttack off the barad dur to the mirror tower atlantean chargingAttack! but it still doesn't work??
So what to do, i have no clue.
WollieWoltaz,
crazydragon
Mortal
posted 06 August 2015 05:32 PM
EDT (US)
972 / 1426
@WollieWoltaz
I think I would just copy the entire protox of the mirror tower and replace your new building protox with it , change the names and id numbers , Then do to same for the anim file and change the models in the mirror tower to your new building. That should work.
crazydragon
Mortal
posted 07 August 2015 07:03 PM
EDT (US)
975 / 1426
@Ryder25
Thanks I would appreciate that , I have two models that Im having the same problem with . Its odd because the two I made before worked fine.
What is your Email ?