So I just made a Vanilla Adjustment Mod on Steam, with the intention of making the game a big bigger in scale while keeping the initial balance of the game. One of the ways I did this is by making units like caravans, villagers, and fishing boats take up 0 pop, while instead having a limit on them (still rather large). The mod is only in its v1.0 state, and I will most likely do some more balancing, but one thing needs to be fixed right away.
I want to make villagers, fishing boats, etc. to cost the normal 1 pop on the first age. Upon reaching the second age, regardless of God, I want there to be an upgrade button in the town center (for a certain price) that changes their pop to 0.
I've currently got a working upgrade button, and can change their pop, but only by making it greater. Nothing I do, using absolute, basepercent, assign, NOTHING. Nothing I do can get the pop down to 0. The only option I have that works, and I'm not a big fan, is making these units have a base pop of 0 (even on the first age) and scrapping the 2nd age upgrade.
Can someone help me? If it's impossible to do what I'm trying, then just let me know. Thanks!
I want to make villagers, fishing boats, etc. to cost the normal 1 pop on the first age. Upon reaching the second age, regardless of God, I want there to be an upgrade button in the town center (for a certain price) that changes their pop to 0.
I've currently got a working upgrade button, and can change their pop, but only by making it greater. Nothing I do, using absolute, basepercent, assign, NOTHING. Nothing I do can get the pop down to 0. The only option I have that works, and I'm not a big fan, is making these units have a base pop of 0 (even on the first age) and scrapping the 2nd age upgrade.
Can someone help me? If it's impossible to do what I'm trying, then just let me know. Thanks!