L33TSkillz
Mortal
posted 30 January 2012 05:07 PM
EDT (US)
282 / 1426
There's no way as far as I know to do that.
layz
Banned
posted 09 February 2012 10:52 PM
EDT (US)
283 / 1426
How can we edit gametypes other than lightning mode..
Like.. edit the way supremecy functions?
Ben42
Mortal
posted 25 February 2012 11:25 AM
EDT (US)
291 / 1426
I'm having trouble with a stormcloak mod I am making. It is just a texture mod really, the only other change is I cancelled the variation in the anim. It won't show up in editor (it is invisible) and I can't find the fault in the anim. Can anyone help?
anim Idle
{
SetSelector
{
set hotspot
{
Visual Archer N Throwing Axeman_IdleA
connect Righthand norseaxe Hotspot
connect Smokepoint norseaxe Hotspot
connect LeftForearm NorseArcherShield Hotspot
Connect TopOfHead Head hotspot
ReplaceTexture Archer N Throwing Axeman standard/stormcloak throwing axeman
}
}
}
//==============================================================================
anim Build
{
SetSelector
{
set hotspot
{
Visual Archer N Throwing Axeman_BuildA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag SpecificSoundSet 0.60 false Build checkVisible
//-- end auto generated section
connect Righthand Hammer Hotspot
connect LeftForearm NorseArcherShield Hotspot
Connect TopOfHead Head hotspot
connect Smokepoint norseaxe Hotspot
ReplaceTexture Archer N Throwing Axeman standard/stormcloak throwing axeman
}
}
}
}
//==============================================================================
anim Bored
{
SetSelector
{
set hotspot
{
Visual Archer N Throwing Axeman_BoredA
connect Righthand norseaxe Hotspot
Connect TopOfHead Head hotspot
connect LeftForearm NorseArcherShield Hotspot
connect Smokepoint norseaxe Hotspot
ReplaceTexture Archer N Throwing Axeman standard/stormcloak throwing axeman
}
}
}
}
//==============================================================================
anim Walk
{
SetSelector
{
set hotspot
{
Visual Archer N Throwing Axeman_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag FootstepLeft 0.40 true
tag FootstepRight 0.90 true
//-- end auto generated section
Connect TopOfHead Head hotspot
connect Righthand norseaxe Hotspot
connect LeftForearm NorseArcherShield Hotspot
connect Smokepoint norseaxe Hotspot
ReplaceTexture Archer N Throwing Axeman standard/stormcloak throwing axeman
}
}
}
}
//==============================================================================
anim RangedAttack
{
SetSelector
{
set hotspot
{
Visual Archer N Throwing Axeman_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag GenericSound 0.40 true
tag Attack 0.28 false
tag SpecificSoundSet 0.29 false SwordSwing checkVisible
//-- end auto generated section
Connect TopOfHead Head hotspot
connect Righthand norseaxe Hotspot
connect LeftForearm NorseArcherShield Hotspot
connect Smokepoint norseaxe Hotspot
ReplaceTexture Archer N Throwing Axeman standard/stormcloak throwing axeman
}
}
}
}
//==============================================================================
anim Death
{
SetSelector
{
set hotspot
{
Visual Archer N Throwing Axeman_DeathA
connect Righthand norseaxe Hotspot
Connect TopOfHead Head hotspot
connect LeftForearm NorseArcherShield Hotspot
connect Smokepoint norseaxe Hotspot
ReplaceTexture Archer N Throwing Axeman standard/stormcloak throwing axeman
}
}
}
}
//==============================================================================
anim Flail
{
SetSelector
{
set hotspot
{
Visual Archer N Throwing Axeman_flailA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag FootstepLeft 0.10 true
tag FootstepRight 0.35 true
//-- end auto generated section
Connect TopOfHead Head hotspot
connect Righthand norseaxe Hotspot
connect LeftForearm NorseArcherShield Hotspot
connect Smokepoint norseaxe Hotspot
ReplaceTexture Archer N Throwing Axeman standard/stormcloak throwing axeman
}
}
}
}