UPDATED: VERSION 2.0
I have fixed the You are victorious at the end, now you can kill the last boss :).
I have fixed the 2nd boss, firstly he healed too fast and too much, now he has a low heal, he now heals 2% of his life every 5 seconds.
Hi!
It's a single-player RPG.
I made this RPG fast (1-2hours work).
This RPG is actually showing an easier way for leveling triggers.
(This way is based on BEGINNERS, advanced can use it too :P).
It's an old way but I like using it, and also sharing it.
To view the triggers go to editor and open trigger window in Level grouptab.
I like that game very much enjoyed it i hope to see more from that, but how do you make the units so big
Dope
Posted on 03/08/08 @ 03:04 AM
Nice leve triggers i'll use hem in my next game.The map lacks details
Twinrova File Author
Posted on 03/08/08 @ 05:24 AM
thank you
@anateus
click a unit and hold K to enlarge them and hold shift+K to shrink them
Master_Foozle
Posted on 03/08/08 @ 08:33 AM
This was a very nice game, excellent triggers :) but what was that lava thing in the middle?
Twinrova File Author
Posted on 03/08/08 @ 12:05 PM
That lava thing?
There should be the last boss...
When you reach the end you'll find an axeman, when you're near him he will be converted to team 1.
Bring him to the "blue path" and you will get a godpower to teleport to the lava thing.
Or did I forget to place a revealer in there?
hmm need to check that :P
baboonchild123
Posted on 03/08/08 @ 07:32 PM
Hi
for some unknown reason the scenario doesnt work. it is all put in the right place and i dont know what to do. when i eneter the scenario it is just a blank "fog of war" filled map, then after about 30 seconds it says i have been defeated.
why??
Elder_Ulsfark
Posted on 03/08/08 @ 10:59 PM
Sounds like it's set to the wrong player, I think that can be fixed in the editor.
the seer
Posted on 03/09/08 @ 12:23 PM
This was some nice trigger work although it was lacking in map design, story and other things to make this map unique. You should add some bushes, rocks,rivers, alternate paths and mix terrain and give your hero a reason to kill those short lil' axeman. Looking forward to your next scenario.
baboonchild123
Posted on 03/09/08 @ 07:00 PM
thanks elder ill try fixing it in editor!
baboonchild123
Posted on 03/09/08 @ 07:22 PM
YAY! it worked i changed the player form 4 to 1 and the leveling system was fun and i liked the concept of bosses and gigantic enemies.
keep up the good work!