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AI, RMS Scripting, and Modding
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Age of Mythology Heaven » Forums » AI, RMS Scripting, and Modding

  Topic Originator Replies Last Updated
[ ] need these files 1
[ ] 3D modelling 0
[ ] how to count a specific unit's death? 3
[ ] Dark fantasy mod 4
[ ] Several ai in directory....their use??? 1
[ ] Conditioned effects in Proto(x) and Techtree(x) ? 3
[ ] XS Problem 14
[ ] How can I add Starting Settlements so that they always generate on main land? 0
[ ] A note to the "modder in chief" of AOMFiles... 10
[ ] How does the research console command work? 3
[ ] language.dll and names for new units? 5
[ ] texture editing 1
[ ] Learning XS... 0
[ ] Edit rules... 3
[ ] How do you make new units? 1
[ ] Help with an AI 2
[ ] Object editor for Titans? 2
[ ] Cinematic camera cut for RMS! 7
[ ] Quick Question 2
[ ] A caution when defining triggers in rms 2
[ ] troubles loggin on eso after modding some files 1
[ ] where can i find YATE? 1
[ ] messed up new graphics :( 2
[ ] Requesting 3D modellors for my campaign! 4
[ ] Requesting mods for a great campaign !! 10
[ ] Attaching a new texture with gmax? ... Please Help. 11
[ ] trouble finding my Proto.xml file 1
[ ] Help with Braveheart mod! 10
[ ] Questions about Modding 2
[ ] Huge AOM map uploads at Hyena Studios! 8
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