fight_to_plight
Mortal
posted 08 December 2009 08:30 PM
EDT (US)
196 / 543
Every now and then, i will click a link and spyware will try to install itself to my computer. Its that tricky kind where they put more popups on the cancel and close button, and its starting to happen very often, which concerns me about the sites integrity at the moment.
fight_to_plight
Mortal
posted 08 December 2009 08:49 PM
EDT (US)
198 / 543
Well, the popup just happens randomly when im navigating the site, and it exits me out of my browser. Its called Antispy and it is the basic form of internet popup spyware that tries to force itself onto your computer. Its definetly not my own spyware or any other security programs i have installed on my computer. This is happening quite frequently, in fact, when i was posting this reply for the first time it happened =*(.
fight_to_plight
Mortal
posted 08 December 2009 08:58 PM
EDT (US)
200 / 543
Its just concerning because ive had it happen 5 times in 1 hour, can a moderator maybe check the current ads right now? Im sure its always going to be an ongoing problem, but the rate at which it is occuring is just awful, at least to me.
fight_to_plight
Mortal
posted 08 December 2009 09:09 PM
EDT (US)
202 / 543
Alright ty for the info man, ill make sure to do what you said ^^
HailToTheOboe
Bitten by a radioactive ostrich
posted 10 December 2009 09:24 PM
EDT (US)
210 / 543
No more line breaks in code tags? 29
<Effect name="Activate Trigger Loader"> <Param name="info1" dispName="Info" varType="string">This trigger loads custom functions that can be used by other triggers.</Param> <Param name="info2" dispName="Info" varType="string">Please load this effect in an empty trigger before you add triggers that need this.</Param> <Param name="info3" dispName="Info" varType="string">The triggers requiring this should mention it somewhere. Not all triggers need it.</Param> <Param name="luis" dispName="AI Get Random:" VarType="strwing">%u</Param> <Param name="mod" dispName="Don't touch this!" varType="strwing">%%</Param> <Command>} }</Command> <!-- ***************** CONST & VAR **************** --> <Command>const float PI = 3.14159265358979323846;</Command> <Command>const float e = 2.71828182845904523536;</Command> <Command>//Internal Vars:</Command> <Command>float seed = 123;</Command> <Command>bool isMultiplayer = true;</Command> <Command>float M = 233280;</Command> <Command>float A = 9301;</Command> <Command>float C = 4927;</Command> <Command>extern int trQuestVarsN = 1;</Command> <Command>extern int trQuestVarsOP = 0;</Command> <Command>int FP = -1;</Command> <Command>int contextIndex = 1;</Command> <Command>//Globals:</Command> <Command>int cMyID = -1;</Command> <Command>int cNumberNonGaiaPlayers = -1;</Command> <Command>int cMyCulture = -1;</Command> <Command>int cMyCiv = -1;</Command> <Command>int cGameMode = -1;</Command> <Command>//Unit Stances:</Command> <Command>const int cUnitStanceAggressive=0;</Command> <Command>const int cUnitStanceDefensive=1;</Command> <Command>const int cUnitStancePassive=2;</Command> <Command>//Victory Condition/Game Mode Types:</Command> <Command>const int cGameModeSupremacy=0;</Command> <Command>const int cGameModeConquest=1;</Command> <Command>const int cGameModeLightning=2;</Command> <Command>const int cGameModeDeathmatch=3;</Command> <Command>//Difficulty Levels:</Command> <Command>const int cDifficultyEasy=0;</Command> <Command>const int cDifficultyModerate=1;</Command> <Command>const int cDifficultyHard=2;</Command> <Command>const int cDifficultyNightmare=3;</Command> <Command>//Age Constants:</Command> <Command>const int cAge1=0;</Command> <Command>const int cAge2=1;</Command> <Command>const int cAge3=2;</Command> <Command>const int cAge4=3;</Command> <Command>//Player Relation Constants:</Command> <Command>const int cPlayerRelationAny=-1;</Command> <Command>const int cPlayerRelationSelf=0;</Command> <Command>const int cPlayerRelationEnemy=2;</Command> <Command>const int cPlayerRelationAlly=1;</Command> <Command>//ProtoPower Constants:</Command> <Command>const int cPowerLure=0;</Command> <Command>const int cPowerBlessingofZeus=1;</Command> <Command>const int cPowerBolt=2;</Command> <Command>const int cPowerBronze=3;</Command> <Command>const int cPowerCeaseFireNomad=4;</Command> <Command>const int cPowerCeaseFire=5;</Command> <Command>const int cPowerChickenStorm=6;</Command> <Command>const int cPowerCitadel=7;</Command> <Command>const int cPowerDwarvenMine=8;</Command> <Command>const int cPowerCurse=9;</Command> <Command>const int cPowerEarthquake=10;</Command> <Command>const int cPowerEclipse=11;</Command> <Command>